Modding Q/A thread
Moderators: Balthagor, BattleGoat
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Re: Modding Q/A thread
Yeah, but I've noticed that if you set the vol to 99, but do not do the save/change default/etc. nothing happens, but if you do save it, it will go rampage pretty quick.
Will give both a couple of more tries.
Will give both a couple of more tries.
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Re: Modding Q/A thread
well ya if you change it from the default volatility... the setting only effects the default volatility... the fact that you have to add it to the cache to get any war really makes me think you have done minimal relations changes and are just relying on volatility alone to get wars going. Let me ask this.. does anyone have any MAJOR CB on fresh cache with normal volatility?Aragos wrote:Yeah, but I've noticed that if you set the vol to 99, but do not do the save/change default/etc. nothing happens, but if you do save it, it will go rampage pretty quick.
Will give both a couple of more tries.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Modding Q/A thread
I was trying to avoid major changes to CB for the starting powers, but the mod does have some. Thanks for the advice; I was doing this primarily through volitiilty. A bit of CB between China/Japan; I need to crank it up between UK/Fra vs. Germany. The Germans just sort of sit there while the Italians go on a rampage
Thus far, to get a really warlike world, the best has been to do as you first mentioned (run game at VH, save, change cache, reload). Once or twice of that and it is pretty crazy at that point.
Thus far, to get a really warlike world, the best has been to do as you first mentioned (run game at VH, save, change cache, reload). Once or twice of that and it is pretty crazy at that point.
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Re: Modding Q/A thread
Well thats all cranking up the volatility is doing.. just giving everyone more CB. All the volatility setting really does is make enemies hate each other more, friends like each other more and jack up any existing CB. It doesn't really do anything outside of modify the starting relations.. it just does ALL relations at once..Aragos wrote:I was trying to avoid major changes to CB for the starting powers, but the mod does have some. Thanks for the advice; I was doing this primarily through volitiilty. A bit of CB between China/Japan; I need to crank it up between UK/Fra vs. Germany. The Germans just sort of sit there while the Italians go on a rampage
Thus far, to get a really warlike world, the best has been to do as you first mentioned (run game at VH, save, change cache, reload). Once or twice of that and it is pretty crazy at that point.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Modding Q/A thread
Yep, I suspected that but just wanted to figure it out. Thanks!
- Uriens
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Re: Modding Q/A thread
How can I change ownership of a hex (say city) from one region to another?
For example, in SW scenario Berlin belongs to West Germany, I'd like to change it to East Germany.
For example, in SW scenario Berlin belongs to West Germany, I'd like to change it to East Germany.
- number47
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Re: Modding Q/A thread
Anyone knows if the unit trade window in diplomacy could be moded to show counterparts units in reserve? I think you all know where I'm going with this
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
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- Balthagor
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Re: Modding Q/A thread
No, it's hard coded to hide.
- number47
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Re: Modding Q/A thread
Balthagor wrote:No, it's hard coded to hide.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- number47
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Re: Modding Q/A thread
Could it be made moddable if another update would occur? Please? Pretty please?Balthagor wrote:No, it's hard coded to hide.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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Re: Modding Q/A thread
maybe only for allynumber47 wrote:Could it be made moddable if another update would occur? Please? Pretty please?Balthagor wrote:No, it's hard coded to hide.
Con forza ed ardimento
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Re: Modding Q/A thread
There is a guide to merge contries?
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Re: Modding Q/A thread
Check the links in the OP the step by step to adding a country should guide you through whats needed to combine nations. Note that that post was written for 2020 so while the method is still the same the region IDs are different in some instances.notus wrote:There is a guide to merge contries?
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Modding Q/A thread
there's a way for change region name via events?
I would change Gold Coast in Ghana after indipendence...
I would change Gold Coast in Ghana after indipendence...
Con forza ed ardimento
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Re: Modding Q/A thread
no you can either change it in the data files which would require a recache, or you can change it in the localization files which just controls the display name.dax1 wrote:there's a way for change region name via events?
I would change Gold Coast in Ghana after indipendence...
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace