Modding Tool for SRCW - Supreme Fiction Alfa
Moderators: Balthagor, BattleGoat
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- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Modding Tool for SRCW - Supreme Fiction Alfa
I developed a small application that explore and changes UNIT files. Currently only supports UNIT files.
Features ;
Filtering and searching in UNIT files (By Categories and Item Name)
Copying Items from one UNIT file to another UNIT file.
Create and Save new UNIT file.
This release is very alfa version.
I also tested application in SR:2020 UNIT files, but im not sure newly created UNIT files are in correct format.
You can download Application and Source Codes ;
https://supremefiction.codeplex.com/rel ... iew/115702
Github Link ;
https://github.com/Blind-Striker/supremefiction
Please let me know any bug you find and please share your ideas and opinions with me.
-----------------------------------------------
v0.2 Released
Release Notes
Unit file headers changed, old header replaced with meaningful headers (Close Combat, Air Def, High Air etc.)
Supreme Ruler 2020 support added.
Download Link ;
https://supremefiction.codeplex.com/rel ... iew/117067
Features ;
Filtering and searching in UNIT files (By Categories and Item Name)
Copying Items from one UNIT file to another UNIT file.
Create and Save new UNIT file.
This release is very alfa version.
I also tested application in SR:2020 UNIT files, but im not sure newly created UNIT files are in correct format.
You can download Application and Source Codes ;
https://supremefiction.codeplex.com/rel ... iew/115702
Github Link ;
https://github.com/Blind-Striker/supremefiction
Please let me know any bug you find and please share your ideas and opinions with me.
-----------------------------------------------
v0.2 Released
Release Notes
Unit file headers changed, old header replaced with meaningful headers (Close Combat, Air Def, High Air etc.)
Supreme Ruler 2020 support added.
Download Link ;
https://supremefiction.codeplex.com/rel ... iew/117067
Last edited by BlindStriker on Jan 08 2014, edited 3 times in total.
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- Warrant Officer
- Posts: 41
- Joined: May 03 2012
- Human: Yes
- Location: Republic of Serbia
Re: Modding Tool for SRCW - Supreme Fiction Alfa v0.1
Actually man can you put some instructions i don't understand your app it doesn't want to open .UNIT files it occur an error this is BAD
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: Modding Tool for SRCW - Supreme Fiction Alfa v0.1
Works fine for me.
Looks like a nice tool for editing UNIT files (spreadsheet type of editing). I'll try it when I get time to do some modding. Best way to test it is by using it.
This reminds me. You may try adding backup option that saves old UNIT file before overwriting.
Looks like a nice tool for editing UNIT files (spreadsheet type of editing). I'll try it when I get time to do some modding. Best way to test it is by using it.
This reminds me. You may try adding backup option that saves old UNIT file before overwriting.
-
- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa v0.1
Hi,
Sorry for late answer. I upload to new version Alfa v0.2 ;
https://supremefiction.codeplex.com/rel ... iew/117067
There are many more things I want to do. But right now I do not have time and frankly i lose interest because i was expecting more interest about this topic
In the new version I will add cool features like "Create Modding Project", "Publish Project" and i support all Supreme Ruler File Formats. I'll also add more user-friendly features. For example you can change units required tech from existing tech tree with tech name, tech id will automatically changed (and all other id based fields). Basically I'll re-code the program.
Thank you for your interest.
Release Notes
Unit file headers changed, old header replaced with meaningful headers (Close Combat, Air Def, High Air etc.)
Supreme Ruler 2020 support added.
Sorry for late answer. I upload to new version Alfa v0.2 ;
https://supremefiction.codeplex.com/rel ... iew/117067
There are many more things I want to do. But right now I do not have time and frankly i lose interest because i was expecting more interest about this topic
In the new version I will add cool features like "Create Modding Project", "Publish Project" and i support all Supreme Ruler File Formats. I'll also add more user-friendly features. For example you can change units required tech from existing tech tree with tech name, tech id will automatically changed (and all other id based fields). Basically I'll re-code the program.
Thank you for your interest.
Release Notes
Unit file headers changed, old header replaced with meaningful headers (Close Combat, Air Def, High Air etc.)
Supreme Ruler 2020 support added.
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: Modding Tool for SRCW - Supreme Fiction Alfa
nice tool
could you implement the unit pic from ugbits file so when changing the picnum you could actually see which one you chose?
could you implement the unit pic from ugbits file so when changing the picnum you could actually see which one you chose?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
-
- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa v0.1
Hi,Uriens wrote:Works fine for me.
Looks like a nice tool for editing UNIT files (spreadsheet type of editing). I'll try it when I get time to do some modding. Best way to test it is by using it.
This reminds me. You may try adding backup option that saves old UNIT file before overwriting.
When you try to save the file program does not overwrite. Creates a separate file and add current date to end of to original file name. Like ;
DEFAULT-2013125122953.UNIT
Thank you
-
- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Of course i'll see how I can implement this weekend.number47 wrote:nice tool
could you implement the unit pic from ugbits file so when changing the picnum you could actually see which one you chose?
Thank you
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
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- Location: X:913 Y:185
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Did you have any success with this?BlindStriker wrote:Of course i'll see how I can implement this weekend.number47 wrote:nice tool
could you implement the unit pic from ugbits file so when changing the picnum you could actually see which one you chose?
Thank you
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- number47
- General
- Posts: 2655
- Joined: Sep 15 2011
- Human: Yes
- Location: X:913 Y:185
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Still hoping you'll return victorious...
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
-
- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Hi,
I uploaded new version of Supreme Fiction. I added SR 1936 and SR Ultimate Support.
https://supremefiction.codeplex.com/rel ... iew/616054
I will continue to develop, i have some good ideas for new features.
I uploaded new version of Supreme Fiction. I added SR 1936 and SR Ultimate Support.
https://supremefiction.codeplex.com/rel ... iew/616054
I will continue to develop, i have some good ideas for new features.
-
- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
BlindStriker wrote:Hi,
I uploaded new version of Supreme Fiction. I added SR 1936 and SR Ultimate Support.
https://supremefiction.codeplex.com/rel ... iew/616054
I will continue to develop, i have some good ideas for new features.
Compatability for all files would be awesome
-
- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Supreme Fiction is compatible with all versions of Supreme Ruler except Supreme Ruler 2010Thadwookie wrote:Compatability for all files would be awesomeBlindStriker wrote:Hi,
I uploaded new version of Supreme Fiction. I added SR 1936 and SR Ultimate Support.
https://supremefiction.codeplex.com/rel ... iew/616054
I will continue to develop, i have some good ideas for new features.
-
- Major
- Posts: 186
- Joined: Mar 09 2014
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
BlindStriker wrote:Supreme Fiction is compatible with all versions of Supreme Ruler except Supreme Ruler 2010Thadwookie wrote:Compatability for all files would be awesomeBlindStriker wrote:Hi,
I uploaded new version of Supreme Fiction. I added SR 1936 and SR Ultimate Support.
https://supremefiction.codeplex.com/rel ... iew/616054
I will continue to develop, i have some good ideas for new features.
..only works for unit files ..
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- Sergeant
- Posts: 10
- Joined: Dec 04 2013
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Thadwookie wrote:
..only works for unit files ..
Sorry, you are right, i misunderstand your.
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- Warrant Officer
- Posts: 25
- Joined: Mar 24 2011
- Human: Yes
Re: Modding Tool for SRCW - Supreme Fiction Alfa
Hi I am using your tool and it looks good. The only thing that can become sometimes frustrating is that sorting by numbers doesn't do it according to their values but according to the number position (e.g 1731 before 205). One also suggestion, if it is possible an undo function, even for one only action or a reminder of the original value (or even better both!). Thanks and I hope you still work on it.