domcoppinger wrote:
There no news yet on a fix for this? Probably the most pressing issue out there!
I can assure you they are looking at it. Destacking code + merchant marines = pain in the arse though.

We probably won't know of a fix until maybe a week before the update is released though. ( I think we coaxed the release notes out of them 3 days before the release last time)
SGTscuba wrote:
Speed hasn't proven too bad for me at the moment, Oct 1952, about 30 -40 secs a day which isn't bad given I have a hunk of junk that I am using to play the game.
With FOW on, relations hot and everything else normal.
Ya its really hit and miss with the destack issue. Some games you'll never see it, others its horrendous. Really depends on the wars etc that play out. The fact that NATO nations send troops to help another NATO leaning nation, even if they don't have any actual alliance makes it far worse than it could be.
Fixing that alone would reduce the frequency. For example in the above screenshots you see Turkey sending troops over there.. but turkey can't do anything because they have no treaties with SK. So they go to the friendly port nearest to the battle, which happens to be Garapan. They are sending troops to help the U.S. but can't help because the U.S. is not actually at war but in a proxy war. If the AI differentiated between whether or not its actual ally was at war or not it would reduce the frequency it pops up. Although not totally fix the issue.
I won't pretend to know whether that would actually be easier to fix than the destack code, but imho both should be looked at.

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