Delete spheres
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- Lieutenant
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Delete spheres
Hi there, is there anyway to completely delete sphere aspect from this game?
- number47
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Re: Delete spheres
I think not. But Fistalis will have a much better explanation
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Lieutenant
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Re: Delete spheres
Im trying to made WWII mod, but need to compeletly delete sphere and space race aspects. Or maybe just exchange it for something else like axis and allies spheres
- number47
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Re: Delete spheres
As far as I know, Fistalis had to do the same thing (pick two sphere leaders) when porting old SR2020 scenarios (global crisis and shattered world) to SRCW, so I presume there is no way to eliminate the "sphere" segment from the game.Prescot wrote:Im trying to made WWII mod, but need to compeletly delete sphere and space race aspects. Or maybe just exchange it for something else like axis and allies spheres
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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Re: Delete spheres
This is correct.. You can assign sphere leaders and leave everyone else neutral, then set the default victory to anything but sphere. But you MUST have sphere leaders for any mod to work.number47 wrote:As far as I know, Fistalis had to do the same thing (pick two sphere leaders) when porting old SR2020 scenarios (global crisis and shattered world) to SRCW, so I presume there is no way to eliminate the "sphere" segment from the game.Prescot wrote:Im trying to made WWII mod, but need to compeletly delete sphere and space race aspects. Or maybe just exchange it for something else like axis and allies spheres
You could set up the spheres to be axis and allies or w.e or you could just set the sphere leaders as some inconsequential nations and leave everyone neutral.
Not sure about space race.. but that could be as easy as removing the space race tech effects from each of the techs. So the space race would still exist but no one could ever win it.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Delete spheres
Just tell me how to change spehere leaders and that techs from space race
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Re: Delete spheres
Which ever nations are assigned 2989(blue) and 889(red) are the leaders.Prescot wrote:Just tell me how to change spehere leaders and that techs from space race
As to space race its tech effect 21 you would need to remove from numerous techs.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Lieutenant
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Re: Delete spheres
I thought that means colonial leader, so if its not, then where is colonial parent assigned ?
In .cvp file there is sphere 1 and -1
In .cvp file there is sphere 1 and -1
Last edited by Prescot on Nov 14 2012, edited 1 time in total.
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Re: Delete spheres
Colony parents are set via the ParentRegion entry.Prescot wrote:I thought that means colonial leader, so if its not, then where is colonial parent assigned ?
To change sphere leaders You need to replace 2989 and 889 with your new sphere leaders and assign The US and USSR different region ID#s
Last edited by Fistalis on Nov 14 2012, edited 1 time in total.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Delete spheres
But I asked how to change sphere leaders, not colonial parents..
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Re: Delete spheres
I told you, replace the US(2989) and USSR (889) with your new sphere leaders.Prescot wrote:But I asked how to change sphere leaders, not colonial parents..
Im talking about the region ID# here.
ParentRegion entry is a separate entry which controls colonies.
&&CVP 889 = Red leader
&&CVP 2989 = Blue leader
Example = China as red sphere leader in my Modern world mod
Take note <----
Code: Select all
&&CVP 889 <------
regionname "China"
blocknum 19
altblocknum
continentnum 5
flagnum 203
musictrack 4
politic -1
govtype 3
refpopulation
poptotalarmy
popminreserve
treasury
nationaldebtgdp 0.18
techlevel
civapproval 0.4
milapproval 0.5
fanaticism 0.12
defcon 0
loyalty 1
playeragenda
playeraistance
worldavail C
armsavail T
worldintegrity 0.45
treatyintegrity 0.85
envrating 0.35
milsubsidyrating
domsubsidyrating 0.3
creditrating 0.65
tourismrating 0.25
literacy 0.909
lifeexp 77.32
avgchildren 1.85
crimerate 7
unemployment 0.095
gdpc
inflation 0.0186
buyingpower
prodefficiency
alertlevel 0
bwmmember True
religionstate
bconscript True
forcesplan
milspendsalary
milspendmaint
milspendintel
milspendresearch
RacePrimary 1
RaceSecondary 1
capitalx 1505
capitaly 209
masterdata False
nonplayable False
influence 50, 21, 29, 4
influenceval 0.5, 0.9, 0.9, -0.55
couppossibility 0.1
revoltpossibility 0.4
independencedesire
parentloyalty
independencetarget
sphere -1
civiliansphere -0.75
keepregion False
parentregion
theatrehome 1
&&GROUPING 889 <-----
1903
1904
1905
1906
1907
1908
&®IONTECHS 889 <-----
2
16
17
18
19
20
39
44
52
53
121
129
173
227
291
564
16
17
18
39
52
129
173
291
564
4
7
18
26
127
129
174
57
850
909
914
940
943
944
962
1000
1002
1010
1026
1050
1051
1053
1054
1055
1056
1058
1095
1098
1107
1164
1165
1166
1167
1168
1170
1171
1172
1184
1195
1309
1432
1529
957
&®IONUNITDESIGNS 889 <----
63
365
46
156
&®IONPRODUCTS 889 <-----
&®IONSOCIALS 889 <-----
&®IONRELIGIONS 889 <----
Last edited by Fistalis on Nov 14 2012, edited 2 times in total.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Delete spheres
So only way to replace it is to put country which I want under these two IDs?
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Re: Delete spheres
correct. Which means you will have to redo colonies, relations, treaties and anything else that uses the IDs. Shouldnt be a big deal though if you're doing a WW2 scenario since all of those would have to be redone anywayPrescot wrote:So only way to replace it is to put country which I want under these two IDs?
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Delete spheres
BG could add a few variables to the .scenario file, 'sphere_0 = 889' and 'sphere_1 = 2989' so that the user could detirmine what region is a sphere leader
Happy Linux user!
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