Missile Production UI Bug

Place bug reports / questions here.

Moderators: Balthagor, Legend, Moderators

Post Reply
madjack
Captain
Posts: 122
Joined: Aug 31 2005
Location: Istanbul

Missile Production UI Bug

Post by madjack »

Hello,

Having spent the last two days continuously playing SRCW, I ran across a strange bug. The screenshot tells it all.

This does not seem to cause any misfunctions, but might be worth noting. Should be easy to fix. I may try to reproduce the bug or send a save game if requested.

Also, I enjoyed the game immensely :)

Thanks!
You do not have the required permissions to view the files attached to this post.
User avatar
number47
General
Posts: 2655
Joined: Sep 15 2011
Human: Yes
Location: X:913 Y:185

Re: Missile Production UI Bug

Post by number47 »

I can confirm this...ran into it a dozen times but was always too lazy to report or something other got the priority for reporting :D
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Re: Missile Production UI Bug

Post by SGTscuba »

Its a bug that is known to the Goats, a few of us reported it just after the game came out.
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
madjack
Captain
Posts: 122
Joined: Aug 31 2005
Location: Istanbul

Re: Missile Production UI Bug

Post by madjack »

Well I'm running 7.2.2 and the search yielded no results for "655" or "missile queue", so I missed it. Sorry.
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Missile Production UI Bug

Post by Balthagor »

It sounds familiar but I can't find a note on this bug. How exactly did you trigger it?
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Post Reply

Return to “Issues & Support”