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 Post subject: Re: Mod Request - World War II
PostPosted: Feb 15 2012 
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Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Aragos wrote:
Hit return too soon lol.

Ok, the problem, I think, is the data for non-WWII major powers. Japan, USSR, UK, etc. are easy compared to Bolivia, Siam, and so on.

Second issue--WWII, unlike later periods, was pretty much an infantry war (meaning foot infantry). However, SR basically goes all out for tech (air, ships, tanks) but only has a couple of infantry types. Big difference, effectiveness-wise, between a German or US infantryman in 1944-45 and a Paraguayan rifleman in the same period (weapons, doctrine, training, etc.). So, how would we reflect that? And given that most players would want to start in 1939 (or 1936 or whatever) and keep on going after the war leads to other issues--such as how the WWII specific units/techs/etc impact the overall play of the campaign game.

I can easily do the major powers (within reason). The best way to do this, sort of like when I was working mods for Victoria I, is to get a gang of folks together and spread the wealth...

Infantry variations can be modded in. We would need to mod in earlier WWII units anyway since CW units currently start in the mid to late 40's.
But it means we would need to balance them to be weaker than the Future versions. Also efficiency is effected by spending.. so poorer countries Infantry are going to tend to be less effective than Other countries anyway.

The first step would be to get the map in order. Who controls what, whats the population, government type of each country etc. Sure the major powers is much easier.. but our data needs to be at least in range of accurate for smaller nations as well.

Starting units and techs known is a bit harder.. and a proper oob for each nation is going to be the hardest thing.

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Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Mod Request - World War II
PostPosted: Feb 15 2012 
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Joined: Sep 11 2008
Posts: 1790
Quote:
The best way to do this, sort of like when I was working mods for Victoria I, is to get a gang of folks together and spread the wealth...



You all might want to enlist the modders of the WWII for SR2020.
They may have alot of info to share.

http://www.bgforums.com/forums/viewtopic.php?f=48&t=15093


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 Post subject: Re: Mod Request - World War II
PostPosted: Feb 15 2012 
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Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Hundane wrote:
Quote:
The best way to do this, sort of like when I was working mods for Victoria I, is to get a gang of folks together and spread the wealth...



You all might want to enlist the modders of the WWII for SR2020.
They may have alot of info to share.

http://www.bgforums.com/forums/viewtopic.php?f=48&t=15093

Honestly not that worried about it.. most people give up after they realize how much research would be needed. :wink: (notice that mod was never completed)
I offered to do the actual modding if other people do the research and supply the data points.. and so far no one has. I don't have the time or the stomach to do the research for this mod.

_________________
Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Mod Request - World War II
PostPosted: Feb 15 2012 
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Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
Fistalis wrote:
Hundane wrote:
Quote:
The best way to do this, sort of like when I was working mods for Victoria I, is to get a gang of folks together and spread the wealth...



You all might want to enlist the modders of the WWII for SR2020.
They may have alot of info to share.

http://www.bgforums.com/forums/viewtopic.php?f=48&t=15093

Honestly not that worried about it.. most people give up after they realize how much research would be needed. :wink: (notice that mod was never completed)
I offered to do the actual modding if other people do the research and supply the data points.. and so far no one has. I don't have the time or the stomach to do the research for this mod.


Not my first rodeo, so I know what to expect :)

However, Hundane does make a point that some of the ground work has already been done by the SR2020 modders. Maybe we could make a few shortcuts.

Question is, and this just occurred to me, is whether CW will do it or not--given the whole Red/Blue system that drives CB, alliances, et al.


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 Post subject: Re: Mod Request - World War II
PostPosted: Feb 15 2012 
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Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Aragos wrote:
Not my first rodeo, so I know what to expect :)

However, Hundane does make a point that some of the ground work has already been done by the SR2020 modders. Maybe we could make a few shortcuts.

Question is, and this just occurred to me, is whether CW will do it or not--given the whole Red/Blue system that drives CB, alliances, et al.


Given that WWII was Axis vs Allies thats not an issue. Germany is the warsaw leader.. U.S. or U.K etc is the NATO leader. Not to mention we can rely on Scripted events in a historical scenario.(I could rely on scripted events for any scenario but its easier to do when history has already written the events for you)

_________________
Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Mod Request - World War II
PostPosted: Feb 15 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
Fistalis wrote:
Aragos wrote:
Not my first rodeo, so I know what to expect :)

However, Hundane does make a point that some of the ground work has already been done by the SR2020 modders. Maybe we could make a few shortcuts.

Question is, and this just occurred to me, is whether CW will do it or not--given the whole Red/Blue system that drives CB, alliances, et al.


Given that WWII was Axis vs Allies thats not an issue. Germany is the warsaw leader.. U.S. or U.K etc is the NATO leader. Not to mention we can rely on Scripted events in a historical scenario.(I could rely on scripted events for any scenario but its easier to do when history has already written the events for you)


Yeah, it always helps when history happens first!

My personal feeling is that moving the game start back to 1937 is more fun than a closed loop 1937-45 game (I can play HOI3 for a WWII experience); I guess that is my vote for working on a mod of WWII. While I like the CW engine, I'm beginning to think it won't really work for that--while WWII was an Axis/Allies thing, I tend to see the war more like HOI does it (three actual sides, Democracies/Communists/Fascists), which the engine won't handle.

Too bad...


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