GUI Mods

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number47
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Re: GUI Mods

Post by number47 »

Hullu Hevonen wrote:When zoomed out the unit huds go small
I actually liked that...if we are talking about little green bars representing number of units within a stack of units
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Re: GUI Mods

Post by Hullu Hevonen »

number47 wrote:
Hullu Hevonen wrote:When zoomed out the unit huds go small
I actually liked that...if we are talking about little green bars representing number of units within a stack of units
Thats was why I kept it! :wink:
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Re: GUI Mods

Post by Balthagor »

The huds mod I expected I'd have to redo. Update 7.3.7 came with new HUDs of it's own.

I'll have to test out the battlegroups mod when I have more time.
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Re: GUI Mods

Post by davidclaywood »

That fixed almost everything I had problems with in this game. It was almost unplayable before. Thanks Again Chris Latour and Team.
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Re: GUI Mods

Post by Hullu Hevonen »

GAM_P1.HAPX file collides with Fistails GUI Mods, which I'm currently trying out and am considering for integration into my mod. My Question, any possibility to make both GUI mods compatible with eachother so I can possibly use both?
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Re: GUI Mods

Post by Balthagor »

Could you remind me which of my mods uses that HAPX file?
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Re: GUI Mods

Post by Hullu Hevonen »

the Battlegroup mod :)
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Re: GUI Mods

Post by Kellick »

Hullu Hevonen wrote:GAM_P1.HAPX file collides with Fistails GUI Mods, which I'm currently trying out and am considering for integration into my mod. My Question, any possibility to make both GUI mods compatible with eachother so I can possibly use both?
+1 (just in case you missed me bitching about it in the other thread)
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Re: GUI Mods

Post by Fistalis »

Hullu Hevonen wrote:GAM_P1.HAPX file collides with Fistails GUI Mods, which I'm currently trying out and am considering for integration into my mod. My Question, any possibility to make both GUI mods compatible with eachother so I can possibly use both?
Yes its just a matter of combining the two. Until the last update I had them both in my mod. Removed when I had to redo all my ui files for the last update. If balt doesn't get around to ill integrate the two for the next modern world version
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Re: GUI Mods

Post by Kellick »

Fistalis wrote:
Hullu Hevonen wrote:GAM_P1.HAPX file collides with Fistails GUI Mods, which I'm currently trying out and am considering for integration into my mod. My Question, any possibility to make both GUI mods compatible with eachother so I can possibly use both?
Yes its just a matter of combining the two. Until the last update I had them both in my mod. Removed when I had to redo all my ui files for the last update. If balt doesn't get around to ill integrate the two for the next modern world version
Thank you sir!
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Re: GUI Mods

Post by Fistalis »

Balts Battle Groups GUI - Compatible with Modern World GUI.

Download

Install After Installing Modern world.
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Re: GUI Mods

Post by mattpilot »

Thanks - you da' best!
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Re: GUI Mods

Post by Hullu Hevonen »

thnx :)
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Re: GUI Mods

Post by dax1 »

Fistalis wrote:Balts Battle Groups GUI - Compatible with Modern World GUI.

Download

Install After Installing Modern world.
marvellous
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Re: GUI Mods

Post by GenPatton43 »

Fistalis wrote:Balts Battle Groups GUI - Compatible with Modern World GUI.

Download

Install After Installing Modern world.
Anyone know if the Battlegroup GUI was updated for 7.3.7?
I was using it on the earlier versions and all was fine, but 7.3.7 did away with some of the HUD screens so, it only works partially. Its saved the Group names that I had created for the previous version but it does not allow editing or creating of any new groups.
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