Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

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Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

awesome guys; I think you are on to something here.
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Uriens
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Uriens »

Well, that was a bust. Whole World run by dictators seems to be even more peacefull then run by democracy. Meh. I'm really disappointed into them. Dictators aren't what they used to be, I guess. It was like I was running game on medium volatility.

I'll return governments to default and only make Texas, California and Illinois into dictatorships.
Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

It has to be a regional/continental setting that is somehow hard coded. That may explain why wars break out in Asia and Russia, but not really elsewhere, and nothing in the Americas.
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Uriens
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Uriens »

Well, changing them into dictatorship didn't work. I'm trying to start few scripted wars in NA see, if that gets things moving. 3 years into game, nothing so far but I'll keep playing to see if anything happens later. That is, if Ukraine doesn't destroy me.
Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

I've been playing one NA country (Arkansas) over and over. No matter how aggressive I become, nothing happens. The others will sign mutual def, etc. with each other (making it tough at times) but they never DoW me.

I do wonder if the most recent patch (ver 3) has anything to do with it. Before, I'd at least get a Mexican-Texas or Mex-Calif war.
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Uriens
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Uriens »

Finally some good news. I managed to make Texas go on DoW spree. I increased amount of units they start with a lot, and soon enough they started tons of wars. I'll try to double starting units for whole NA and see if this produces early wars while maintaining same relative balance of strength in NA.
Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

Did anyone ever figure out what was causing the weird unit spam in the Shattered World scenario? I tend to get it after a bit (a couple of hours)--units (mostly naval but sometimes random land units as well) that appear but don't really exist. Massively slows down the game.
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Fistalis »

Aragos wrote:Did anyone ever figure out what was causing the weird unit spam in the Shattered World scenario? I tend to get it after a bit (a couple of hours)--units (mostly naval but sometimes random land units as well) that appear but don't really exist. Massively slows down the game.
This is the "dupe" bug that BG tried to squash. Saving, exiting and loading up the save game should fix it.
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Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

Fist--yeah, that works, but it starts up again after a bit. I was hoping that someone finally figured out how to squish it once and for all. :)
Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

does anyone but me have the problem of a lock up/ctd when you sometimes annex a country?
Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

Fisty--have you done anymore work with this to find out why N America tends not to go to war with each other?

Also, I'm still getting the "ghost units" bug after playing a while. Ever figure out what causes it?
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Uriens
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Uriens »

Ok, I think I managed to do some progress with that NA problem. Basically, I doubled the amount of units Texas, California and Illinois have and as a result both California and Texas DOW happily on their neighbors. I can't make Illinois DOW anyone without scripting it though. I also made Texas red sphere leader and California and Illinois strong red sphere leaning (-0.99) to prevent them DOW each other and increasing their chances of survival. If not, California and Texas DOW each other and usually end up being eliminated in first few years of the game returning NA back to the state of idleness.

There is another problem in scenario, although it seems to be related to game itself more then scenario - if enough years have passed ALL of the nations will start leaning to blue sphere. Actually after 7 or more years whole world was in blue sphere and even red sphere leader will start leaning to blue over time. This also prevents any wars since same sphere regions don't seem to DOW each other. The solution I used in my games was to make blue sphere leader a region that tends to get killed off very fast, like Hong Kong or Belarus. Another solution, although I didn't try that one yet, is to have an event where a blue sphere region will surrender to another region at the start of the game. For example, have Greenland as a blue leader nation and have it surrender to Denmark at the start of the game. It should eliminate blue sphere leader from the game and fix the problem with whole world going blue problem as well.

Also, I noticed that there are some problems on the map itself, some parts of it are UN territory. I fixed that for myself. The problem is that CW map has some differences in loyalties compared to original 2020 SW map. Specifically, Andorra is 'independent' nation in CW and needs to be included in cvp file and grouped with Barcelona to remove that 3 hex UN territory patch in Spain. Also, Georgia Republic needs to be grouped with South Ossetia and Abkhazia which also need to be included in cvp file.
Here is a snip of the file with required regions to make the map whole:

Code: Select all

&&CVP          809
regionname     "South Ossetia"
blocknum       8
altblocknum    
continentnum   4
flagnum        315
musictrack     11
politic        -1
govtype        1
refpopulation  0.05
poptotalarmy   
popminreserve  1000
treasury       
nationaldebtgdp     
techlevel      
civapproval    
milapproval    
fanaticism     
defcon         2
loyalty        
playeragenda   
playeraistance     
worldavail     O
armsavail      
worldintegrity     0.55
treatyintegrity    0.75
envrating      
milsubsidyrating   
domsubsidyrating   
creditrating   0.62
tourismrating  
literacy       0.82
lifeexp        69.92
avgchildren    
crimerate      27.97
unemployment   0.1597
gdpc           513.6
inflation      
buyingpower    
prodefficiency 
alertlevel     0
bwmmember      True
religionstate  
bconscript     False
forcesplan     
milspendsalary 
milspendmaint  
milspendintel  
milspendresearch   
RacePrimary    3
RaceSecondary  3
capitalx       
capitaly       
masterdata     False
nonplayable    True
influence      , , , 
influenceval   , , , 
couppossibility    0.2
revoltpossibility  0.68
independencedesire 0.75
parentloyalty  0.15
independencetarget 
sphere         -0.75
civiliansphere -0.5
keepregion     True
parentregion   
theatrehome    14

&&GROUPING  809

&&REGIONTECHS  809

&&REGIONUNITDESIGNS  809
16
22
59
153
1005
1019
6101
19350
20300

&&REGIONPRODUCTS  809

&&REGIONSOCIALS  809

&&REGIONRELIGIONS  809

&&CVP          810
regionname     "Abkhazia"
blocknum       8
altblocknum    
continentnum   4
flagnum        314
musictrack     11
politic        -1
govtype        1
refpopulation  0.16
poptotalarmy   
popminreserve  1000
treasury       
nationaldebtgdp     
techlevel      
civapproval    
milapproval    
fanaticism     
defcon         2
loyalty        
playeragenda   
playeraistance     
worldavail     O
armsavail      
worldintegrity     0.55
treatyintegrity    
envrating      
milsubsidyrating   
domsubsidyrating   
creditrating   0.62
tourismrating  
literacy       0.84
lifeexp        68.08
avgchildren    
crimerate      31.97
unemployment   0.1697
gdpc           513.6
inflation      
buyingpower    
prodefficiency 
alertlevel     0
bwmmember      True
religionstate  
bconscript     False
forcesplan     
milspendsalary 
milspendmaint  
milspendintel  
milspendresearch   
RacePrimary    3
RaceSecondary  3
capitalx       
capitaly       
masterdata     False
nonplayable    True
influence      50, , , 
influenceval   0.3, , , 
couppossibility    0.2
revoltpossibility  0.6
independencedesire 0.8
parentloyalty  0.08
independencetarget 
sphere         -0.01
civiliansphere 0
keepregion     True
parentregion   
theatrehome    14

&&GROUPING  810

&&REGIONTECHS  810

&&REGIONUNITDESIGNS  810
16
22
59
153
1005
1019
6101
19350
20300

&&REGIONPRODUCTS  810

&&REGIONSOCIALS  810

&&REGIONRELIGIONS  810

&&CVP          1705
regionname     "Andorra"
blocknum       17
altblocknum    
continentnum   4
flagnum        313
musictrack     5
politic        0
govtype        1
refpopulation  0.006
poptotalarmy   750
popminreserve  500
treasury       
nationaldebtgdp     
techlevel      50
civapproval    
milapproval    
fanaticism     
defcon         0
loyalty        
playeragenda   
playeraistance     
worldavail     E
armsavail      
worldintegrity     0.55
treatyintegrity    
envrating      
milsubsidyrating   
domsubsidyrating   
creditrating   0.9
tourismrating  
literacy       
lifeexp        76.06
avgchildren    
crimerate      
unemployment   0.0197
gdpc           370
inflation      
buyingpower    
prodefficiency 
alertlevel     0
bwmmember      True
religionstate  
bconscript     False
forcesplan     
milspendsalary 
milspendmaint  
milspendintel  
milspendresearch   
RacePrimary    3
RaceSecondary  0
capitalx       836
capitaly       349
masterdata     False
nonplayable    False
influence      , , , 
influenceval   , , , 
couppossibility    
revoltpossibility  
independencedesire 
parentloyalty  
independencetarget 
sphere         0.01
civiliansphere 0
keepregion     False
parentregion   
theatrehome    12

&&GROUPING  1705

&&REGIONTECHS  1705

&&REGIONUNITDESIGNS  1705
20
18
21
62
1005
1019
6101
19350
20300

&&REGIONPRODUCTS  1705

&&REGIONSOCIALS  1705

&&REGIONRELIGIONS  1705
1, 0.95 
0, 0.02 
7, 0.02 
11, 0.01 
So Andorra (1705) needs to be grouped with Barcelona (1702) while South Ossetia (809) and Abkhazia (810) need to be grouped with Georgia Republic (703).
Aragos
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Re: Sr2020 Scenario Pack for Cold war 1.3 (Hotfix2)

Post by Aragos »

Yeah, I noticed that as well Uriens (diff in loyalties between 2020 and CW).

I have found one fun thing with NA. NA countries, at normal settings, will happily sign alliances with each other. Makes it pretty tough as a human vs AI player. Just try playing Arkansas, invading Missouri, and finding out they have 12 allies...all of whom intervene.
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