Changelog Version 8.3.12;
- Resolved memory issue with excessive diplomatic offers
- AI regions will no longer make diplo offers to dead regions
- Improved internal handling of dead region AI
- New Mac Installs default to 16-bit Resolution to improve performance
- Diplomatic trade of missiles now also allows reserve show for ally/mutdef/nonaggr
- Graphic options level setting sets all levels high/low, not just satellite imagery
- Further improvement to AI trading resource code (prevent over-trading)
- Resolve Newsitems / Don't show AI list memory leak
- Known Designs updated for Russia
- Equipment file minor fixes
- Order of Battle fixes
- Fixed AI minister setting of production levels when trade but no local demand
- Loyalty penalty for production in non-loyal areas reduced if civapr > 35%
- Optimized size of many unit textures (improve memory/performance issues)
- Resolved a small memory leak (possible crash issue)
- Resolved rare game-freeze issue
- Added error checks for bad region # in email messages (Marco Bridge email fix)
- Resolved some reported crash issues
- Satellite Elements; Tech Race Elements
- Diplomatic trade can see reserve units of other side if ally or mutual defense
-- Also if dip difficulty below "normal" then Non-Aggression too - Facility filters added
- Adjustments to weather pattern
- Improved Save-game buffering storage (string pool etc)
- Merchant Marine neutral pathing defaults to False for human player
- Fixed Support/Condemn bug (memory corruption / crash)
- Fixed unit/tech pricing in popup dip
- Minor map fixes
- Various GUI fixes
- Missile silo now shows under Defense-Production facilities list
- Popup diplomacy change - can only trade techs one "level" away from known
-- Affects techs and unit pre-reqs - Resolved GUI slowdown in popup diplomacy
- Resolved Naval "patrol stuck on coastline" issues
- AI Naval response code updated…
- Naval Resupply improved
- Naval units no longer concerned with th/bz as much
- Longer AI Naval response range, esp for refueling
- Relationship fixes on liberation
- Doubleclick on Loyalty flag changes currregion / calls up popdip
- Explosions show properly on map seam (Hawaii etc)
- Issue with supply levels in map start annexed regions fixed (ie Poland 1941)
- Some Sandbox changes/fixes
- Default player name is set to Steam user name (if logged in)
- Tech Race popup page support
- Performance improvement to framerate with map overlays, weather overlay
- Increase effect of state department funding (support gov / opposition / etc)
- Dormant regions will resurrect under conditions
-- ie own original capital + 14 hexes, or over 21 hexes + urban centre - Support and Condemn Email responses greatly expanded
-- Effect diprel, civrel, sphere, and sometimes belli - Increased effect of Law Enforcement level to prevent insurgents
- Fixes to map overlays graphics
- Implemented Region Liberate / Return loyal land
- No more splitting command units
- Map/Sandbox fixes
- Merchant Marine movement now defaults to safest/cautious pathing
- Surrender/Elimination events in FF fixed for German enemies (poland/france/etc)
- cheat usage flag no longer turned off on save games
- Some adjustments to military difficulty levels
- SR1936 Cache events - Soviet and Chinese efficiency reduced 1939-1943
- Some datacode fixes (satellite, etc)
- Increased influence effects during sandbox creation (offset sphere settings)
- Try to prevent 'path around' causing neutral fire when transit exists
- Cleaned up some code in ai diplomatic offers, improved th and min pri effects
- approval effects on state dept and support/condemn affected by game lobby setting
- High Resource production costs reduced in high gdp regions / economy fix
- Fixed bug involving Coups and colonies
- Fixed counting resurrected regions (internal counts)
- Fixed issue with ai valuation of trading submarine techs
- Mouse wheel scrolls email message text box
- Tech Tree changes for AI Interest of some items
- Liberate/Return land affects diprel/civrel/belli
- Satellite interface and techs added