changing supply model?
Moderators: Balthagor, BattleGoat
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- Lt. Colonel
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changing supply model?
Did a search on wiki and forum here, but not found what i'm looking for.
I'm wondering if it is possible to tweak the amount the supply spreads per hex. I'm not talking about the amount the buildings put out, but how much/how far it spreads.
I want to reduce it quite a bit. Assuming there's no global modifier, i was thinking i can modify all the terrain data and just up the amount supply decay's (since i read on wiki mountains slow supply more than other tiles).
But the wiki's modding guide has no explainer for the .TERX file, and i dont know whats what in that file
any ideas?
I'm wondering if it is possible to tweak the amount the supply spreads per hex. I'm not talking about the amount the buildings put out, but how much/how far it spreads.
I want to reduce it quite a bit. Assuming there's no global modifier, i was thinking i can modify all the terrain data and just up the amount supply decay's (since i read on wiki mountains slow supply more than other tiles).
But the wiki's modding guide has no explainer for the .TERX file, and i dont know whats what in that file
any ideas?
- Balthagor
- Supreme Ruler
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Re: changing supply model?
Actually, it does;mattpilot wrote:...But the wiki's modding guide has no explainer for the .TERX file...
http://www.supremewiki.com/node/301
Not sure if that has the supply decay info though...
Also, the wiki doesn't cover the later columns added in SRCW that define the terrain textures.
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- Lt. Colonel
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Re: changing supply model?
Thanks!
i could of sworn this page: http://www.supremewiki.com/node/42 had terrain data with no link just a few hours ago
Welp.. i guess this is not the file i'm looking for, as it doesn't seem to cover supply ( "sup" being undefined). Supply Decay is not hard coded, is it?
i could of sworn this page: http://www.supremewiki.com/node/42 had terrain data with no link just a few hours ago
Welp.. i guess this is not the file i'm looking for, as it doesn't seem to cover supply ( "sup" being undefined). Supply Decay is not hard coded, is it?
- Balthagor
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Re: changing supply model?
Actually, George confirmed for me that the ter file does have the supply properties. Neither of us can remember which values it relates too.
- Balthagor
- Supreme Ruler
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Re: changing supply model?
I think M15 is the supply decay.
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- Lt. Colonel
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Re: changing supply model?
ha! fuggin awesome!
It works, thanks a lot!
I trippled all those values and i got the desired effect of having supply be focused around roads even in the 'industrialized' world - not just afrika.
Though i think i should up them to a minimum of 50, (plains, etc..) and remove supply sources from small villages to make europe and asia more interesting aswell.
Wonder if the AI can handle it - time will tell!
It works, thanks a lot!
I trippled all those values and i got the desired effect of having supply be focused around roads even in the 'industrialized' world - not just afrika.
Though i think i should up them to a minimum of 50, (plains, etc..) and remove supply sources from small villages to make europe and asia more interesting aswell.
Wonder if the AI can handle it - time will tell!
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- Lt. Colonel
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Re: changing supply model?
hmm.. maybe not remove supply from towns - it would put to many industries out of work.
Though i like how the reduced supply away from roads has affected the global market. Most excellent!
I take it the AI does not build roads? just like it doesn't build Military complexes ?
Though i like how the reduced supply away from roads has affected the global market. Most excellent!
I take it the AI does not build roads? just like it doesn't build Military complexes ?
- number47
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Re: changing supply model?
Yup, no roads, no military/industrial complexes...mattpilot wrote:I take it the AI does not build roads? just like it doesn't build Military complexes ?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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Re: changing supply model?
This would be the most needed AI upgrade.number47 wrote:no roads, no military/industrial complexes...
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- Brigadier Gen.
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Re: changing supply model?
Then only hexes with road would be supplied.mattpilot wrote:hmm.. maybe not remove supply from towns - it would put to many industries out of work.