One doesn't have to actually build something to take a hex from a colony, Just simply start building a military complex and cancel it as soon as the hex is transferred over to you. You can take every hex that's not a city, industrial complex or river like this. (note they probably still get it back when/if they declare independence, but it allows you to directly harvest resources etc.)
Colony exploitation Bug (feature until its fixed)
Moderators: Balthagor, Legend, Moderators
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Colony exploitation Bug (feature until its fixed)
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my Supreme Ruler mods Site - May it rest in peace
- Balthagor
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Re: Colony exploitation Bug (feature until its fixed)
known issue and discussed elsewhere, I think...
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Re: Colony exploitation Bug (feature until its fixed)
Ah well I hadn't noticed a thread about it.. but it wouldn't be unusual for me to not be aware of something.Balthagor wrote:known issue and discussed elsewhere, I think...
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Captain
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Re: Colony exploitation Bug (feature until its fixed)
good thing GB didn't know about this back in the 1700's. would be no america
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Re: Colony exploitation Bug (feature until its fixed)
Would be nice if when you scrapped a military complex they automatically got the territory back, I just tend to scrap a few facilities when I colonise a nation to save money!
Also has anyone else notices that sometimes you don't get control of military facilities... Happens to me every now and them!
Also has anyone else notices that sometimes you don't get control of military facilities... Happens to me every now and them!
Much Thanks
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Number 46-48
- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-
Number 46-48