Wishlist
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 90
- Joined: Dec 07 2012
- Human: Yes
Re: Wishlist
If the weather is implemented special weather units like for snow. Soviet Union had those in the Battle for Moscow.
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- General
- Posts: 1168
- Joined: Jul 14 2004
- Human: Yes
- Location: Space Coast, FL
Re: Wishlist
Graph Theoryvahadar wrote:I like thisDraken wrote:-Ability to affect Casus Belli (own region to other, other to own and any to any) with propaganda and/or covert ops
At least the point 1Draken wrote:Ability to conduct blockades.
-> Corollary 1 : Ability to attack "neutrals"
-> Corollary 2 : Expand Merchant Marine concept to transports goods (excluding electric power) and to work on land using trains and truck... All of these units need to be target-able and destroy-able!
-> Corollary 3 : Electric Power can only be distributed and sell over direct land (or SMALL water bodies) paths. Extra points if the electric network is target-able and destroy-able
-> Corollary 4 : Oil pipelines...Extra points if they are target-able and destroy-able
-> Corollary 5 : Oil/Gas tank farms to store Countries fuel reserves ... Of course these must be target-able and destroy-able!
the others might be toodifficult to implement (for exemple on your point3, how to define direct land when sometime at war you can have a few hex in a distant territory you are at war with, that might have borders with countries you original country dont have boders with, and that might not have electic power facility within that territory you conquer?)
besides, it is just a wish list... it doesn't have to be easy to implement
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
Voltaire
Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
Voltaire
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- Lieutenant
- Posts: 85
- Joined: Jan 09 2011
- Human: Yes
Re: Wishlist
Danzig - make it colony of Poland, like Suez Zone is Egypt colony in Cold WarAragos wrote:Danzig. Of course, you get into the open-city stuff as well (e.g., no military in the city). Good point though.
My request is to make land/air/navy fabrications facialities won't recruit soldiers from military staff anymore. It only makes big fictional armies numbers./
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- Warrant Officer
- Posts: 28
- Joined: Jan 29 2012
- Human: Yes
Re: Wishlist
3 things pop into mind as I play SRCW:
1) better control of DAR - its always 26%-32% in every SRCW game I play - its annoying that when your country has 3.0% unemployment, low domestic prices, low taxes, high domestic spending, no war and modest inflation - I gotta lose election with a 26% DAR rating? Dumb. That's on every setting, for every country, in every game I play. Just cant figure that
2) Fleet control - I can't count the amount of times I sent a fleet from the east coast of America to the English Channel and 1/2 the fleet would go to Africa before running outta fuel while the other 1/2 did what I told it to - can we just "create a fleet" and have ONE icon that moves across the map? Or force ships in a fleet to stay close to one another? Should be easy (cannot stand units not moving where I tell them to, especially in a straight line across and ocean!)
3) transports for planes to cross vast oceans - some mechanism like merchant ships to sail them to the destination, then 'unpack' back into a air group - this is gonna be more relevant in this edition of the game I'd guess
#2 is a big one for me.. that really needs to be sorted...
1) better control of DAR - its always 26%-32% in every SRCW game I play - its annoying that when your country has 3.0% unemployment, low domestic prices, low taxes, high domestic spending, no war and modest inflation - I gotta lose election with a 26% DAR rating? Dumb. That's on every setting, for every country, in every game I play. Just cant figure that
2) Fleet control - I can't count the amount of times I sent a fleet from the east coast of America to the English Channel and 1/2 the fleet would go to Africa before running outta fuel while the other 1/2 did what I told it to - can we just "create a fleet" and have ONE icon that moves across the map? Or force ships in a fleet to stay close to one another? Should be easy (cannot stand units not moving where I tell them to, especially in a straight line across and ocean!)
3) transports for planes to cross vast oceans - some mechanism like merchant ships to sail them to the destination, then 'unpack' back into a air group - this is gonna be more relevant in this edition of the game I'd guess
#2 is a big one for me.. that really needs to be sorted...
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- General
- Posts: 1431
- Joined: Jan 13 2005
- Location: Washington, DC
Re: Wishlist
Jersey--the ability to load aircraft on cargo ships, etc. is an easy fix. Just open up the orders.csv in the INI directory and change under the column LOAD UNIT to Air to 1 (you can also do ships as well to allow for small boats/patrol boats to load onto larger ships). No need to recache.
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- Colonel
- Posts: 252
- Joined: Dec 18 2011
- Human: Yes
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- Corporal
- Posts: 7
- Joined: Feb 04 2013
- Human: Yes
Re: Wishlist
U can be able to build foreign bases in other countries and you can be able to get you units on an allied transporter
if u liberate a country you can choose what governmen they gonna have if for example UK liberates denmark the can choose if they want to be a dictatorship,democracy,monarchy,theocracy,communism etc.
You can release colonies.
You can force a weak country to be a part of your country or you can threat them with war
You can colour tanks and vehicles
if u liberate a country you can choose what governmen they gonna have if for example UK liberates denmark the can choose if they want to be a dictatorship,democracy,monarchy,theocracy,communism etc.
You can release colonies.
You can force a weak country to be a part of your country or you can threat them with war
You can colour tanks and vehicles
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- Sergeant
- Posts: 24
- Joined: Mar 04 2012
- Human: Yes
- Location: x:810 y:145
Re: Wishlist
a map editor would be fun for making your own scenarios i find the current modding system limited like not being able to change the hex loyalties
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- Colonel
- Posts: 252
- Joined: Dec 18 2011
- Human: Yes
Re: Wishlist
And to remove annoying separatists loyalties that make countries uncolonizable without annexing a part of it.an2255 wrote:a map editor would be fun for making your own scenarios i find the current modding system limited like not being able to change the hex loyalties
Nicolau Abraão Rojas
Brazillian United Front
South East State
Brazillian United Front
South East State
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: Wishlist
Any existing loyalty can be removed but you can't add new ones...Niko465 wrote:And to remove annoying separatists loyalties that make countries uncolonizable without annexing a part of it.an2255 wrote:a map editor would be fun for making your own scenarios i find the current modding system limited like not being able to change the hex loyalties
For example, if you don't want South Ossetia to have it's loyalty, just go to .CVP file, find South Ossetia, go to line "keepregion" and change TRUE to FALSE...and that's it.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Wishlist
and what loyalty will then south ossetia have?
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: Wishlist
There is no South Ossetia...I assumed he was asking about situation where, for example, Georgian Republic has tree loyalties present within its borders without Abkhasia and South Ossetia actually present in-game as countries (talking about vanilla game not Modern World or any other mod in "modern time"). In that case, if you do what I told him, whole Georgia will have Georgian loyalty only...georgios wrote:and what loyalty will then south ossetia have?
I hope I answered your question
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Wishlist
Ossetian and abkhasian loyalty are russian?
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- Colonel
- Posts: 252
- Joined: Dec 18 2011
- Human: Yes
Re: Wishlist
whole Georgia will have Georgian loyalty onlygeorgios wrote:Ossetian and abkhasian loyalty are russian?
Nicolau Abraão Rojas
Brazillian United Front
South East State
Brazillian United Front
South East State
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Wishlist
I meant what loyalty will they have if they don't have the georgian loyalty.