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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Apr 08 2012 
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General

Joined: Jun 23 2009
Posts: 2491
Location: x:355 y:216
Ruges wrote:
So I have been having some problems with this mod latily geting allot of crashes with it. I think I have it narrowed down to runing out of memory, Its like once you get so many city destroyed/base captured messages on the board it tends to crash. Anyways just wondering if anyone else is exsperiencing situations like this?

I occasionally versions of my mods being crash prone. Usually a fresh cache helps. It may be my imagination but it seems to happen more often when I'm multitasking while caching.

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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Apr 09 2012 
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Lt. Colonel
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Joined: Sep 12 2010
Posts: 204
I personally have little experience on the modding side of things, but would it be possable to test with notifications completely turned off? Just to see if that's the problem. Of course I would try fistalis's idea before mine :wink:


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: May 19 2012 
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Warrant Officer

Joined: May 03 2012
Posts: 32
Location: Republic of Serbia
Ruges i hope you make full working mods whithout bugs
i play your mod on SR2020
i am not sure mod looks nice on first watch
but i remember some bugs in game in
Diplomatic Offer (Trade Units etc.)
Projects (not vissiable names pics and models)
Units (Same thing whit projects)
And this is my little wishlist to can see units from all countries or just trade whit them i so lazy to produce units so i like to see they offer me new units like usa F-15E Strike eagle or something else it would be nice goodluck keep work on this SaudiSerb


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: May 22 2012 
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Sergeant

Joined: Mar 03 2012
Posts: 22
Welcome want to know when to wait for fashion? really cool modes in the game was made ​​in 2020 with a bunch of buildings and other joys. :) I look forward to in 2020 and then the game is also good, but the war did not even have time constants to develop a game quickly bored, and here you sit, and the game lasts a long time more realistic :)


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: May 25 2012 
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Warrant Officer

Joined: May 03 2012
Posts: 32
Location: Republic of Serbia
So Ruges when did you release your first version of mod ?
what's your mod including (1.0) [_]B


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: May 29 2012 
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Warrant Officer

Joined: May 03 2012
Posts: 32
Location: Republic of Serbia
Hi Ruges
when did you release your CW mod (1.0)
in what proggres are you beta,finishing??


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Jun 04 2012 
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General
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Joined: Aug 22 2008
Posts: 3178
Location: Nearby, really I'll see you tonight when your sleeping
I have not released a version of the mod for CW yet. The original post was a tease not long after the game came out, I was acualy still buisy at the time working on my 2020 mod. However since I finished the 2020 mod I have started working on the CW mod a few months back the zombie version. Which is allot of fun. But I have not released it, and the most recent version has some crash bugs to it (thinking maxed memory issue). And have taken the last couple weeks off from development to do other things while my anger over the crashes subside, A little more proding and I will get back to work on it.

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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Jun 08 2012 
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Warrant Officer

Joined: May 03 2012
Posts: 32
Location: Republic of Serbia
I really like your mods i hope first release will be soon ! :D


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Jan 18 2013 
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Lieutenant

Joined: Aug 31 2010
Posts: 74
Now update 3 is out will you be modding CW?


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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Jan 31 2013 
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General
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Joined: Aug 22 2008
Posts: 3178
Location: Nearby, really I'll see you tonight when your sleeping
I will have to run the last build I had and see if the crash bugs where fixed. I stoped working on it when I was geting constant crashes.

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 Post subject: Re: Ruges CW Mod V1.0
PostPosted: Feb 16 2013 
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Sergeant

Joined: Oct 22 2011
Posts: 19
any release date ? :)


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