Unit stats questions (combat time, ammo capacity and others)
Moderators: Balthagor, Legend, Moderators
-
- Colonel
- Posts: 488
- Joined: Oct 08 2011
- Human: Yes
Re: Unit stats questions (combat time, ammo capacity and oth
Is there anything to gain from a larger unit crew (column O)? I can only think of downsides like more pressure on manpower, higher costs with it and maybe more casualties taken. Would an APC with 11 men (crew plus soldiers carried) in game have any advantage over one that has 7 for example just because of this value?
-
- General
- Posts: 3315
- Joined: Jun 23 2009
- Human: Yes
- Location: x:355 y:216
- Contact:
Re: Unit stats questions (combat time, ammo capacity and oth
AFAIK your assessment is correct. The stat is primarily used to promote realistic manpower usage for real units. For example many UAVs have 0 personnel and other than their horrible stats in comparison to manned units they function just as well. (but need no reserve personell to man so thats primarily their main advantage, the smallest of nations with the smallest of reserves could build a mighty UAV airforce if so inclined.)MK4 wrote:Is there anything to gain from a larger unit crew (column O)? I can only think of downsides like more pressure on manpower, higher costs with it and maybe more casualties taken. Would an APC with 11 men (crew plus soldiers carried) in game have any advantage over one that has 7 for example just because of this value?
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
-
- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Unit stats questions (combat time, ammo capacity and oth
Apc's can also be modded to transport foot soldier units. The crew number now will include only the crew, not passengers, and passengers will be separate infantry units, loaded and unloaded. The firepower will be renegotiated too. This will give them a new tactical role, but it will be very difficult everytime to load and to unload them. and the foot soldiers must increase firepower and survivability. At present they are completely useless outside cities.
Now I will return to the start of the topic:
What relation have battle time and ammo capacity with attack and defense values?
How much time takes to do the referred damage, and how much ammo is consumed?
And is the attack value, equal to the defense points that a unit loses until to die?
Now I will return to the start of the topic:
What relation have battle time and ammo capacity with attack and defense values?
How much time takes to do the referred damage, and how much ammo is consumed?
And is the attack value, equal to the defense points that a unit loses until to die?
-
- Brigadier Gen.
- Posts: 511
- Joined: Apr 05 2012
- Human: Yes
- Location: Italy
Re: Unit stats questions (combat time, ammo capacity and oth
I want to brush up on this topic...
ok combat time is how many hours the unit can fight before is out of ammo...
so if we have:
unit A :attack=30 c.t.=2
unit B :attack=50 c.t.=1
which unit is best?
unit A attack 30 for 2 times or it attack 15+15??
thanks
ok combat time is how many hours the unit can fight before is out of ammo...
so if we have:
unit A :attack=30 c.t.=2
unit B :attack=50 c.t.=1
which unit is best?
unit A attack 30 for 2 times or it attack 15+15??
thanks
Con forza ed ardimento
-
- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Unit stats questions (combat time, ammo capacity and oth
good question. and how much game time is this combat time?
-
- Brigadier Gen.
- Posts: 646
- Joined: May 20 2013
- Human: Yes
Re: Unit stats questions (combat time, ammo capacity and oth
An hour?georgios wrote:good question. and how much game time is this combat time?
-
- Brigadier Gen.
- Posts: 600
- Joined: Aug 13 2012
- Human: Yes
Re: Unit stats questions (combat time, ammo capacity and oth
So in the combat time hours the unit consumes the ammo capacity tons, removing from the target defense points equal to it's attack points.
- Balthagor
- Supreme Ruler
- Posts: 22107
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Unit stats questions (combat time, ammo capacity and oth
yesgeorgios wrote:So in the combat time hours the unit consumes the ammo capacity tons...
no. George has never shown me the actual equation, I don't have the answer for this part.georgios wrote:removing from the target defense points equal to it's attack points.