Key Feaures

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Hullu Hevonen
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Key Feaures

Post by Hullu Hevonen »

What would be your 3 key features that would make all the difference in gameplay in SR1936 vs SRCW?

My 3 key features:
-Improved AI, especially in it's use of it's carriers and navy
-SRCW compatible map/similar map for modding purposes(So I can port End of an Era)
-Full/increased multiplayer support, all features available in MP, like colonizing etc.

sure there are other features like the UI etc, but these I feel is the most value to me :-)
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Niko465
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Re: Key Feaures

Post by Niko465 »

Improved AI, definetly.
Nicolau Abraão Rojas
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Zuikaku
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Re: Key Feaures

Post by Zuikaku »

- more diplomatic options
- selective unit trade
- improved guerilla and population effects
- improved combat model/Ai

OK that is 4 but..... :-)
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Aragos
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Re: Key Feaures

Post by Aragos »

1. AI, especially pathing and use of naval units.
2. Strategic warfare, including bombers and submarines.
3. Extended tech tree, to include techs past the WWII era.
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Lea
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Re: Key Feaures

Post by Lea »

Wondering if this is possible to create playground for AI testing?
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