#21
Post
by Aragos » Jun 30 2014
I'll get you mine as well. The game starts to bog down once most of the major powers are at war (1940/41).
Just some observations:
--all notes on setting of Military to VH--
1) Part of the slowdown problem could be the Naval AI. I still see huge clusters of ships moving in/out of port for a few hexes (if that) and then constantly moving in place. Trouble spots include southern UK, Tokyo Bay and Alexandria, Egypt.
2) Naval AI. It has pretty much stopped the rush to suicide by merchant ship, with a few exceptions now and again. On the flip side, warships don't move out to sea anymore. I've yet to see an Allied or Axis ship in the Atlantic (playing as the USA), and Japan never sent a single ship out of a hex or two from their home ports.
3) Land AI. Instead of throwing troops away via merchant ship or rush to attack, the AI is instead just clustering around the build locations (aka Land Fabs). The result is that the AI is letting guerrillas pretty much overrun everything (Japan lost probably 20% of China while having ample forces to kill partisans...but didn't). Big tough clusters around Land Fabs, but nothing else.
On the good side...
1-Great 'worldwide' techs/vehicles/etc. Adds a lot to the game, esp. for smaller countries.
2-Merchant ships seem to be tougher than before, which cuts back on the massacres.
3-With the right techs, the AI is building better units.
4-World market seems to be running smoother; no massive shortages until war (oil, IG and MGs, as expected)
5-Tech glitches seem to be fixed (T-54 hordes are no more!)