End of an Era (mod)

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Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

HellBoyz77 wrote:I thinkt that i've found a sort of bug.

I'm playing Micronesia, and at 16 April the budget goes crazy, see the image. Same if i reload the save.

I've checked in the balance sheet and this is due the Sales Tax ...
hmm, Not come across this bug, you have a save? Which version of the mod are you running?
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HellBoyz77
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Re: End of an Era (mod)

Post by HellBoyz77 »

Hullu Hevonen wrote:
HellBoyz77 wrote:I thinkt that i've found a sort of bug.

I'm playing Micronesia, and at 16 April the budget goes crazy, see the image. Same if i reload the save.

I've checked in the balance sheet and this is due the Sales Tax ...
hmm, Not come across this bug, you have a save? Which version of the mod are you running?
Latest versione of the mod. Attached the save.

https://www.dropbox.com/s/1iloqgxe876jo6a/Main.zip
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

I've done some testing and don't seem to be able to recreate the bug. Have you tried a new game, in-case it would be a corrupt save causing the problem?
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HellBoyz77
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Re: End of an Era (mod)

Post by HellBoyz77 »

Hullu Hevonen wrote:I've done some testing and don't seem to be able to recreate the bug. Have you tried a new game, in-case it would be a corrupt save causing the problem?
I will try with autosaved game instead of that one, if not work i have to restart a new one and see it. I will report back after those more test.
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Made an unit update :wink:

Download v1.7.618(preferred)
Mirror

Changlelog for 1.7.618
-Moved Kaesong barracks one step back
-Corrected alot of unit names
-Merged the 2 units files.
-Added some build events
-Added some economical aid events for some countries
-Gave Taiwan a foothold into the Mainland, Kinmen
-Increased tension between DPRK and US
-Added units, among them future ULVs(unmanned land vehicle), Anders IFV & Light Tank, Lazika among others
-Made modifications to modern aircraft including correcting some missile ranges
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MertcanKs
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Re: End of an Era (mod)

Post by MertcanKs »

Thanks Hullu.There's only one problem.the game is very slow, and that you have a solution? everything else is very good.
also I think you should give emphasis on diplomacy :D
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Balthagor
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Re: End of an Era (mod)

Post by Balthagor »

Already asked and answered;
HellBoyz77 wrote:...At max speed it takes more than one minute to complete a day!...
Hullu Hevonen wrote:It is normal, with this mod I went for total realism which means, I added the complete militaries of most countries, including conscripts etc, this is by design. For me the speed varies according to what wars are ongoing, and the amount of iunits on the planet. Usually for example when i'm playing the World War III scenario I experience slower speeds, but when the world armies start to get more depleted I notice a speed increase :P .
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MertcanKs
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Re: End of an Era (mod)

Post by MertcanKs »

Thanks,I did not see.
MertcanKs wrote:I think you should give emphasis on diplomacy :D
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

whoops! :oops: ... didn't see that ... what did you have in mind, more events to which you can agree/disagree? I can possibly make the v1.8.x a diplomacy update :wink:
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HellBoyz77
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Re: End of an Era (mod)

Post by HellBoyz77 »

Thanks Hullu,
i'm just veryfing the bug of budget with autosaved game, after that i will try again with the new version of the mod.

EDIT: The bug exists also in the autosaved game, so it's not a corrupted saved game, i will retry with Micronesia also in the new version and will see.
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

The v1.8.x version will be an general update, I though made some changes that will now allow me to add 1-2 new factions into the game :-)

You can vote and view more info at
http://www.moddb.com/mods/end-of-an-era ... hread/v18x
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Decided to go with the Mexican Drug war, as voted for :-) , in the link you can also see the latest changelog :wink:
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Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

Here you go, Download v1.8.653


Changlelog for 1.8.653
-Gave Zimbabwe some Rhodesian designs
-Gave Zimbabwe an Air factory
-Gave Finland and Sweden starting capital
-Added Facilities and cities to Farose Islands
-Removed alot of WWII era units
-Made unit modifications
-Gave Turkey greater miliray production capabilities
-Gave Russia a military base/cosmodrome in Kazakhstan
-Made orbat changes to 21 of the major militaries of the world. Made their milita double sized.
Reduced the Supply truck ratios of major nations. Reducing the worldwide unit count by ~4,085.
This increases the speed :)
-Increased Cons Goods production per plant slightly
-Created the Midway base
-Added st. Helena
-Added 2 Mexican cartel factions
-Created events surrounding the Mexican cartels and coming drug war
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Airat9000
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Re: End of an Era (mod)

Post by Airat9000 »

Hullu Hevonen wrote:Here you go, Download v1.8.653
how to create a cache file again? I was trying to create a 1 to 2 hours doing nothing (((what to do? * [_]O |O
all files on the site have, not changed anything
Hullu Hevonen
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Re: End of an Era (mod)

Post by Hullu Hevonen »

New things/changes in that version include the Mexican drug war and cartels, do you see any other factions in Mexico?
if not then you might have mixed up some cache files or installed the mod incorrectly
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