Not sure where to put this, suggestion or support. In a nutshell, could we be provided in game with more accurate military factory running costs? Factories in particular, and base structures too. As is, their annual cost is significantly higher than what shows as their annual maintenance. Eg: A Naval fab shows maintenance of $26, shutting it down reduces the maintenance & training budget by ~$350m. Bit of a discrepancy. Airbases etc true annual expense is also much higher than the maintenance cost. *this isn't "wages" to the staff, in the game tested with that separate military budget item goes down by ~$900 or so per person (with ~$550gdp/c) when deactivating a facility.
Having an accurate figure would be very helpful when looking to close bases or deactivate as cost cutting. I know SR2020 worked much the same, a land fab's annual running cost was ~= to the construction price, with no indicator of true annual cost, but doesn't mean we couldn't use one.
Just for perspective, of an annual maintenance & training budget of ~$32,000m, $25,000 of that is derived solely from my fabrication facilities annual (non-producing) running costs. ("single nation" soviet union, 48 land, 32 naval, 32 air, 4 missile). The base facilities (barracks, airfields etc) make up ~$5.5b of the remaining 7, the last 1.5 or so being units (for which we get accurate annual costs when hovering over). We have no indication of annual costs for the buildings, yet they represent ~95% of the maintenance and training budget, a few fabs equaling the cost of every single unit the Soviets start with while in reserve.
When looking to save a few bucks idling unneeded resources, at a glance you see $25m annual maintenance, when in reality it is 15-20x that amount, plus the staff's pay.
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Unit production facility operating costs
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