geminif4ucorsair wrote:
Will look into the designation issue, but I can tell you in advance that a Command Vehicle version will not be added to the Game, as per BG
guidelines (they don't include Command vehicles as separate vehicles, as they do not in themselves, represent a full
battalion but are there usually associated with the headquarters section of each battalion.
I don`t want a command vehicle to be added.
SRCW(and SR2020 for that matter) has a unit called
FV511 Warrior which we all know popularly as the Warrior tracked armoured vehicle of the british army. It is placed in the infantry class(0). The problem with it is that the indicator FV51
1 is not used in reality by the Infantry Section Vehicle(i.e. the regular one that carries the infantry into battle). In reality the FV511 is the Infantry
Command vehicle. Since such specialized vehicles(command, recovery, artillery observation etc.) are not depicted in game separately it makes sense that the FV511 Warrior is renamed to FV51
0 Warrior, which is the actual Infantry Section Vehicle. Just like the BMP-1 unit is not called the BMP-1K or the T-80U is not called the T-80UK, the FV510 Warrior should not be called FV511 Warrior.
It is worth mentioning that this should also apply to the modernized version(which never actually went into production btw) FV511B Warrior 2000 and the FV511 Warrior CTA.
geminif4ucorsair wrote:
There should be a fair margin between the two.
I've been in USMC AH-1Ws and but only looked inside Army AH-1Gs (no flying or briefing). Not sure Attack Range against
ground targets will change, because most of the time they use unguided rockets (and not AGM-65 Maverick AGMs, though
capable of firing with the AH-1W version).
Well, in my post I`ve only touched on the value of the hard attack(i.e. where the TOW/no TOW should be considered) as far as air to ground is concerned. Mainly, I think the G version should have a lower hard attack because it lacked the TOW(not to mention the hellfire) ability. And I think the W version should also have a higher close air attack due to carrying dedicated air to air missiles. Since hard and soft attack are separate values in game I think the range of the hard attack should depend on the anti tank missiles involved(i.e. TOW and hellfire). Which, naturally, would not affect the G since it didn`t carried them.
As far as the range I`ve mentioned above, what I suggested was an increase in the Close
Air Attack range because the W is Sidewinder capable. Which means its close air attack range should match that of the dedicated missile imo.
These are the two main things that came to my mind when I looked at the two units` stats. Of course, if you take an in depth look and find other things that could be adjusted, the better.
Thank you for the replies!