Mutliplayer Event Number 2!

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number47
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Re: Mutliplayer Event Number 2!

Post by number47 »

darkshadow120 wrote:Also, pretty much the whole Central America :)
Yeah, I forgot about US operations in Central America. Probably because I was brainwashed by CIA in one of their many incursion operations in country I'm playing :lol:
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

Btw, someone should upload the save tomorrow so that we avoid waiting for people to downloading when we are going to play :wink:
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Re: Mutliplayer Event Number 2!

Post by SGTscuba »

I might join you this Saturday, don't know which country but I am not really bothered which. Be nice to test out a large scale MP game (although I warn you, I may slow the game down with my crappy dual core 2.1ghz laptop).
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Re: Mutliplayer Event Number 2!

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SGTscuba wrote:I might join you this Saturday, don't know which country but I am not really bothered which. Be nice to test out a large scale MP game (although I warn you, I may slow the game down with my crappy dual core 2.1ghz laptop).
I think the destack bug currently running amok in that save will be far more of a problem than your laptop. Maybe if someone joins as UK he can clear the Hong Kong stack :lol: :lol:
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Re: Mutliplayer Event Number 2!

Post by Fistalis »

number47 wrote:
SGTscuba wrote:I might join you this Saturday, don't know which country but I am not really bothered which. Be nice to test out a large scale MP game (although I warn you, I may slow the game down with my crappy dual core 2.1ghz laptop).
I think the destack bug currently running amok in that save will be far more of a problem than your laptop. Maybe if someone joins as UK he can clear the Hong Kong stack :lol: :lol:
Wouldn't really help... France has more units there than the U.K.. Not to mention Guam and Georgetown are even worse in that save. Georgetown has something like 90 units doing the destack dance there and theres probably 50 or 60 on guam doing it.

I'll probably not be returning to that game given the amount of destack issues it has. When a game reaches that point its just gonna get worse as time goes on. I'll probably be avoiding the default scenario in multiplayer games until the destack issue is resolved since there is a high chance of hitting the destack bug in the default campaign. (I already avoid it in single player lol)

Bad part is unless someone joins and turns AI control back on Chile will just sit there...lol
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Re: Mutliplayer Event Number 2!

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It's always the Frenchies! :lol: :lol:
So we need a player to play France :D or we can try a new game but I fear if France remain AI it will always end up with the same issue :-?
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

Should everyone be a big player?
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Re: Mutliplayer Event Number 2!

Post by darkshadow120 »

Do you guys want a new save? Well, Number45, do YOU want a new save? Because it looks like we are going to get alot more new players, and it would only be fair if everyone had the same starting opportunity.
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Re: Mutliplayer Event Number 2!

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we can start new game or play the old one, I don't care as long as we play :D
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Re: Mutliplayer Event Number 2!

Post by darkshadow120 »

Alright, we are starting a new map :D
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Re: Mutliplayer Event Number 2!

Post by number47 »

darkshadow120 wrote:Alright, we are starting a new map :D
OK, but to avoid destack bug we need human France, UK and USA :lol:
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Re: Mutliplayer Event Number 2!

Post by darkshadow120 »

Fistalis can you go France? Ill be USA, and someone said they would be Britain.
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Re: Mutliplayer Event Number 2!

Post by Hullu Hevonen »

I could be the UK if someone else wont be them, also should we have someone as an eastern counter weight, the Soviets?
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Re: Mutliplayer Event Number 2!

Post by SGTscuba »

I don't know if i will be able to make it will try though, so will take any country that is needed (but don't put me down for one yet)
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Re: Mutliplayer Event Number 2!

Post by number47 »

Fist, do you think that this would work? Human players taking France, USA, UK? Maybe the first thing people should do if we go with this is to deactivate (not destroy) the problematic ports like guam, hawai, hong kong etc. (is it even possible to deactivate port in colony?)...
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