End of an Era (mod)

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Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

A small update, but still adding some gameplay value, added leader pictures, made foreign relations fixes to Israel and other fixes.
Download v1.10.727

Changlelog for 1.10.727
-Adapted the mod to game version 7.3.7
-Changed foreign relations between Israel-Iraq, Israel-Iran and Israel-Egypt ... among others
-Made a bunch of Ministerial events, to help the AI focus on different areas of each country
-Deleated the HUD mod, because it was integrated into 7.3.7 and caused some problems when zooming out
-Added 24 leaderpictures, now totaling 221.
-Improved alot of leaderpictures
-Made some changes to facilities on the map.
-Made some leadership bug fixes
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sfmarine
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Re: End of an Era (mod)

Post by sfmarine »

You have definitely put a lot of work into this mod but there are some issues that just make it not enjoyable to play!
:evil:
downloaded the most recent version.

launches and runs fine but the AI wipes out just about all the rebel and separatist factions in less than a quarter of a day (game clock)! no point even having them. They didnt even claim territory on the make and did not respond to diplomatic attempts!

Some countries (example South Africa) have no starting military units!

Other countries have non realistic hordes of units most of which were never constructed in the numbers placed on the map or even operated in the regions they were placed!
Example, the AAVP7's you have in europe as the US's primary APC/IFV!
These vehicles were only used in US service by the Marines and were never even constructed in the numbers you have there! Suggest you replace them with either M2's or M113's (best being a mix!)

And why are core existing units that countries have on hand not available for production and require research and development? If they have them in their military forces it is ridiculous that they still have to research them! As well the numbers of transport aircraft for some nations are totally in accurate!

Also not happy at all that the mod highjacks the splash screen. this should be an option for users not forced on them!

In case you are wondering, I am retired military with nearly twenty plus years of service as well as a student of military history.
Having been disabled, games such as CW and 2020 gold are my escape.

Downloading the next lower version of the mod in hopes that it will respond better!

Again I have have to give you credit for the work you have put into this mod and look forward to an amazing gaming experience when all the issues are ironed out!
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

sfmarine wrote:
I appreciate that someone finally is giving me some constructive feedback :D ! I'm only one man, so it is hard to get everything right alone :wink:

As for the rebels dying off within a quarter of a day, this I encountered on the early versions of the game and it was an issue, therefor the engine(witch is hard coded) need one day to initialize them and then war starts. Dow a rebel faction within 1 day this should occur, but scripted events should automate the dows to ~1 day. Could explain more about this issue, like, is it all rebel factions that suffer this, does the mod past the first day before the killing start etc? This should not occur anymore, so if it does, it is a serious bug.

As for the military data and units that I use are based upon "The military balance 1992-1993" ISBN 1 85753 027 6, by IISS, which many military specialists use and which I trust. As for how the unit count is counted, that is based upon the unit data base of a game. Take for example Egypts 1040 T-55 and 1450 M60A1, in game these would be amounted to 33.5 and 41.4 respectively, this is because a T-55 unit contains 31 tanks(standard for USSR tank battalions) and M60 contains 35 Tanks in one unit. some tank units may have upto 58 tanks in one unit.

As for American units in Europe, The book mentioned above states there where 1820 AIFVs in Germany alone, took as those where mostly the AAVP7, since it's a AIFV built in large enough quantities during the era.

As for south Africa, sorry, missed that one, When I started making this mod, I had a limited amount of time and could not make militaries for all so I made for the most/major nations, later versions I added militaries, but they seem to have sliped by. Will fix towards next update :-)

As for researched units and air fleets, I can take a look and go over the major nations till the next update, currently not sure how I prioratized these and categorized them.. but researching units that you should have is dubious yes.

Making the splash screen optional would complicate the distribution of the mod, since people that want both would have to download 2 products, from experience this would likeley increase people having trouble installing the mod. Making them separate could also cause sync problem during multiplayer, as some would have both and some only the mod. So I made a decision to have them together. Unless I get more people wanting it removed it stays.

I really appreciate your feedback :-)
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Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Added new orbats(armies), added designs to countries, leaderpictures, modified units among other changes :)
This mod also addresses some of the issues presented by sfmarine :wink:
Download v1.11.727

Changlelog for 1.11.757
-Fixed a facil bug in Chechenya
-Made orbat changes to the US
-Added 13 orbats
-Added alot of designs to different countries
-Added Marine and airborne unit designs to a bunch of nations
-Made unit modifications
-Modified Submarine names of Russia and China
-Modified missile sizes and/or fireranges of most subs
-Fixed a leader bug with Burma and Cameroun
-Fixed 4 leaderpictures
-Added 2 leaderpictures
-Renamed a bunch of eastern submarines
-Added some techs to NZ
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Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Discovered a few bugs, fixing :-)
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Discovered a few bugs that I took care of :wink:
Download v1.12.772

Changlelog for 1.12.772
-Fixed 2 orbat bugs
-Fixed a design bug
-Fixed a facil bug
-Fixed a map bug
-Removed 4 military goods facilities from SK, that they had an execive amount of.
-Added more events to helpout the AI


If you like the mod, go rate it on moddb!
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Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Just came across this happening in Japan :wink:
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GenPatton43
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Re: End of an Era (mod)

Post by GenPatton43 »

Hullu Hevonen wrote:
sfmarine wrote:
I appreciate that someone finally is giving me some constructive feedback :D ! I'm only one man, so it is hard to get everything right alone :wink:

As for the rebels dying off within a quarter of a day, this I encountered on the early versions of the game and it was an issue, therefor the engine(witch is hard coded) need one day to initialize them and then war starts. Dow a rebel faction within 1 day this should occur, but scripted events should automate the dows to ~1 day. Could explain more about this issue, like, is it all rebel factions that suffer this, does the mod past the first day before the killing start etc? This should not occur anymore, so if it does, it is a serious bug.

As for the military data and units that I use are based upon "The military balance 1992-1993" ISBN 1 85753 027 6, by IISS, which many military specialists use and which I trust. As for how the unit count is counted, that is based upon the unit data base of a game. Take for example Egypts 1040 T-55 and 1450 M60A1, in game these would be amounted to 33.5 and 41.4 respectively, this is because a T-55 unit contains 31 tanks(standard for USSR tank battalions) and M60 contains 35 Tanks in one unit. some tank units may have upto 58 tanks in one unit.

As for American units in Europe, The book mentioned above states there where 1820 AIFVs in Germany alone, took as those where mostly the AAVP7, since it's a AIFV built in large enough quantities during the era.

As for south Africa, sorry, missed that one, When I started making this mod, I had a limited amount of time and could not make militaries for all so I made for the most/major nations, later versions I added militaries, but they seem to have sliped by. Will fix towards next update :-)

As for researched units and air fleets, I can take a look and go over the major nations till the next update, currently not sure how I prioratized these and categorized them.. but researching units that you should have is dubious yes.

Making the splash screen optional would complicate the distribution of the mod, since people that want both would have to download 2 products, from experience this would likeley increase people having trouble installing the mod. Making them separate could also cause sync problem during multiplayer, as some would have both and some only the mod. So I made a decision to have them together. Unless I get more people wanting it removed it stays.

I really appreciate your feedback :-)
Well, please accept my apology b/c I've been wanting to tell you that I enjoyed your MOD and even moreso to thank you for including the Data files.
When I first played your version, it was totally weighted down and by year two, it became a slug of a game to play. I remedied that by going in and editing the number of conscripts. Between 50-75% were deleted and it became excellent. My PC is by no means an old relic, but it might as well have been here.
And than, around year 5 or 6 as I was playing Argentina, something happened. Some kind of bug. I sat here for two nights trying to see if I could find the cause but to no avail.
What was happening is that on October 26, 1995, every nation had a treasury that read something like -5623893999995800000
Everyone. I generally save a campaign numerous time at varying points and I went back thru each to see if it still occurred and it did everytime.
Unfortunately, I don't have them anymore as I started a CW campaign afterward. No idea if anyone else has had the same issue or not.
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

There was a similar problem that occured with a few versions back, am currently myself in late 1997, you have the latest version? Is this save as argentina from the latest mod? If you have an save, please upload, pm or e-mail at hullu.hevonen (a t) hotmail.com me a save
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number47
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Re: End of an Era (mod)

Post by number47 »

Hahahahahaha G.W. Bush vomiting incident hahahahaha I alost pissed myself when this event kicked in :lol:

Now about the latest version:
-Leshoto starts with 200.000M for some specific reason?
-could you be persuaded to make diplomatic MM off by default? and current default victory condition is sphere, maybe change it to complete?

I just started after long time so maybe I'll see some other stuff to ask too :wink:
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

number47 wrote:Hahahahahaha G.W. Bush vomiting incident hahahahaha I alost pissed myself when this event kicked in :lol:

Now about the latest version:
-Leshoto starts with 200.000M for some specific reason?
-could you be persuaded to make diplomatic MM off by default? and current default victory condition is sphere, maybe change it to complete?

I just started after long time so maybe I'll see some other stuff to ask too :wink:
Leshoto has an insainley high debt, I can be persueaded to change it to complete but not MM off by default ;)
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number47
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Re: End of an Era (mod)

Post by number47 »

An UN event fires on Jun 12 1992 saying: "Democracy Established" but in the text that follows country name is not mentioned so I don't have a clue who is it, also the "support","condemn" and "ok" buttons are in mixed order (in order written here) so pressing "support" actually counts as "ok", pressing "condemn" actually counts as "support" and so on...is it intentional?
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

number47 wrote:An UN event fires on Jun 12 1992 saying: "Democracy Established" but in the text that follows country name is not mentioned so I don't have a clue who is it, also the "support","condemn" and "ok" buttons are in mixed order (in order written here) so pressing "support" actually counts as "ok", pressing "condemn" actually counts as "support" and so on...is it intentional?
Been meaning to fix that, good that you remind me :D
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number47
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Re: End of an Era (mod)

Post by number47 »

Hullu Hevonen wrote:Been meaning to fix that, good that you remind me :D
Happened again in October 1992 :P
Also, all your Russian AA systems have GRAU designation and name except (so far that I found) unit 9K37 which is missing its name "Buk", you have two Mirage V units in the game, one is interceptor (tech 79) and the other is fighter/bomber (tech 67), USA "A6 Intruder" airplane is using Tornado mesh instead of in-game existing A6 Intruder mesh... :wink:
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

number47 wrote:
Hullu Hevonen wrote:Been meaning to fix that, good that you remind me :D
Happened again in October 1992 :P
Also, all your Russian AA systems have GRAU designation and name except (so far that I found) unit 9K37 which is missing its name "Buk", you have two Mirage V units in the game, one is interceptor (tech 79) and the other is fighter/bomber (tech 67), USA "A6 Intruder" airplane is using Tornado mesh instead of in-game existing A6 Intruder mesh... :wink:
Didn't Those mirages, I think :D . How is the economy, I thinnk I managed to make it way too goood. Told the AI to take care of it's mess, which in my last test it seems to be doing
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