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 Post subject: Shattered World 1950?
PostPosted: Feb 02 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
Just curious if there is a SW mod for CW out there that doesn't start in 2020. Would be fun to play it from 1950 instead....


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 Post subject: Re: Shattered World 1950?
PostPosted: Feb 15 2012 
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Colonel

Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
Sadly not, I have asked Fistalis to mod this... However he is reluctant due to the sheer amount of work it would take... (I don't blame him at all, especially given how much he already does)

I might look at putting together a small team to work on this, but that is only a maybe and something for the future me thinks...

In the mean time Fistalis is actually looking at updating his current SW with Spheres so that it actually works properly in CW!

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 Post subject: Re: Shattered World 1950?
PostPosted: Feb 15 2012 
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General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
domcoppinger wrote:
Sadly not, I have asked Fistalis to mod this... However he is reluctant due to the sheer amount of work it would take... (I don't blame him at all, especially given how much he already does)


Has less to do with the amount of work involved and more to do with the number of unfinished projects I already have that need updating. :wink:

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 Post subject: Re: Shattered World 1950?
PostPosted: Oct 17 2012 
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Lieutenant

Joined: Feb 06 2011
Posts: 73
Have you gottent anywhere close to doing this?

Right now this is my only unfulfilled desire thanks to your Indpendent Start mod.

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 Post subject: Re: Shattered World 1950?
PostPosted: Oct 18 2012 
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General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Sawedoff wrote:
Have you gottent anywhere close to doing this?

Right now this is my only unfulfilled desire thanks to your Indpendent Start mod.

Nope. Currently all modding is on hold while i wait for the full update 3 release. After its released I hope to finish a few of my projects and then I may find time to start new ones.

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my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Shattered World 1950?
PostPosted: Dec 04 2012 
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Sergeant

Joined: Oct 03 2009
Posts: 24
Location: Sweden
I whipped one up yesterday evening, but I don't think you'd enjoy it much since everyone is really passive. Not a single war or alliance on full volatility. Will need to figure out how to solve that but I'm not sure where to start.
Another slight problem is that the game "ends" instantly since there's no US or USSR but you can click past that. Perhaps there's a better solution.


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 Post subject: Re: Shattered World 1950?
PostPosted: Dec 07 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
Yeah, I'm not sure it can be done. The diplomatic system in SRCW is based on the bipolar US vs. USSR and not the free-for-all system of SR2020.


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 Post subject: Re: Shattered World 1950?
PostPosted: Jan 11 2013 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
smygsork wrote:
I whipped one up yesterday evening, but I don't think you'd enjoy it much since everyone is really passive. Not a single war or alliance on full volatility. Will need to figure out how to solve that but I'm not sure where to start.
Another slight problem is that the game "ends" instantly since there's no US or USSR but you can click past that. Perhaps there's a better solution.


I figured out one thing you can do is assign one of the two (Red or Blue) country IDs to small countries. Example: ID 889 is the USSR, ID 2989 the USA. Make 889 Andoria and 2989 Palau. Neither one will do anything to work the sphere.

The issue comes with generating aggressive behavior in the 'white' countries. Short of modding each casus belli stance in each country, I can't think of how else to do it. I may give that a try this weekend to see how it works.


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 Post subject: Re: Shattered World 1950?
PostPosted: Jan 18 2013 
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Sergeant

Joined: Oct 03 2009
Posts: 24
Location: Sweden
I kept the USA and USSR as sphere leaders but they have 0 land and it seems to work as well to keep them out of it without the game crashing when they weren't included. The problem is that noone seems willing to do anything. edited around some countries to get them to hate and like a few others and cranked up volatility but I could see no wars nor alliances.

Maybe the problem could be that I have managed not to include something important or have it in the scenario foldes if those things matter...

Attached file is what I have so far. It's kind of unbalanced as all hell at the moment and some countries have weird names or flags but it feels dumb to work too much on those if the scenario won't be any interesting to play anyways.

You'll have to create the cache yourself by starting starting it and then moving the cached file from the save folder and into your cache folder. Keep the name as it is.


Attachments:
test15_srcw_shattered world.7z [43.31 KiB]
Downloaded 19 times
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 Post subject: Re: Shattered World 1950?
PostPosted: Jan 20 2013 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
Yeah, that is the big difference between SR2020 and SRCW--the spheres work to limit conflicts, etc.

In the Shattered scenario, try making California and Moscow Blue/Red leaders. Regardless, it isn't the same as 2020 as it is going to be less violent. Also try playing at VH diplo as well as V High volitility.

I think Fistalis did a mod on the AI that made an even higher level of volitlity.


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 Post subject: Re: Shattered World 1950?
PostPosted: Jan 21 2013 
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Sergeant

Joined: Oct 03 2009
Posts: 24
Location: Sweden
I started over again from scratch and have it semi-working. They did declare war a little while ago but it becomes less and less frequent as I split up the countries. Alliances are still flying between the countries I haven't removed from spheres yet. I've started adding in the 2020 spheres but it seems to have limited success in causing conflicts. I tried to increase the volatility to 10 as well but it doesn't seem to be enough on its own.

It's kind of working but I think they don't get high enough casus belli or something. On the other hand I tried declaring several wars without anyone doing anything about it so I'm not sure.


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 Post subject: Re: Shattered World 1950?
PostPosted: Feb 14 2013 
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Sergeant

Joined: Oct 03 2009
Posts: 24
Location: Sweden
Tried messing around a little more earlier today, it seems as countries are removed from the spheres they get very passive. Not sure how to work around that. Even when declaring war on 30+ countries I get no response from the ai. They seem pretty unwilling to do anything, haven't seen alliances either since I moved them out of the spheres.


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 Post subject: Re: Shattered World 1950?
PostPosted: Feb 14 2013 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
One trick you can do is crank up vol to high, load the game, then immediately save it. Go to the Save game folder, move the save to the cache folder, rename it the the name of the orignal cache (rename the cache first, just in case!) and load it. It creates a higher level of volitility.


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 Post subject: Re: Shattered World 1950?
PostPosted: Feb 21 2013 
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Sergeant

Joined: Oct 03 2009
Posts: 24
Location: Sweden
Crank it up where and load what? Sorry, I'm not sure I follow there.

I've experimented a little with upping the volatility over the normal max value in the files for the scenario but it doesn't seem to help unless things are already moving.


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