This is my first project for SRCW, with some experience from making mods for SR2020(some may know my previous mods) , hope you'll enjoy this mod as well .
This mod starts on 31th December 1991, The Soviet Union has collapsed, there is allot of tension in the air around the world. As Europe is armed to the teeth and much of the world still having large conscript armies combined with the tensions that erupted during the late 80's and early 90's, there may be some interesting game play ahead. The mod introduces 'true' frontal warfare and large infantry battles
. There's also a scenario where all hell brakes lose into a WWIII
.Download v1.2.406ScreensAn AAR(v1.0.74)
End of an Era - The main campaign, the campaign starts at the end of 1991, made to be as real world as possible. USSR has disintegrated, there's tension in some parts of the world.
- Multiplayer Campaign(s)
End of an Era
Nordics - Play an united Nordic Federation in the setting of End of an Era
World War III - Well, all hell brakes lose when the west decides to launch an suprise war against the disintagrating east, though Moscow manages to gather a coalition of eastern nations and World War III is born.
- Other content
new and modded units, new and modded techs. ~41500 individual events(most are small ones). Some graphical changes. hundreds of new leaders. ~116 orbats.
_______________________________________________________________________--->Hullu's Recommended System Requirements<---
Quad Core or greater(will work with dual core, but it might be laggy)otherwise the same as beforeReason: mod contains huge armies, this in turn puts extra stress on the processor. Why huge armies? Because this period was a period where nations where armed to the teeth with all kinds of stuff and had HUGE reserves.
_______________________________________________________________________Newest DownloadsDownload v1.2.406Mirror1
(Skydrive)Old DownloadsDownload v1.1.138Mirror1
(compatible with patch 7.3.1)Mirror1
(compatible with patch 7.2.59)Mirror1
Mod history & short details- End of an Era v1.2.406
leader fixes, all rebel factions should now have proper leaders
updated the tech tree
added facilities around the world
gave territoy to rebel factions in advance and set the rebellions to launch 1 day after game start, to avoid rebel units getting destroyed before the day is out.
gave France access to the sea in africa(transit with Mali-Niger)
fixed Czechoslovakian brake-up, Czech and Slovakia will now be democracies
Czech and Slovakia will now have their military facilities destroyed and 'rebuilt' to counter the inactivated facilities bug.
fixed a bug in the east timorian conflict
added foreign relations to Libya, Syria among others.
additional bug fixes
plus more- End of an Era v1.1.138
(~57.4 mb)(compatible with patch 7.3.1)
corrected some Swedish placenames
added and modified units
added and modified facilities, made the east more industrial good producing and west consumer goods producing.
'fixed' the economy, made the game more playable
world will be in an economic crisis in the beginning of 1992, but should recover later.
plus more- End of an Era v1.1.129
(~57.4 mb)(compatible with patch 7.3.1)
added 97 inteligence facilities
increased many countries military production capabilities.
added and modified military, towns and other product facilities of countires
modified and added units
modified and added tech
deletated the 'End of an Era Full Version'
only using the scaled Orbats now, increasing the game speed.
added uniqe toll fees for every nation that they pay to the Canal zone authorities. Not confirmed to be working yet.
fixed 2 orbat bugs with Bulgaria and Cambodia
integrated Balthagors BattleGroup mod
added 'Foreign aid' to countries in need
added 2 flags
added ~1500 events
added future conflicts like first congo war, Kargil War and six day war
due to the 2 AI Korea's launching wars against eachother at beginning of game, I added an ceasefire event to 20.1.1992.
change the transit treaty between Armenia and Russia to air transit from full transit
lowered Russian Casus belli against Georgia and improved their relations slightly
increased the life span of certain civil wars and rebel factions.- End of an Era v1.0.74
(~73.41 mb)(compatible with patch 7.2.59)
2 Sandbox campaign
2 Multiplayer campaign
404 new and 362 modded units
52 new and 17 modded techs
39001 individual events(most minor ones during the game, that are not often noticed).
Some graphical changes.
hundreds of new leaders.
232 orbats aka national armies.
Made the Merchant marine harder to detect.
Modified the AIParams
And other stuff
_______________________________________________________________________Install instructions and possible backup
Back-up your game directory
1. Extract to your local Supreme Ruler Cold War folder eg. C:\program\Paradox Interactive\Supreme Ruler Cold War
2. launch the game and play This mod is free, it can be used in what way suits the user, can be distributed to whom ever/where ever etc. tough, the only thing I wish is that if you use any material from this mod in another mod, project or otherwise, you give credit or mention this mod and/or the author
_______________________________________________________________________CREDITS & Special Thanks
well I made the mod.. so me!
for making the original mod and developing it.Zero007
for his alpha/beta testing, advises, discussions, bug finding etc involving the development of the mod.Number47
for his beta testing, important bug findings, data corrections.Fistails
for co-operation with the combined/joint flag fileBalthagor
for making the Battlegroup GUI & HUD modContact information:
send e-mail Hullu[.]Hevonen(at)Hotmail[.]com or Private message(preferable, i'm easiest to reach that way)