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 Post subject: End of an Era (mod)
PostPosted: Oct 01 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Hello!

This is my first project for SRCW, with some experience from making mods for SR2020(some may know my previous mods) :-) , hope you'll enjoy this mod as well 8) .

Intro
This mod starts on 31th December 1991, The Soviet Union has collapsed, there is allot of tension in the air around the world. As Europe is armed to the teeth and much of the world still having large conscript armies combined with the tensions that erupted during the late 80's and early 90's, there may be some interesting game play ahead. The mod introduces 'true' frontal warfare and large infantry battles :wink: . There's also a scenario where all hell brakes lose into a WWIII :-) .

Download v1.2.406

Screens
An AAR(v1.0.74)
_______________________________________________________________________

Main Features

- Sandbox
End of an Era - The main campaign, the campaign starts at the end of 1991, made to be as real world as possible. USSR has disintegrated, there's tension in some parts of the world.

- Multiplayer Campaign(s)
End of an Era

- Scenarios
Nordics - Play an united Nordic Federation in the setting of End of an Era
World War III - Well, all hell brakes lose when the west decides to launch an suprise war against the disintagrating east, though Moscow manages to gather a coalition of eastern nations and World War III is born.

- Other content
new and modded units, new and modded techs. ~41500 individual events(most are small ones). Some graphical changes. hundreds of new leaders. ~116 orbats.

_______________________________________________________________________

--->Hullu's Recommended System Requirements<---
- Processor: Quad Core or greater(will work with dual core, but it might be laggy)
otherwise the same as before

Reason: mod contains huge armies, this in turn puts extra stress on the processor.
Why huge armies? Because this period was a period where nations where armed to the teeth with all kinds of stuff and had HUGE reserves.
_______________________________________________________________________

Newest Downloads
Download v1.2.406
Mirror1 (Skydrive)

Old Downloads
Download v1.1.138
Mirror1 (Skydrive)

Download v1.1.129(compatible with patch 7.3.1)
Mirror1(Skydrive)
Mirror1(Mega)


Download v1.0.74(compatible with patch 7.2.59)
Mirror1(Filebox)
Mirror2(Skydrive)
_______________________________________________________________________

Mod history & short details
- End of an Era v1.2.406(~62.8 mb)
leader pictures
leader fixes, all rebel factions should now have proper leaders
new units
updated the tech tree
added events
added facilities around the world
gave territoy to rebel factions in advance and set the rebellions to launch 1 day after game start, to avoid rebel units getting destroyed before the day is out.
gave France access to the sea in africa(transit with Mali-Niger)
fixed Czechoslovakian brake-up, Czech and Slovakia will now be democracies
Czech and Slovakia will now have their military facilities destroyed and 'rebuilt' to counter the inactivated facilities bug.
fixed a bug in the east timorian conflict
added foreign relations to Libya, Syria among others.
additional bug fixes
plus more

- End of an Era v1.1.138(~57.4 mb)(compatible with patch 7.3.1)
corrected some Swedish placenames
added and modified units
added and modified facilities, made the east more industrial good producing and west consumer goods producing.
'fixed' the economy, made the game more playable
world will be in an economic crisis in the beginning of 1992, but should recover later.
plus more

- End of an Era v1.1.129(~57.4 mb)(compatible with patch 7.3.1)
added 97 inteligence facilities
increased many countries military production capabilities.
added and modified military, towns and other product facilities of countires
modified and added units
modified and added tech
deletated the 'End of an Era Full Version'
only using the scaled Orbats now, increasing the game speed.
added uniqe toll fees for every nation that they pay to the Canal zone authorities. Not confirmed to be working yet.
fixed 2 orbat bugs with Bulgaria and Cambodia
integrated Balthagors BattleGroup mod
added 'Foreign aid' to countries in need
added 2 flags
added ~1500 events
added future conflicts like first congo war, Kargil War and six day war
due to the 2 AI Korea's launching wars against eachother at beginning of game, I added an ceasefire event to 20.1.1992.
change the transit treaty between Armenia and Russia to air transit from full transit
lowered Russian Casus belli against Georgia and improved their relations slightly
increased the life span of certain civil wars and rebel factions.

- End of an Era v1.0.74(~73.41 mb)(compatible with patch 7.2.59)
2 Sandbox campaign
2 Multiplayer campaign
404 new and 362 modded units
52 new and 17 modded techs
39001 individual events(most minor ones during the game, that are not often noticed).
Some graphical changes.
hundreds of new leaders.
232 orbats aka national armies.
Made the Merchant marine harder to detect.
Modified the AIParams
And other stuff

_______________________________________________________________________
Install instructions and possible backup
backup:
Back-up your game directory

Installation:
1. Extract to your local Supreme Ruler Cold War folder eg. C:\program\Paradox Interactive\Supreme Ruler Cold War
2. launch the game and play :-)

This mod is free, it can be used in what way suits the user, can be distributed to whom ever/where ever etc. tough, the only thing I wish is that if you use any material from this mod in another mod, project or otherwise, you give credit or mention this mod and/or the author :-)
_______________________________________________________________________

CREDITS & Special Thanks
well I made the mod.. so me! :lol: ...

Hullu Hevonen for making the original mod and developing it.
Zero007 for his alpha/beta testing, advises, discussions, bug finding etc involving the development of the mod.
Number47 for his beta testing, important bug findings, data corrections.
Fistails for co-operation with the combined/joint flag file
Balthagor for making the Battlegroup GUI & HUD mod

Contact information: send e-mail Hullu[.]Hevonen(at)Hotmail[.]com or Private message(preferable, i'm easiest to reach that way)

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Projects: V1.2.406 has been released! -> End of an Era
Links: List of Mods


Last edited by Hullu Hevonen on May 12 2013, edited 12 times in total.

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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 01 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Goals for v1.1.x
-Adding data
-Generally making a spin off databases
-Upgrading and adding units
-Upgrading and adding tech
-Updating the Trade system
-Make improvements to rebel factions
-Adding events

Goals for v1.2.x
-Adding leader Pictures(will be very time consuming)
-Adding Flags
-Adding other graphics

Goals for v1.3.x
-Fixing some leader pictures
-Fixing some leader related bugs
-Adding more leader Pictures(will be very time consuming)
-Editing territory and possibly loyality as well


Known issues
-Game is laggy(see modified system requirements above)
-Game may randomly crach(use daily auto saves to surpass)
-Rebel forces loose lots of units in the first day and may die faster than in reality
*more will be added

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Projects: V1.2.406 has been released! -> End of an Era
Links: List of Mods


Last edited by Hullu Hevonen on May 12 2013, edited 6 times in total.

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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 01 2012 
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Joined: Sep 15 2011
Posts: 1301
Location: X:913 Y:185
Hehe you just couldn't wait :lol: :lol:

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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 01 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
nope i could not :lol:

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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 02 2012 
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Joined: Dec 11 2011
Posts: 202
Ohh greatt!!!
Updates will ?


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 02 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
MertcanKs wrote:
Ohh greatt!!!
Updates will ?

I will try to keep up with the beta patches, but this version of the mod is compatible with 7.2.59.

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Links: List of Mods


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 05 2012 
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Joined: Dec 13 2009
Posts: 124
Regarding aircraft carriers, the USA today has 11 supercarriers, for your information. They also have a large number of ships designated as amphibious assault ships which can launch both aircraft and large numbers of helicopters, not to mention cruise missiles and ground troops including heavy weapons, of which they probably had even more in 1992, but not sure of that.

Well done on the mod, I especially loved your focus on rebel groups across the world, hoping you will work more on those. It does seem some of the civil wars are flawed and some OOBs need some work. Many african nations that had an air force seem to lack any, Azawad seems to be unable to resist two measly Malian Concript II units. The Somalian Civil War seems to work out well though, at least if the government is run by the player. But you might want to work a bit more on balancing resources. Industrial goods and military goods seem to be on an extremely short supply.


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 05 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Samilou wrote:
Regarding aircraft carriers, the USA today has 11 supercarriers, for your information. They also have a large number of ships designated as amphibious assault ships which can launch both aircraft and large numbers of helicopters, not to mention cruise missiles and ground troops including heavy weapons, of which they probably had even more in 1992, but not sure of that.

Well done on the mod, I especially loved your focus on rebel groups across the world, hoping you will work more on those. It does seem some of the civil wars are flawed and some OOBs need some work. Many african nations that had an air force seem to lack any, Azawad seems to be unable to resist two measly Malian Concript II units. The Somalian Civil War seems to work out well though, at least if the government is run by the player. But you might want to work a bit more on balancing resources. Industrial goods and military goods seem to be on an extremely short supply.

Yup, there are issues, and for this version I decided to use a new .wmdata(a bunch of economic related stuff), I actually had had Afganistan pieced into 7 factions, though I ran out of regions(hit the max allowed by the engine) :-) . I will be figuring ways to fix the issues with the rebels. Appryciate your feedback :-)

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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 05 2012 
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Joined: Dec 13 2009
Posts: 124
Do PM me if you ever want me to look for OOB:s (or really any stats for some nations). I will do my best to find them, but I can't help you implementing them in the mod.


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 05 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Samilou wrote:
Do PM me if you ever want me to look for OOB:s (or really any stats for some nations). I will do my best to find them, but I can't help you implementing them in the mod.

Yup, I have been reading and researching for this mod my self, the OOBs are based on The Military Balance 1992-1993 and much economic data are from indexmundi, nationmaster and other sites.

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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 06 2012 
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Joined: Jun 23 2009
Posts: 2492
Location: x:355 y:216
Looks good hullu, Glad to see you made good use of the Rebel factions and flags. Nice starting menu screen BTW. I have a modified one as well just was saving it for the final release. :lol:

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my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 09 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
Yeah and I have still some to go :-)

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Links: List of Mods


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 09 2012 
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Joined: Jun 23 2009
Posts: 2492
Location: x:355 y:216
Hullu Hevonen wrote:
Yeah and I have still some to go :-)

There is always more to do. :wink:

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my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 22 2012 
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Joined: May 19 2010
Posts: 116
Hello,

I'm trying to d/l mod again, have my cookies enabled/authorized for gamefron, but the d/l page keeps loading again and again when i click "download" and nothing happens.

Anyone else have the same issue?


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 Post subject: Re: End of an Era (mod)
PostPosted: Oct 22 2012 
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Joined: Dec 11 2008
Posts: 2782
Location: Turunmaa/Turunseutu, Suomi
works for me, what browser you using?

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Links: List of Mods


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