Chris goto windows 1252, it should be there.Balthagor wrote:We don't have a Cyrillic font...Snowpig wrote:The soviet space agency is called: ИНТЕРКОСМОС - not NНТЕРКОСМОС
Map Errata (Toponymic or Position)
Moderators: Balthagor, Legend, Moderators
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- Brigadier Gen.
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Re: Map Errata (Toponymic or Position)
- Balthagor
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Re: Map Errata (Toponymic or Position)
let me rephrase, the game doesn't have Cyrillic fonts. The game doesn't use Windows' fonts
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- Brigadier Gen.
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Re: Map Errata (Toponymic or Position)
Kaliningrad was placed under Soviet Administration, the annexation has never been recognized by any Western European nation or the US & Canada. So I would have to agree with Legend.Legend wrote:Added the Korean border to our task list for review...
15826 - Korean Border
As for Kaliningrad, I believe this falls under our rules for colonies to be a colony. Foreign or overseas holdings are shown as colonies. Colonies are a broad container used for many regions in our game.
Additionally, we chose not to divide up regions further as suggested for gameplay reasons, engine limitations etc. Feel free to comment further.
- Daxon, BattleGoat Studios
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- Brigadier Gen.
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Re: Map Errata (Toponymic or Position)
Call me STUPID! I should have posted this earlier. Bremeraven X:863, Y:135 should be Wilhelmshaven, Bremeraven in all of its history has never built a ship, Wilelmshaven has. It has been the HQ of Germanys fleet since Bismarck!!!
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- Brigadier Gen.
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Re: Map Errata (Toponymic or Position)
Now for the Kiel Cannal!!! This is the buisiest cannal in the WORLD. And yes it can handle modern subs and carriers just like the Panama and Suez cannals. None can handle Super Carriers and Boomers transit the Arctic. The coordinates are: (X:868, Y:134; X:868, Y:133; X:868, Y:132; X:869, Y:131; X:870, Y:131; X:871, Y:131; X:872, Y:131). I've posted a video from the bow of th Bismarck passing through the cannal, witch had a greater beam than most American super carriers. No American Super Carriers can transit either!!! Why has this cannal been left out? Specs for the Kiel Canal are listed in Jane's FS of WWI pp26 before it was upgraded during WWII.
Last edited by Col_Travis on Apr 21 2012, edited 1 time in total.
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- Brigadier Gen.
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Re: Map Errata (Toponymic or Position)
I'm sorry about that Balthgor! I did't know if you had Window 1252 or Unicode or not.Balthagor wrote:let me rephrase, the game doesn't have Cyrillic fonts. The game doesn't use Windows' fonts
- Balthagor
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Re: Map Errata (Toponymic or Position)
reviewed to this point.
- Zuikaku
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Re: Map Errata (Toponymic or Position)
Why are yugoslav territorial waters cut in half (between Split and Dubrovnik)? What is the purpose of this anomally?? Is that intentionall or error?
Please teach AI everything!
- number47
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Re: Map Errata (Toponymic or Position)
This is a remnant from SR2020 where Bosnia and Herzegovina had access to international waters, but it should be corrected for Cold War period.Zuikaku wrote:Why are yugoslav territorial waters cut in half (between Split and Dubrovnik)? What is the purpose of this anomally?? Is that intentionall or error?
The following coordinates should be added to Yugoslav territorial waters:
x:925 y:191
x:924 y:191
x:923 y:191
x:922 y:192
x:922 y:193
x:921 y:193
x:922 y:194
here is the pic of hexes in question:
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"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- Balthagor
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Re: Map Errata (Toponymic or Position)
That would become a problem for the Modern World mod. This is very low priority.
- Zuikaku
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Re: Map Errata (Toponymic or Position)
We can live with thatBalthagor wrote:That would become a problem for the Modern World mod. This is very low priority.
Please teach AI everything!
- number47
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Re: Map Errata (Toponymic or Position)
Why? You could just give those specific hexes Bosnian loyalty and for modern world Bosnia would have those hexes as territorial waters (not correct but I don't think anyone would mind that)Balthagor wrote:That would become a problem for the Modern World mod. This is very low priority.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- Zuikaku
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Re: Map Errata (Toponymic or Position)
Bosnia don't need those hexes at all (they can not build port due shallow waters and are totally enclosed by croatian islands and peninsulas). Thatway Slovenia needs similar acces to the open sea. Too much complication for 10km of coast... And totally wrong for cold war times...number47 wrote:Why? You could just give those specific hexes Bosnian loyalty and for modern world Bosnia would have those hexes as territorial waters (not correct but I don't think anyone would mind that)Balthagor wrote:That would become a problem for the Modern World mod. This is very low priority.
Please teach AI everything!
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- Brigadier Gen.
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Re: Map Errata (Toponymic or Position)
X:887 Y:182 is CARPI and not CAPRI (Capri is an island near Naples).
Con forza ed ardimento
- number47
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Re: Map Errata (Toponymic or Position)
x:901 y:178 should be KOPER, not KOPERR
x:936 y:193 should be NIKŠIĆ (or NIKSIC), not NIKSI
x:938 y:195 should be TITOGRAD, not TITOGRADE
x:937 y:194 is an empty hex and it should be empty but you named it PORT ELISABETH for some reason
x:936 y:193 should be NIKŠIĆ (or NIKSIC), not NIKSI
x:938 y:195 should be TITOGRAD, not TITOGRADE
x:937 y:194 is an empty hex and it should be empty but you named it PORT ELISABETH for some reason
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr