What would be your 3 key features that would make all the difference in gameplay in SR1936 vs SRCW?
My 3 key features:
-Improved AI, especially in it's use of it's carriers and navy
-SRCW compatible map/similar map for modding purposes(So I can port End of an Era)
-Full/increased multiplayer support, all features available in MP, like colonizing etc.
sure there are other features like the UI etc, but these I feel is the most value to me
Key Feaures
Moderators: Balthagor, Legend, Moderators
-
- General
- Posts: 3604
- Joined: Dec 11 2008
- Location: Turunmaa/Turunseutu, Suomi
- Contact:
Key Feaures
Happy Linux user!
Links: List of Mods
Links: List of Mods
-
- Colonel
- Posts: 252
- Joined: Dec 18 2011
- Human: Yes
Re: Key Feaures
Improved AI, definetly.
Nicolau Abraão Rojas
Brazillian United Front
South East State
Brazillian United Front
South East State
- Zuikaku
- General
- Posts: 2394
- Joined: Feb 10 2012
- Human: Yes
Re: Key Feaures
- more diplomatic options
- selective unit trade
- improved guerilla and population effects
- improved combat model/Ai
OK that is 4 but.....
- selective unit trade
- improved guerilla and population effects
- improved combat model/Ai
OK that is 4 but.....
Please teach AI everything!
-
- General
- Posts: 1431
- Joined: Jan 13 2005
- Location: Washington, DC
Re: Key Feaures
1. AI, especially pathing and use of naval units.
2. Strategic warfare, including bombers and submarines.
3. Extended tech tree, to include techs past the WWII era.
2. Strategic warfare, including bombers and submarines.
3. Extended tech tree, to include techs past the WWII era.
- Lea
- Brigadier Gen.
- Posts: 506
- Joined: Aug 31 2009
- Human: Yes
- Location: Moscow
- Contact:
Re: Key Feaures
Wondering if this is possible to create playground for AI testing?