Version 8.0.100 (Official Release version) contains a significant number of changes from the final Early Access, here's a summary:
Updates to Help system
Updates to Scenarios, Campaigns and Sandbox
Updates to Events
Updates to Equipment list
Updates to Tech Tree
Updates to Main Map
Updates to User Interface graphics and function
Help messages no longer auto-delete after time
Resolved overlapping elements in Selected/Reserve
Resolved missing "checkmark" text, plus hiding it when no buttons shown
Efficiency/Morale weather effects adjustments
Island terrain draw improvements
-- George.
Supreme Ruler 1936 Release Version 8.0.100 Changelog
Moderators: Balthagor, Legend, Moderators
- George Geczy
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- Location: BattleGoat Studios
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- Zuikaku
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- Joined: Feb 10 2012
- Human: Yes
Re: Supreme Ruler 1936 Release Version 8.0.100 Changelog
thanks
Can we know if there are any news on naval AI??
Can we know if there are any news on naval AI??
Please teach AI everything!
- Zuikaku
- General
- Posts: 2394
- Joined: Feb 10 2012
- Human: Yes
Re: Supreme Ruler 1936 Release Version 8.0.100 Changelog
Yep, naval AI now uses groups of ships and is much more activealextrabiju wrote:yeah . my navy don´t act as before, or like in sr coldwar.
But it also does some dumb things. German AI desperately sends land unit reinfocements to France via the sea... and la Manche... and Royal navy is just slaughtering them..
Please teach AI everything!
- George Geczy
- General
- Posts: 2688
- Joined: Jun 04 2002
- Location: BattleGoat Studios
- Contact:
Re: Supreme Ruler 1936 Release Version 8.0.100 Changelog
There have been ongoing tweaks in Naval AI, but there is always more we can do in this area. We plan to add more elements to the Naval AI in a post-release update.
-- George.
-- George.