OK, so I understand everything that has been said so far.
However I am having difficulty with a string of different things I am trying to do in my game.
(Just as a heads up this is a long post as there is a fair bit to it!)
Basically I want to mod in a few new units and then make them usable by one nation only.
So I read through all the stuff I could find on the forums and the wiki.
And as far as I can tell the process boils down to his...
1. Create new .units file for modded units , then place new units into it (with @ as their new symbol as well as other changes)
- This I did fine with my new units into GLOBALWAR.UNIT --- Although do the new units have to have different names if they have different ids as it is a pain to rename them all! And does it matter if the units run over the ids of different catagorys? I.e if I have a missile (a class 8 unit) with an ID over 9000? as the wiki suggests that 9000-10000 is for fighters (class 9 units). Could this cause an issue?
2. Create a .scenario file based off coldwar.scenario (mine is called globalwar.scenario) and add a line under
Code:
#include "DEFAULT.UNIT", "MAPS\DATA\"
so it now includes a reference to my modded .unit file... It now reads
Code:
#include "DEFAULT.UNIT", "MAPS\DATA\"
#include "GLOBALWAR.UNIT", "MAPS\DATA\"
I should also change the line:
Code:
savfile "Cold War"
to
Code:
savfile "Global War".
Lastly I need to change the .cvp so that in the New Zealand catagory the line reading:
Code:
worldavail N
Now reads:
Code:
worldavail @
I then recreate the cache and it should work... (I know how to recreate the cache and move it over that I am certain of!)
Now, sadly this doesn't seem to be working or me, although I am twidiling with it and trying again. Do you have an idea why? Can you see something I am doing wrong?!? I can attach the relevant files if you think that it would help!
Also one last question, I assume that I am just able to create a new .cvp called Globalwar.cvp and just change the worldavil code in there, then change the line in the GlobalWar.Scenario to read
Code:
#ifset 0x01
#include "GlobalWar.CVP", "MAPS\"
#include "ColdWar.REGIONINCL", "MAPS\"
Instead of:
Code:
#ifset 0x01
#include "ColdWar.CVP", "MAPS\"
#include "ColdWar.REGIONINCL", "MAPS\"
Or am I wrong in thinking this? (I have not yet done this as I have enough problems trying to get it to work as it is but would like to be able to do this to help consolidate the mod!
Much much much thanks!
_________________
Much Thanks
- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-
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