Bug Report
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 62
- Joined: Apr 28 2010
- Human: Yes
Bug Report
Not sure where to but this so starting it in support and issues.
Australia has water reclamation facilities in Maryborough, darwin, derby, newcastle and x1718 y579, at start when they dont have the tech to build it and so it isnt searchable on industry list either.
Australia has water reclamation facilities in Maryborough, darwin, derby, newcastle and x1718 y579, at start when they dont have the tech to build it and so it isnt searchable on industry list either.
Last edited by Tenakakhan64 on Jul 19 2011, edited 2 times in total.
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- Lieutenant
- Posts: 62
- Joined: Apr 28 2010
- Human: Yes
Re: Bug Report
May as well put the rest ive found in one place as well
Subs can attack land units that cant attack them back making them best unit for amphib assaults
no Inflation or employment listed
can never set domestic prices higher than market price unless market price is less than 200% of domestic price (edited to include bigwolfs extra info)
no facility has an upkeep cost listed except military ones and road/rail
Subs can attack land units that cant attack them back making them best unit for amphib assaults
no Inflation or employment listed
can never set domestic prices higher than market price unless market price is less than 200% of domestic price (edited to include bigwolfs extra info)
no facility has an upkeep cost listed except military ones and road/rail
Last edited by Tenakakhan64 on Jul 19 2011, edited 1 time in total.
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- Sergeant
- Posts: 15
- Joined: Nov 25 2010
- Human: Yes
Re: Bug Report
In the Hold Pusan scenario the end date is set for September 1 1950 but the game continues to play after that date without any popup for a victory or defeat.
- BigWolf
- Brigadier Gen.
- Posts: 523
- Joined: Jun 24 2008
- Location: Empire of the Wolf
Re: Bug Report
Bath has confirmed this, and is being looked intoTenakakhan64 wrote:no Inflation or employment listed
This is not quite true, as far as I can tell it appears the maximum markup is 200% unless market price already above thatTenakakhan64 wrote:can never set domestic prices higher than market price
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- Lieutenant
- Posts: 62
- Joined: Apr 28 2010
- Human: Yes
Re: Bug Report
ok on the domestic markup price didnt know that but since prices were well over 200% within a few months it still needs looking into
- BigWolf
- Brigadier Gen.
- Posts: 523
- Joined: Jun 24 2008
- Location: Empire of the Wolf
Re: Bug Report
Oh true, needs looking at, but the extra info could be/not useful, so thought I'd add it, just in case
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- Sergeant
- Posts: 15
- Joined: Nov 25 2010
- Human: Yes
Re: Bug Report
There is no way to change your capital city.
- BigWolf
- Brigadier Gen.
- Posts: 523
- Joined: Jun 24 2008
- Location: Empire of the Wolf
Re: Bug Report
To change your capital city, you need to click on the city you want to change it too, open up "location details" (hexagon symbol on the bottom left panel) on the new panel that will appear above, there is a button to click (has a red flag on it) that will change the selected city to your capitalGmoney542 wrote:There is no way to change your capital city.
Hope that helps
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- Sergeant
- Posts: 15
- Joined: Nov 25 2010
- Human: Yes
Re: Bug Report
I figured that would be the way to do it but when I look at the info panel for any of my cities the option is not there. I am now thinking that it has something to do with me playing a North Vietnam in the Hanoi Hilton scenario. I am trying to make Hanoi my capital.BigWolf wrote: To change your capital city, you need to click on the city you want to change it too, open up "location details" (hexagon symbol on the bottom left panel) on the new panel that will appear above, there is a button to click (has a red flag on it) that will change the selected city to your capital
Hope that helps
Maybe you cannot change your capital in any of the scenarios and only the campaign and sandbox mode allow to do this?
- BigWolf
- Brigadier Gen.
- Posts: 523
- Joined: Jun 24 2008
- Location: Empire of the Wolf
Re: Bug Report
Have you loaded up a campaign/scenario and checked if you are able to?
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- Sergeant
- Posts: 15
- Joined: Nov 25 2010
- Human: Yes
Re: Bug Report
Yes, it let me do it in both campaign and sandbox mode. I also tried the other scenarios and found that you can't change capital cities in any scenario.
I also have not been able to find a way to see progress on buildings under construction.
I also have not been able to find a way to see progress on buildings under construction.
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Bug Report
If you check the scenario settings at lobby level, they are set to "no capital move". This is by design.
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- General
- Posts: 1858
- Joined: Sep 11 2008
Re: Bug Report
Situation: USA player in proxy war with North Korea.
The US taking the cities results in the USA getting Garrisons in those cities. US garrisons in South Korean controlled terrain are getting move orders to other locations but with 0 movement they just stay in those cities, it being SK controlled they dont depop into the box.
Same situation- Taking neutral fire results in a message with a response to Declare War, hitting the button to Declare War via the message has no effect. (not that I mind ). Its just like hitting the ignore button though, it doesnt take you to the DoW screen or actually DoW.
The US taking the cities results in the USA getting Garrisons in those cities. US garrisons in South Korean controlled terrain are getting move orders to other locations but with 0 movement they just stay in those cities, it being SK controlled they dont depop into the box.
Same situation- Taking neutral fire results in a message with a response to Declare War, hitting the button to Declare War via the message has no effect. (not that I mind ). Its just like hitting the ignore button though, it doesnt take you to the DoW screen or actually DoW.