Update 3.7 Available

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Balthagor
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Re: Update 3.7 Available

Post by Balthagor »

Be sure the area you're sending them to has supply.

Yes, when they are out of ammo, they run home with a pretty fixed goal. But I don't really blame them.
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Hullu Hevonen
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Re: Update 3.7 Available

Post by Hullu Hevonen »

Discovered why some ships are going home really early, they are the Luda Is which have a combat time of 6... sorry, no issue with the patch :P
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Re: Update 3.7 Available

Post by SGTscuba »

Its a shame fixing complete victory didn't make it in. (testing patch now though)
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Re: Update 3.7 Available

Post by Balthagor »

No, I know. :( George and I spoke about that one when it was found and there was just too much chance of breaking other code to start digging at the needed changes.
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number47
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Re: Update 3.7 Available

Post by number47 »

I started a campaign with USSR to test the new patch and I think you changed mil goods output, right? But the pre-set deals of mil-goods to some of their allies seem to have stayed the same so it makes it virtualy impossible to keep the deals going (for AI, human player can always build new factories but still). Just wanted to say it out loud :wink:
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Re: Update 3.7 Available

Post by Boeing707 »

What is event 37?
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Re: Update 3.7 Available

Post by Fistalis »

Boeing707 wrote:What is event 37?
It allows the Developer or mod maker to set a nations advisor priorities. effectively allowing you to do things like make a nation concentrate on debt reduction or arms development. (provided the Priorities are set up correctly for the AI.. since event 37 was broken til now how effective it is has yet to be tested)

When the modern world 0.84 is released We'll get our first real feedback into how its working.

It's used extremely sparingly in the campaign. (2x i think) But the potential usage for modders is rather large.
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Re: Update 3.7 Available

Post by Fistalis »

Balthagor wrote:So, for those using version 7.3.7, could we get a bit of feedback? Even just a "no problems, works fine" would be helpful.

Thanks,
Modern world seems to have gotten a speed increase... but thats probably more due to my usage of event 37 (Austerity measures and all, silly europeans cutting defense budgets = less troops)

Other than that I've noticed very little difference. Other than me having to do the entire Unitnums file again by hand cause simply inserting my units into the new one broke it somehow.. lol
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Re: Update 3.7 Available

Post by provolone »

The screen flicker on my Intel integrated graphics system has been resolved by clicking the 'Nvidia graphics workaround'. Restarting the game was not necessary. Thanks for resolving this.
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Re: Update 3.7 Available

Post by number47 »

Gamestop (Impulse) still hasn't update the game...do you have information if they are ever going to apply the latest update to the game (current game still 7.3.1)?
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Re: Update 3.7 Available

Post by Balthagor »

7.3.7 isn't "official" yet. It's only available from here currently.
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Re: Update 3.7 Available

Post by number47 »

Balthagor wrote:7.3.7 isn't "official" yet. It's only available from here currently.
Oh... :oops:
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Re: Update 3.7 Available

Post by George Geczy »

Update 3.7 has now been made "Live". It should show up as an "Update Available" link in the game menu for anyone that has not downloaded the update directly yet.

Oh, and for Steam users, we may (finally!) have some good news. If the stars align, and we say our incantations correctly, Steam should start pushing out update 3.7 automatically to players as of now. :o

Happy Canadian Thanksgiving Weekend!
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Re: Update 3.7 Available

Post by Fistalis »

George Geczy wrote: Happy Canadian Thanksgiving Weekend!
Always some holiday in canada :wink:
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Re: Update 3.7 Available

Post by FLACOS »

Hi everybody, :wink:

sorry to ask, but i've bought the game at green-man-gaming and it seems that they alway's have the version 7.0.5 to download...There is no downloader for the patch with this version of the game, how can we do to have it...?

Thanks a lot for your help and reply.

Regards
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