multiple event messages bug?

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number47
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multiple event messages bug?

Post by number47 »

anyone noticed this?
sino soviet split event always comes as duplicated massage
sino soviet split event always comes as duplicated massage
multimessages.jpg (100.66 KiB) Viewed 3236 times
or this?
this event always comes in 18 exactly the same messages
this event always comes in 18 exactly the same messages
multiple messages.jpg (103.05 KiB) Viewed 3236 times
Is this a bug or what? I have noticed this in all of my games but never took the time to properly document it and report it as there were always bigger issues on the menu :D
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Re: multiple event messages bug?

Post by SGTscuba »

yeah I noticed that too, didn't know what to make of it though.
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Re: multiple event messages bug?

Post by flashy »

not a bug but i hate how everytime some pisspot banana republic experiences internal strife i get at least three event msgs
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Re: multiple event messages bug?

Post by number47 »

flashy wrote:not a bug but i hate how everytime some pisspot banana republic experiences internal strife i get at least three event msgs
Yeah, but I'm not sure you understood the situation in question. This is another example of game giving me a same message x20 :
event no.4.jpg
event no.4.jpg (100.51 KiB) Viewed 3223 times
To clarify, all 20 messages you see here are exactly the same...not a variation of countries but the same text for all 20 messages :roll:
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Re: multiple event messages bug?

Post by number47 »

A few more events that result in multiple messages:
event no. 5.jpg
event no. 5.jpg (99.94 KiB) Viewed 3199 times
event no. 6.jpg
event no. 6.jpg (93.56 KiB) Viewed 3199 times
event no. 7.jpg
event no. 7.jpg (82.37 KiB) Viewed 3199 times
I am dumbfounded that this thread has not received any official comment HUH ... [_]O I know this probably belongs to support & issues but I wanted to see if other players encountered this.
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Re: multiple event messages bug?

Post by Balthagor »

... which is why I didn't respond right away.

Do you have a savegame where the duplicate msgs come up withing a game day or two?
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Re: multiple event messages bug?

Post by number47 »

Balthagor wrote:... which is why I didn't respond right away.

Do you have a savegame where the duplicate msgs come up withing a game day or two?
Unfortunately, no. But I can start a new game and make a save just before it happens as this "issue" was present in all of my games I ever started. I can use the dates of the events as a mark and create a save a day or two before that event happening but as my games were prone to destack bug I'm not sure how long will it take me to get to '60 again :-(
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Re: multiple event messages bug?

Post by Balthagor »

I'll tag the above messages for review.
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Re: multiple event messages bug?

Post by number47 »

Balt, I managed to get to the '60s again :lol:
I saved few seconds before the first event (sino-soviet split on June 15 1960) that generates the multiple messages so you can check. I'll post the link of the savegame below

LINK: http://dl.dropbox.com/u/54294796/multimessages.rar
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Re: multiple event messages bug?

Post by Balthagor »

k, thanks. Confirmed.

We'll look into it.
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Re: multiple event messages bug?

Post by Aragos »

I've had a nearly infinate (well, until it crashed) bug something like this once. Sandbox game, USSR attacks W Germany. I think it is Hamburg that falls, then I got about a zillion city control messages, then a crash. Not repeatable; just happened that one time. Odd glitch I suppose. If it happens again, I'll save the game and submit under tech support.
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Re: multiple event messages bug?

Post by BattleGoat »

There are a couple of problems here and it becomes a question of making sure the details are seen of each event vs. duplication (and more...) of the notice. For instance, the Kennedy Alliance... notice - you got that message once for every region involved in the deal because essentially it is handled in the game as 20 different events, one event for each region that's part of the alliance. Looking into it a little further to see if there's another way of handling it, but might not be anything that can be done anytime soon.
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Re: multiple event messages bug?

Post by Fistalis »

BattleGoat wrote:There are a couple of problems here and it becomes a question of making sure the details are seen of each event vs. duplication (and more...) of the notice. For instance, the Kennedy Alliance... notice - you got that message once for every region involved in the deal because essentially it is handled in the game as 20 different events, one event for each region that's part of the alliance. Looking into it a little further to see if there's another way of handling it, but might not be anything that can be done anytime soon.
Not an Ideal solution. But you could remove the message from the Events. Then create a separate event that goes off at the same time and does nothing but sends the single message.

The kennedy alliance for example you would remove the Messages tied to each individual event then place this before or after it.

Code: Select all

6236640, , 1, 713, , , False, False, False, False, False, , , , , , , , ,

Or you could just remove the email sent for all but one of them, leaving only one with the global message.

For example for the Kennedy Speaks in Berlin one you currently have this.

Code: Select all

7212960, , 14, 657, 2989, 1489, False, False, False, True, False, , , , , 0.25, 0.15, , , 
7212960, , 14, 657, 1489, 2989, False, False, False, False, True, , , , , 0.25, 0.25, , , 
Which results in 2 messages

Removing the message from one in this case would solve it since there is no default message tied to it.

Code: Select all

7212960, , 14, , 2989, 1489, False, False, False, True, False, , , , , 0.25, 0.15, , , 
7212960, , 14, 657, 1489, 2989, False, False, False, False, True, , , , , 0.25, 0.25, , , 

As for the Kennedy alliance, just make one To send the Cold war message and remove the Message from the Rest of the events.

like this.

Code: Select all

6236640, , 7, 713, 2989, 2601, False, False, False, True, False, , , , 1825, 1095000000, , , , 
6236640, , 7, , 2989, 2305, False, False, False, True, False, , , , 1825, 730000000, , , , 
6236640, , 7, , 2989, 2312, False, False, False, True, False, , , , 1825, 182500000, , , , 
6236640, , 7, , 2989, 2301, False, False, False, True, False, , , , 1825, 501875000, , , , 
6236640, , 7, , 2989, 2302, False, False, False, True, False, , , , 1825, 182500000, , , , 
6236640, , 7, , 2989, 2303, False, False, False, True, False, , , , 1825, 775625000, , , , 
6236640, , 7, , 2989, 2304, False, False, False, True, False, , , , 1825, 273750000, , , , 
6236640, , 7, , 2989, 2607, False, False, False, True, False, , , , 1825, 273750000, , , , 
6236640, , 7, , 2989, 2503, False, False, False, True, False, , , , 1825, 136875000, , , , 
6236640, , 7, , 2989, 2306, False, False, False, True, False, , , , 1825, 228125000, , , , 
6236640, , 7, , 2989, 2602, False, False, False, True, False, , , , 1825, 182500000, , , , 
6236640, , 7, , 2989, 2603, False, False, False, True, False, , , , 1825, 228125000, , , , 
6236640, , 7, , 2989, 2504, False, False, False, True, False, , , , 1825, 127750000, , , , 
6236640, , 7, , 2989, 2608, False, False, False, True, False, , , , 1825, 164250000, , , , 
6236640, , 7, , 2989, 2605, False, False, False, True, False, , , , 1825, 85000000, , , , 
6236640, , 7, , 2989, 2606, False, False, False, True, False, , , , 1825, 100000000, , , , 
6236640, , 7, , 2989, 2309, False, False, False, True, False, , , , 1825, 90000000, , , , 
6236640, , 7, , 2989, 2310, False, False, False, True, False, , , , 1825, 75000000, , , , 
6236640, , 7, , 2989, 2312, False, False, False, True, False, , , , 1825, 75000000, , , , 
6236640, , 7, , 2989, 2313, False, False, False, True, False, , , , 1825, 273750000, , , , 
The result would be 1 Message about kennedy that goes to everyone, and all the others would be default diplomatic offers only the target nations would see.

Or you could add a part at the end of the message where it says which nation hes offering a treaty to if you wanted to take a different route. That way they would get 20 SIMILAR messages but not duplicates :D

Granted you may have to vary the method depending on the event. Some DO have default messages tied to them so would take the first 2 options off the table, although most of those are likely to be bilateral anyway, Declaring war and such so its not likely to result in multiple messages anyway.

If you're worried about the Support or Condemn options, we cant see what we're supporting or condemning anyway since they all are the same message.

Just saying. :wink:
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