Trying to mod techs.
Moderators: Balthagor, BattleGoat
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- General
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Re: Trying to mod techs.
&&TECHEFFECTSTEXT,
0, "No Effect"
10, "Mine Field Damage"
100, "Health Care Rating"
101, "Education Rating"
102, "Infrastructure Rating"
103, "Environment Rating"
104, "Family Rating"
105, "Law Enforcement Rating"
106, "Cultural Rating"
108, "Health Care Cost"
109, "Education cost"
11, "Mine Field Lethality"
110, "Infrastructure Cost"
111, "Environment Cost"
112, "Family Subsidy Cost"
113, "Law Enforcement Cost"
114, "Cultural Cost"
116, "Hard Target Defense"
117, "Soft Target Defense"
118, "Ground Attack Values"
119, "Anti-Air Attack Values"
12, "NBC Weapon Effects"
120, "Anti-Ship Attack Values"
121, "Anti-Sub Atack Values"
122, "Ballistic Artillery Range"
123, "Missile Accuracy"
124, "Stealth Strength Values"
125, "Spotting Strength Values"
126, "MLRS Range"
127, "Facility (Fortification) Defense"
13, "Vehicle Fuel Consumption"
14, "Cost of Motorized Units"
15, "Unit Build Speed"
16, "Facility Build Speed"
17, "Urban Development"
18, "Finished Goods Facil. Efficiency"
19, "Finished Goods Costs"
2, "Finished Goods Facilities Cost"
20, "Transportation Improvements"
201, "Enables SOSUS Submarine Spotting Line."
202, "Enables Nuclear Weapons Production."
203, "Enables Chemical Weapons Production."
204, "Enables Biological Weapons Production."
205, "Enables Communications Satellite Production."
206, "Enables Recon Satellite Production."
207, "Enables MDI Satellite Production."
21, "Space Race"
22, "Nuclear Plant Maintenance Cost"
27, "Finished Goods Petrol Demand"
28, "Finished Goods Coal Demand"
29, "Finished Goods Ore Demand"
3, "Facil. Construction Materials Use"
31, "Finished Goods Electrical Demand"
33, "Finished Goods Industrial Demand"
36, "Hydroponic Plant Production"
37, "Composites Plant Production"
38, "SynthFuel Plant Production"
39, "Power - Coal Production"
4, "Pollution Levels"
40, "Power - Nuclear Production"
41, "Power - Petrol Production"
42, "Power - Other Production"
43, "Power - Fusion Production"
44, "Consumer Goods Plant Production"
45, "Industrial Goods Plant Production"
46, "Military Goods Plant production"
47, "Power - Antimatter Production"
48, "Power - Dark Energy Production"
49, "N/A"
5, "Research Efficiency"
50, "N/A"
51, "N/A"
52, "N/A"
53, "N/A"
54, "N/A"
55, "Oil Derrick Production"
6, "Counter Intelligence Efficiency"
60, "Population Agri Use"
61, "Population Water Use"
62, "Population Timber Use"
63, "Population Petrol Use"
64, "Population Coal Use (Usually 0)"
65, "Population Ore Use (Usually 0)"
66, "Population Uranium Use (Usually 0)"
67, "Population Power Use"
68, "Population Consumer Goods Use"
69, "Population Ind Goods Use"
7, "Intelligence Efficiency"
70, "Population Mil Goods Use"
71, "(Reserved)"
72, "Output of Agriculture"
73, "Output of Water"
74, "Output of Timber"
75, "Output of Petrol"
76, "Output of Coal"
77, "Output of Ore"
78, "Output of Uranium"
79, "Output of (All) Power"
8, "Military Efficiency"
80, "Output of Consumer Goods"
81, "Output of Industrial Goods"
82, "Output of Military Goods"
83, "(Reserved)"
84, "Efficiency of Agriculture"
85, "Efficiency of Water"
86, "Efficiency of Timber"
87, "Efficiency of Petrol"
88, "Efficiency of Coal"
89, "Efficiency of Ore"
9, "City Power Generation"
90, "Efficiency of Uranium"
91, "Efficiency of Power"
92, "Efficiency of Consumer Goods"
93, "Efficiency of Industrial Goods"
94, "Efficiency of Military Goods"
95, "(Reserved)"
For future reference you can find the list in local-textgame file in the localization folder.
0, "No Effect"
10, "Mine Field Damage"
100, "Health Care Rating"
101, "Education Rating"
102, "Infrastructure Rating"
103, "Environment Rating"
104, "Family Rating"
105, "Law Enforcement Rating"
106, "Cultural Rating"
108, "Health Care Cost"
109, "Education cost"
11, "Mine Field Lethality"
110, "Infrastructure Cost"
111, "Environment Cost"
112, "Family Subsidy Cost"
113, "Law Enforcement Cost"
114, "Cultural Cost"
116, "Hard Target Defense"
117, "Soft Target Defense"
118, "Ground Attack Values"
119, "Anti-Air Attack Values"
12, "NBC Weapon Effects"
120, "Anti-Ship Attack Values"
121, "Anti-Sub Atack Values"
122, "Ballistic Artillery Range"
123, "Missile Accuracy"
124, "Stealth Strength Values"
125, "Spotting Strength Values"
126, "MLRS Range"
127, "Facility (Fortification) Defense"
13, "Vehicle Fuel Consumption"
14, "Cost of Motorized Units"
15, "Unit Build Speed"
16, "Facility Build Speed"
17, "Urban Development"
18, "Finished Goods Facil. Efficiency"
19, "Finished Goods Costs"
2, "Finished Goods Facilities Cost"
20, "Transportation Improvements"
201, "Enables SOSUS Submarine Spotting Line."
202, "Enables Nuclear Weapons Production."
203, "Enables Chemical Weapons Production."
204, "Enables Biological Weapons Production."
205, "Enables Communications Satellite Production."
206, "Enables Recon Satellite Production."
207, "Enables MDI Satellite Production."
21, "Space Race"
22, "Nuclear Plant Maintenance Cost"
27, "Finished Goods Petrol Demand"
28, "Finished Goods Coal Demand"
29, "Finished Goods Ore Demand"
3, "Facil. Construction Materials Use"
31, "Finished Goods Electrical Demand"
33, "Finished Goods Industrial Demand"
36, "Hydroponic Plant Production"
37, "Composites Plant Production"
38, "SynthFuel Plant Production"
39, "Power - Coal Production"
4, "Pollution Levels"
40, "Power - Nuclear Production"
41, "Power - Petrol Production"
42, "Power - Other Production"
43, "Power - Fusion Production"
44, "Consumer Goods Plant Production"
45, "Industrial Goods Plant Production"
46, "Military Goods Plant production"
47, "Power - Antimatter Production"
48, "Power - Dark Energy Production"
49, "N/A"
5, "Research Efficiency"
50, "N/A"
51, "N/A"
52, "N/A"
53, "N/A"
54, "N/A"
55, "Oil Derrick Production"
6, "Counter Intelligence Efficiency"
60, "Population Agri Use"
61, "Population Water Use"
62, "Population Timber Use"
63, "Population Petrol Use"
64, "Population Coal Use (Usually 0)"
65, "Population Ore Use (Usually 0)"
66, "Population Uranium Use (Usually 0)"
67, "Population Power Use"
68, "Population Consumer Goods Use"
69, "Population Ind Goods Use"
7, "Intelligence Efficiency"
70, "Population Mil Goods Use"
71, "(Reserved)"
72, "Output of Agriculture"
73, "Output of Water"
74, "Output of Timber"
75, "Output of Petrol"
76, "Output of Coal"
77, "Output of Ore"
78, "Output of Uranium"
79, "Output of (All) Power"
8, "Military Efficiency"
80, "Output of Consumer Goods"
81, "Output of Industrial Goods"
82, "Output of Military Goods"
83, "(Reserved)"
84, "Efficiency of Agriculture"
85, "Efficiency of Water"
86, "Efficiency of Timber"
87, "Efficiency of Petrol"
88, "Efficiency of Coal"
89, "Efficiency of Ore"
9, "City Power Generation"
90, "Efficiency of Uranium"
91, "Efficiency of Power"
92, "Efficiency of Consumer Goods"
93, "Efficiency of Industrial Goods"
94, "Efficiency of Military Goods"
95, "(Reserved)"
For future reference you can find the list in local-textgame file in the localization folder.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Trying to mod techs.
Thank you very much!
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Trying to mod techs.
what is this minefield? how is it built?
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- General
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Re: Trying to mod techs.
Its nothing and you don't. That's an old effect left over from SR2010. The code no longer exists to support it but its still listed in the effects localization file which is where I ripped that list from.georgios wrote:what is this minefield? how is it built?
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Trying to mod techs.
So which of these effects are active?
for example "Finished Goods Facilities Cost" seems to be inactive too...
for example "Finished Goods Facilities Cost" seems to be inactive too...
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- Brigadier Gen.
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Re: Trying to mod techs.
how "pollution levels" is tied with environment cost? Is there any cost per unit of pollution?
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- Brigadier Gen.
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Re: Trying to mod techs.
Vehicle Fuel Consumption - do we know the consumption rates of every unit? Or they are the same?
In units file there are only the fuel tank volumes of every vehicle. not the consumption rates...
In units file there are only the fuel tank volumes of every vehicle. not the consumption rates...
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Re: Trying to mod techs.
max range/Fuel tank volume = consumption rategeorgios wrote:Vehicle Fuel Consumption - do we know the consumption rates of every unit? Or they are the same?
In units file there are only the fuel tank volumes of every vehicle. not the consumption rates...
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Brigadier Gen.
- Posts: 600
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Re: Trying to mod techs.
So when a tech improving vehicle fuel consumption is activated should units stats change? Is this change obvious in the units characteristics?
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- Brigadier Gen.
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Re: Trying to mod techs.
&&TECHEFFECTSTEXT
in what file lies that text?
in what file lies that text?
- Balthagor
- Supreme Ruler
- Posts: 22106
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Re: Trying to mod techs.
It's in the file LocalText-Game.csv
\Localize\LOCALEN
\Localize\LOCALEN
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- Brigadier Gen.
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Re: Trying to mod techs.
Thank you! And what about the differences between:
44, "Consumer Goods Plant Production" - 80, "Output of Consumer Goods"
45, "Industrial Goods Plant Production" - 81, "Output of Industrial Goods"
46, "Military Goods Plant production" - 82, "Output of Military Goods"
They seem to be the same...
44, "Consumer Goods Plant Production" - 80, "Output of Consumer Goods"
45, "Industrial Goods Plant Production" - 81, "Output of Industrial Goods"
46, "Military Goods Plant production" - 82, "Output of Military Goods"
They seem to be the same...
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- Brigadier Gen.
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Re: Trying to mod techs.
"Efficiency of... " has to do only with raw materials or production costs too??
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- Brigadier Gen.
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Re: Trying to mod techs.
I would like know too!georgios wrote:Thank you! And what about the differences between:
44, "Consumer Goods Plant Production" - 80, "Output of Consumer Goods"
45, "Industrial Goods Plant Production" - 81, "Output of Industrial Goods"
46, "Military Goods Plant production" - 82, "Output of Military Goods"
They seem to be the same...
Con forza ed ardimento
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- Brigadier Gen.
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Re: Trying to mod techs.
*bump* Is there no info on this?