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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Mar 19 2012 
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Aragos wrote:
cool, thanks. side note, is there an easy way (in the files) to make the merchant ships harder to spot?

Side note, this also brings up something that has been buggin me--the indestructable pile o'submarines. I'm still trying to figure out how subs 1) have an AA value when submerged (yeah, I know some modern subs do, but WWII era ones didnt) and 2) if they are using their AA value, any plane should be able to shoot em up.

Just sayin :)

Couldn't tell you.. tbh I haven't played much of the Original campaign So I haven't noticed any issues like that. Far as I see most modern subs don't have any AA capabilities.. so it must be some specific older sub.
As to adding stealth to merchant marines.. ya its just one entry in the Default.unit but you would need to recache for it to take effect.

Fistalis wrote:
Latest Test version
Changelog as of this version.
  • Updated Myanamars flag
  • China Is now the Red Sphere Leader
  • Redid Governement types based on the Stats on Totalitarianists and Freedom Under democracy index
  • Database update- Starting GDP for countries should be much closer to reality. Most should be spot on for 2011 IMF PPP but a few are slightly off due to relying on regional stats.
  • Oceanic Complexes now function as ports. This enables units to Embark from them preventing Units from Getting stuck on them
  • Reduced the Amount of Military Personnel used by Military Fabrication facilities
  • Military Fabrication facilities can now be built on any Complex type
  • Merchant marines are almost undetectable. This is to help the AI since it has a bad habit of sending waves of them to their death. (Also.. lets be honest here in most cases you can't tell what a ship is carrying at a glance so how can someone single these ships out for attack?)
  • DataBase update. Nations starting Available Military personnel should be nearer to current figures.
  • Added Putin and an event to have him take over Russia, but the date is off as of now
  • Slightly reduced the costs of Social spending

http://dl.dropbox.com/u/16692168/Test%2 ... 0World.rar

NOTE: The values shown in the starting menu for GDP/C do not reflect the changes at this point. But in game it does. (something I'll have to fix for the actual release)
This version is supplied primarily for testing. Feel free to share feed back specific to this version in the thread for it http://fistalis.proboards.com/index.cgi ... =23&page=1

General feed back not specific to this version can be posted here or in a new thread on my forums. (if you want a discussion I suggest my forums this thread is already a mess)

Just quoted so people can see the last post which pertains to the actual thread title.

Edit: Oh ya.. I was bored the other day, check this out. http://youtu.be/NP3uDvKi3xg

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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Mar 20 2012 
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Joined: Jun 23 2009
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Fistalis wrote:
Latest Test version
Changelog as of this version.
  • Updated Myanamars flag
  • China Is now the Red Sphere Leader
  • Redid Governement types based on the Stats on Totalitarianists and Freedom Under democracy index
  • Database update- Starting GDP for countries should be much closer to reality. Most should be spot on for 2011 IMF PPP but a few are slightly off due to relying on regional stats.
  • Oceanic Complexes now function as ports. This enables units to Embark from them preventing Units from Getting stuck on them
  • Reduced the Amount of Military Personnel used by Military Fabrication facilities
  • Military Fabrication facilities can now be built on any Complex type
  • Merchant marines are almost undetectable. This is to help the AI since it has a bad habit of sending waves of them to their death. (Also.. lets be honest here in most cases you can't tell what a ship is carrying at a glance so how can someone single these ships out for attack?)
  • DataBase update. Nations starting Available Military personnel should be nearer to current figures.
  • Added Putin and an event to have him take over Russia, but the date is off as of now
  • Slightly reduced the costs of Social spending

NOTE: The values shown in the starting menu for GDP/C do not reflect the changes at this point. But in game it does. (something I'll have to fix for the actual release)
This version is supplied primarily for testing. Feel free to share feed back specific to this version in the thread for it http://fistalis.proboards.com/index.cgi ... =23&page=1

General feed back not specific to this version can be posted here or in a new thread on my forums. (if you want a discussion I suggest my forums this thread is already a mess)


Hotfixed the event file. You'll have to start a new game to see the fixes. (NEW LINK ) http://dl.dropbox.com/u/16692168/Test%2 ... 0World.rar

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Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Mar 20 2012 
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Joined: Jan 13 2005
Posts: 571
Location: Washington, DC
thanks. and really good job on the video.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Mar 22 2012 
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Joined: Mar 14 2012
Posts: 14
Trying the latest version had 2 random CTD's. I think it is probably the base game and not the mod though. Neither crash was repeatable. One time a country fell and the other I started building something and it crashed immediately. They were both about 6 months apart.

China lost quickly to SK so I think China needs to be tweaked a bit. Russia is losing badly....about 9 countries against them and most countries are heading towards the US sphere. So Russia and China need a boost somehow. We can't have them both losing before 2 years are up. lol Make sure China is helping NK against SK early on and that should help keep SK in check. Maybe improve some countries relations with Russia or make them declare less wars.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Mar 22 2012 
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shaq wrote:
Trying the latest version had 2 random CTD's. I think it is probably the base game and not the mod though. Neither crash was repeatable. One time a country fell and the other I started building something and it crashed immediately. They were both about 6 months apart.

China lost quickly to SK so I think China needs to be tweaked a bit. Russia is losing badly....about 9 countries against them and most countries are heading towards the US sphere. So Russia and China need a boost somehow. We can't have them both losing before 2 years are up. lol Make sure China is helping NK against SK early on and that should help keep SK in check. Maybe improve some countries relations with Russia or make them declare less wars.

Try on a lower volatility. It really wasn't meant to be played on "excluded" that was simply added for those who were complaining about not enough war, and people who want to just jump right in and start fighting. Its an option.. turn it down if you want less war. Personally I prefer medium or high.(even very high has many wars break out but not quite the level of excluded) :wink:

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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 03 2012 
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Corporal

Joined: Apr 01 2012
Posts: 2
I would just like to ask you if it would be possible for someone to tell me how I can mod kaliningrad as a nation on the modernworld mod? I've already tried to ask fistalis since I have no experience with modding SRCW, but it seems that he hasn't been online. So would appreciate it please if someone could do it for me, with fistalis permission. I know that it would only take a few seconds if a more experienced modder does it, if not then can someone show me how.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 03 2012 
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Pnzer wrote:
I would just like to ask you if it would be possible for someone to tell me how I can mod kaliningrad as a nation on the modernworld mod? I've already tried to ask fistalis since I have no experience with modding SRCW, but it seems that he hasn't been online. So would appreciate it please if someone could do it for me, with fistalis permission. I know that it would only take a few seconds if a more experienced modder does it, if not then can someone show me how.

It's not possible for anyone else to do since I don't include the source files.(well technically if they wanted to write their own versions of the source files from scratch and use those that would work but its not likely anyones gonna take the time to do that).

As to your specific request.. I have no plans on making personalized versions of this mod. If Kaliningrad was actually an independent nation that would be different. :wink:

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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 04 2012 
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Joined: Apr 01 2012
Posts: 2
Fistalis wrote:
Pnzer wrote:
I would just like to ask you if it would be possible for someone to tell me how I can mod kaliningrad as a nation on the modernworld mod? I've already tried to ask fistalis since I have no experience with modding SRCW, but it seems that he hasn't been online. So would appreciate it please if someone could do it for me, with fistalis permission. I know that it would only take a few seconds if a more experienced modder does it, if not then can someone show me how.

It's not possible for anyone else to do since I don't include the source files.(well technically if they wanted to write their own versions of the source files from scratch and use those that would work but its not likely anyones gonna take the time to do that).

As to your specific request.. I have no plans on making personalized versions of this mod. If Kaliningrad was actually an independent nation that would be different. :wink:


I'm sorry if there's been some misunderstanding. I only asked if you could help me by creating Kaliningrad as an independent country, not for general use by others, just so I can play a game with them as a country. I asked because on the original SRCW they have Kaliningrad there as a puppet, was just wondering if you could just put them back as a puppet in your mod. Besides, I'm not asking for historical accuracy and I know it would only take you a few minutes to achieve this. I know this isn't the point but its not much I am asking really. If I could do it then I would try, but that's why I'm asking you.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 04 2012 
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Pnzer wrote:
Fistalis wrote:
Pnzer wrote:
I would just like to ask you if it would be possible for someone to tell me how I can mod kaliningrad as a nation on the modernworld mod? I've already tried to ask fistalis since I have no experience with modding SRCW, but it seems that he hasn't been online. So would appreciate it please if someone could do it for me, with fistalis permission. I know that it would only take a few seconds if a more experienced modder does it, if not then can someone show me how.

It's not possible for anyone else to do since I don't include the source files.(well technically if they wanted to write their own versions of the source files from scratch and use those that would work but its not likely anyones gonna take the time to do that).

As to your specific request.. I have no plans on making personalized versions of this mod. If Kaliningrad was actually an independent nation that would be different. :wink:


I'm sorry if there's been some misunderstanding. I only asked if you could help me by creating Kaliningrad as an independent country, not for general use by others, just so I can play a game with them as a country. I asked because on the original SRCW they have Kaliningrad there as a puppet, was just wondering if you could just put them back as a puppet in your mod. Besides, I'm not asking for historical accuracy and I know it would only take you a few minutes to achieve this. I know this isn't the point but its not much I am asking really. If I could do it then I would try, but that's why I'm asking you.


While the actual changes would only take a few minutes, when you add in recaching and staging.. it would take an hour or 2. This mod is all about attempting to paint a Picture of the modern world the best I can with the engine. Its nothing against you personally, it's simply that if I take a few hours to create a customized version for you, there are certain to be other requests. I have neither the patience nor the will to spend my time doing personalized versions.

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Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 10 2012 
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Captain

Joined: Oct 08 2011
Posts: 141
Sorry for being a bit off topic! There are some units(modern units mainly, not cold war stuff) that I can`t find in the current units file and I was wondering if you`ve managed to locate any of them under a different name(we`ve had such discussions in a couple other places already :D ):

polish:

WR-40 Langusta
http://en.wikipedia.org/wiki/WR-40_Langusta

czech:

RM-70
http://en.wikipedia.org/wiki/RM-70

indian:

HAL Light Combat Helicopter
http://en.wikipedia.org/wiki/HAL_Light_ ... Helicopter

georgian:

LAZIKA
http://en.wikipedia.org/wiki/Lazika
Didgori I
http://en.wikipedia.org/wiki/Didgori_Ar ... el_Carrier
Didgori-II
http://en.wikipedia.org/wiki/Didgori-2
ZCRS-122
http://en.wikipedia.org/wiki/ZCRS-122

turkish:

Otokar Akrep
http://en.wikipedia.org/wiki/Otokar_Akrep
Nurol Ejder
http://en.wikipedia.org/wiki/Nurol_Ejder
TAI/AgustaWestland T-129
http://en.wikipedia.org/wiki/TAI/AgustaWestland_T-129
(this one I suppose is represented by the italian A129 Mangusta: edit: and I see you`ve added it separately for your mod)


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 10 2012 
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Joined: Sep 15 2011
Posts: 1301
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Although all modern units are transfered from SR2020 that was made few years ago, I try to explain why these are not included...

MK4 wrote:

These are just modifications of unit no. 4478 "122mm BM-21 Grad MRL", and with the variety of MRLS in game, the devs probably didn't want to vaste time adding "modernised" version of existing (already implemented) units. Also, WR-40 entered service in late 2007 so it probably wasn't known worldwide when the devs made SR2020.

MK4 wrote:

First flight 2010, after the game (SR2020) was released
MK4 wrote:

Lazika was introduced in 2012, Didgori I & II entered service in 2011, ZCRS-122 is a version of unit no. 4478 "122mm BM-21 Grad MRL" and was developed in 2011.
MK4 wrote:
turkish:
Otokar Akrep
http://en.wikipedia.org/wiki/Otokar_Akrep
Nurol Ejder
http://en.wikipedia.org/wiki/Nurol_Ejder
TAI/AgustaWestland T-129
http://en.wikipedia.org/wiki/TAI/AgustaWestland_T-129
(this one I suppose is represented by the italian A129 Mangusta: edit: and I see you`ve added it separately for your mod)

Really don't know about Akrep and Ejder...probably too unimportant :lol: :oops: ,as for the T-129, there is A-129 in the game ( unit no. 7172) and T-129 is improved version that was developed after the SR2020 was released.

Hope I helped at least a bit :wink:

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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 10 2012 
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Joined: Jun 23 2009
Posts: 2492
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number47 wrote:
Although all modern units are transfered from SR2020 that was made few years ago, I try to explain why these are not included...

MK4 wrote:

These are just modifications of unit no. 4478 "122mm BM-21 Grad MRL", and with the variety of MRLS in game, the devs probably didn't want to vaste time adding "modernised" version of existing (already implemented) units. Also, WR-40 entered service in late 2007 so it probably wasn't known worldwide when the devs made SR2020.

MK4 wrote:

First flight 2010, after the game (SR2020) was released
MK4 wrote:

Lazika was introduced in 2012, Didgori I & II entered service in 2011, ZCRS-122 is a version of unit no. 4478 "122mm BM-21 Grad MRL" and was developed in 2011.
MK4 wrote:
turkish:
Otokar Akrep
http://en.wikipedia.org/wiki/Otokar_Akrep
Nurol Ejder
http://en.wikipedia.org/wiki/Nurol_Ejder
TAI/AgustaWestland T-129
http://en.wikipedia.org/wiki/TAI/AgustaWestland_T-129
(this one I suppose is represented by the italian A129 Mangusta: edit: and I see you`ve added it separately for your mod)

Really don't know about Akrep and Ejder...probably too unimportant :lol: :oops: ,as for the T-129, there is A-129 in the game ( unit no. 7172) and T-129 is improved version that was developed after the SR2020 was released.

Hope I helped at least a bit :wink:

Just to add the T-129 is added in the modern world mod.(but yes its pretty much slightly upgraded A-129) The rest can be put on the to do list..(if you don't mind adding a thread for each unit in the unit section of the modern world forums it would be easier for me to go over and discuss the the capabilities etc.)

I won't add a unit unless it has significant difference in the capabilities of whats already available. (for example the vast majority of MRLS units are already covered by similar generic versions available to most nations)

I haven't actually searched for all these.. but chances are there are similar fictional units in the files that can be simply renamed to fit.

EDit: This web based unit browser by vorius is a bit out of date. but should do well for your purposes. http://www.webatrocity.com/srcw/

If we ever hear from vorious again I'll bug him to update it or let me have the source code so I can.

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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 10 2012 
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Joined: Oct 08 2011
Posts: 141
number47 wrote:
Although all modern units are transfered from SR2020 that was made few years ago, I try to explain why these are not included...

Well, yes, I haven`t just posted the links to the wiki articles. I`ve read them too and know what they are. :D Joke aside, my point was not why they`re not in, but if Fistalis has, by chance, identified them in game under a different name(which is the case with many units that were in development and had no official name yet at the time the database was completed for SR2020).
Fistalis wrote:
Just to add the T-129 is added in the modern world mod.

That was already mentioned in my post.

Quote:
I won't add a unit unless it has significant difference in the capabilities of whats already available.

I confess I have no idea how to translate in game the specific abilities of modern equipment since most are not tested on the battlefield and generally tend to be covered in secrecy for obvious reasons. It`s the second reason I went here. To see how you`ve implemented these units(if you had).

Quote:
for example the vast majority of MRLS units are already covered by similar generic versions available to most nations

Yes, but some of those BM-21 based weapons have appeared later on and are supposed to be improvements of the design. One would expect them to be more modern weapons overall and, as such, to have better stats. They also have different platforms, different weights, different speeds, different crew sizes etc., things that are easier to translate in game and which matter in terms of gameplay. Imo it`s worth differentiating in this regard as long as we`re not just talking about the exact same thing built under license with the exact same specifications. Otherwise we could just settle for calibers in terms of artillery units for example and skip models.


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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 10 2012 
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Joined: Jun 23 2009
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MK4 wrote:
Yes, but some of those BM-21 based weapons have appeared later on and are supposed to be improvements of the design. One would expect them to be more modern weapons overall. They also have different platforms, different weights, different speeds, different crew sizes etc., things that are easier to translate in game and which matter in terms of gameplay. Imo it`s worth differentiating in this regard as long as we`re not just talking about the exact same thing built under license with the exact same specifications. Otherwise we could just settle for calibers in terms of artillery units for example and skip models.


Which is why I requested a seperate thread for each in the unit section of my forums. So that we can explore the differences etc and determine if They are worth adding. :wink:

(also because I took the time to put up a forum for this exact type of feedback and no one uses it, rather than telling me X needs to be fixed or modified I get.. "we want fixes" |O )

Just to add I was refering to generic models.. such as the PZT-80 Launcher or the 9K62 (both of which are modernized launchers.. but purely fictional from what I can tell)

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 Post subject: Re: Modern World Scenario v0.81b ( Supreme ruler cold war MO
PostPosted: Apr 14 2012 
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Joined: Oct 08 2011
Posts: 141
2020 lacked 2 versions of the Abrams which imo could have been included. I`m referring to the M1A1HA+ and M1A2SEP. I know they`re sub-versions of the M1A1 and M2A2, but I think the first makes sense so as to differentiate between the american versions with DU armour(the HA) and some of the exported/built under license versions(like the egyptian one) which are supposed to lack the DU. I suppose that if they were to meet in game the american one should have better stats so it might be worth having the M1A1 version split into two like this.
The SEP is imo worth adding not only because it has increased armour(and weight) and should probably have increased initiative too in game terms, but also because it has one less fuel tank than the previous versions(less fuel carried) and, as a consequence, a considerably shorter range. So it probably too deserve to be separated from the main M1A2 branch.

This, being just a thought I`m sharing with you given our interest in the modern period. I`d be curious to see your take on it. It`s not btw a request to include/change something in/to your mod.


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