Shameless bump...number47 wrote:Why are ZSU-23-4 Shilka (ID5310) and SA-3 Goa (ID5607) researchable by E region code (Europe, Ireland, Spain, Portugal, Turkey, Greece)???
I've seen that with update 3 you added E region code to a lot more units that didn't have it before and I would like to hear what was your reasoning (if it is not a problem) as some of them like those two mentioned were not historicaly built/researched by countries in E region code.
Unit Errata
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Re: Unit Errata
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Re: Unit Errata
No need to bump, I don't always update the thread when I update the data. When I sit down with the database, I'll do a pass of the thread back to the last time I updated.
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Re: Unit Errata
Since there was no comment to this particular post, I thought you overlooked it...Balthagor wrote:No need to bump, I don't always update the thread when I update the data. When I sit down with the database, I'll do a pass of the thread back to the last time I updated.
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Re: Unit Errata
Sorry. I figured this was kind of the general unit threat. Any chance you can split it off and put it either here or in devolpment?Balthagor wrote:missing should be posted elsewhere. This thread should be for errors of units that are in the game.
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Re: Unit Errata
There is a thread just down the first page of this subforum called Missing units.Chesehead wrote:Sorry. I figured this was kind of the general unit threat. Any chance you can split it off and put it either here or in devolpment?Balthagor wrote:missing should be posted elsewhere. This thread should be for errors of units that are in the game.
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Re: Unit Errata
Balth, unitID number 10220 is being used by two units, "Yak-28I Brewer-C" and "MiG-21R Fishbed-H Recce"...
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Re: Unit Errata
Already reported, was found too late for fixing in udpate 3. Updated .unit file posted on the SupremeWikinumber47 wrote:
Balth, unitID number 10220 is being used by two units, "Yak-28I Brewer-C" and "MiG-21R Fishbed-H Recce"...
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Re: Unit Errata
I've found more than 2 dozen NATO aircraft that use combat radius for their range instead of their actual ranges and more than a dozen ground/naval units that use miles instead of kilometers for ranges.
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Re: Unit Errata
Something like the 2020 Utilty would be really useful.
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Re: Unit Errata
I have few that I run into while modding something...there are a lot of them but check these for start:Balthagor wrote:okay, feel like making a list?
14215 CH-46A Sea Knight
14751 SA.330L Puma
14739 CH-46E Sea Knight
14742 CH-53D Sea Stallion
14748 UH-1N Huey
14751 SA.330L Puma
14754 Bo-105
14756 W-3A PZL Sokol
14757 AS.532UC Cougar
14759 CH-53E Super Stallion
These units are just few from many that don't use the same rule for speed (some use max, some cruise, some 80% of max), weight (some use empty weight, some loaded, some max takeoff), cargo (some use useful load, some difference between max takeoff and empty weight) and range (some use combat, some ferry, some max)
I understand that it is an enormous amount of work but you should make it imperative to fix/balance the units database at least for new SR1936 if it is too late for SRCW...especially if you intend to make it possible to contiue playing SR1936 after the '45.
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Re: Unit Errata
If this is true, than only RB version of Mig-25 (UnitID10246) should be high air unit since the others (UnitID 9176) had service ceiling below 70k...Balthagor wrote:Mid air is 15k-70k feet IIRC.
So, MiG-25P (ID 9176) should be target type 4 (mid air)
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Re: Unit Errata
UnitID 9196 "Mirage F1 CT" was F1C converted for ground attack roles...so I suggest moving it to class 10 (fighter/bomber) or class 11 (fighter/multi-role) and adjusting the ground attack stats... Or simply remove the "T" from "CT"
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- number47
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Re: Unit Errata
A question to devs: is there any use of further posting corrections to this thread since you moved development to SR1936?
Do you even care for naming corrections?
Do you even care for naming corrections?
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Re: Unit Errata
It doesn't hurt to post as there is the possibility of carrying everything forward so long as data files don't change too much. Plus I still make corrections at times and post the updated default.unit file for the modders.