Wouldn't need to touch the save. Only the .csv which allows for relations changes post cache.domcoppinger wrote:I also have no clue, without doing proper research I couldn't even suggest where to start. I also have no clue how hard it would be to decode the .SAV file, find the relevant values, change them, then re-encode the .SAV, although I suspect it wouldn't be all that easy...
It could for example.. Read the region include to get the regions in a scenario.. then write random relations changes to the .csv . At which point you could fire up the game start it and every time you did relations would be different.
Decoding and rewriting the cache would be far harder.. for the same effect.