Blue always wins

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number47
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Re: Blue always wins

#61 Post by number47 » Jan 25 2013

PyongYang wrote:
number47 wrote:
Madman wrote:Really, Does the USSR always collapse in 1991 ?
No, it never collapses...
Playing as Israel, in 1986, I've just defeated the USSR. What's more, it was easier than Argentina and South Africa. They hardly put up a fight, even though they had lots of cash. You'd think they'd have tossed a nuke at me in reality....
I believe he was asking if the break-up was scripted to happen. :wink:
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Re: Blue always wins

#62 Post by Aragos » Jan 25 2013

PyongYang wrote:
number47 wrote:
Madman wrote:Really, Does the USSR always collapse in 1991 ?
No, it never collapses...
Playing as Israel, in 1986, I've just defeated the USSR. What's more, it was easier than Argentina and South Africa. They hardly put up a fight, even though they had lots of cash. You'd think they'd have tossed a nuke at me in reality....

Yeah, it is set up only to nuke the USA. The level of fight happens when the AI attempts to Zerg rush you (or another country) and loses everything. Open country other than garrisons at that point.

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Re: Blue always wins

#63 Post by georgios » Jan 30 2013

playeragenda {0:Opportunistic, 1:Vengeance, 2:Conquest, 3:Intimidation, 4:Profit, 5:Status Quo, 6:Submission, 7:Reunification, 8:Enlightenment}


Can anyone explain what every agenda really means?

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Re: Blue always wins

#64 Post by Niko465 » Feb 08 2013

Not only in matter of sphere, some of the Americans units are also completely overcheated.
I played some campaign games in 1 vs 1 and I noticed that peacemaker bomber is completely disbalanced. It is a 1949 units design and is as strong as a Blackjack(21th century) and got a intercontinental range.
Last edited by Niko465 on Feb 11 2013, edited 1 time in total.
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Re: Blue always wins

#65 Post by forumname » Feb 11 2013

Played many games as China, and dominated the world.

Always stayed red, even after conquering Russia...but with that said, in almost every game there comes a point when just about every country is blue, light blue, or white....


You just have to power through it, and pay attention to coups....the second a country overthrows its government, attempt to formally ally them.

Adding a few allies, plus continuing military victories will eventually sway nations to start coming around to your sphere...

Lastly, just ignore your UN rating..even with the best intentions of attempting to be a "good world citizen", you will eventually see a very low or zero rating for doing things like defending your allies that you have mutual defense treaties with...

I used to pick a group of nations, invade them all at once, then one by one "liberate", after which they will sign any treaty you want,(which improved the UN rating) but then later (eventually) you will just have to conquer them again. I don't even bother with it anymore.

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Re: Blue always wins

#66 Post by Col_Travis » Mar 12 2013

I'm always seeing the entire Warsaw Pact and Castros Cuba allied to the US!

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Re: Blue always wins

#67 Post by number47 » Mar 12 2013

Col_Travis wrote:I'm always seeing the entire Warsaw Pact and Castros Cuba allied to the US!
You mean alligned? If yes, than that is what most of us is seeing too...
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Re: Blue always wins

#68 Post by Uriens » Mar 12 2013

In one of my testings of SW scenario I had made Australia blue leader and Madagascar red leader. Everyone else was neutral. For the first 5-6 years it was running ok, but after 6 years suddenly the whole world (and I mean everyone) become aligned to blue sphere and even Madagascar lost its strong red sphere status and turned into leaning red sphere. Yes, you actually had a sphere leader that started leaning to opposite sphere.

For the next game I reversed the spheres. Australia was red leader while Madagascar was blue leader. Everyone else neutral as in the previous game. This game didn't last longer then 2-3 years but by that time noone else leaned to red sphere while few nations did show blue leaning.

It seems that there is some global variable that constantly pushes nations to blue sphere and over time they do get there on their own. It may be slowed down by using weak regions as sphere leaders but it seems to happen anyway, sooner or later.

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Re: Blue always wins

#69 Post by Col_Travis » Apr 12 2013

number47 wrote:
Col_Travis wrote:I'm always seeing the entire Warsaw Pact and Castros Cuba allied to the US!
You mean alligned? If yes, than that is what most of us is seeing too...
No, I mean allied. They first go alligned then ally with the US.

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Re: Blue always wins

#70 Post by GreenGoblin » Jul 25 2013

Any chance of this getting fixed?

I'm a newbie so not a great example, but there must be something wrong with the system if Warsaw pact countries leave the red sphere around 1952-3. The 'war' between the spheres is kind of the main focus of the game, so I think it needs to be working.

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Re: Blue always wins

#71 Post by GreenGoblin » Sep 02 2013

I take it back. I've had another go and this time half the world seems to be joining my (soviet) sphere. This time I have been bribing many countries, but even countries which I have not bribed seem to be going red. I suspect they simply want to be bribed as well...

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Re: Blue always wins

#72 Post by Anthropoid » Feb 20 2015

So was this ever "fixed?"

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Re: Blue always wins

#73 Post by Balthagor » Feb 20 2015

IIRC it was never proven. Blue wins "more" but not "always" is my recollection.
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Re: Blue always wins

#74 Post by number47 » Feb 21 2015

Balthagor wrote:IIRC it was never proven. Blue wins "more" but not "always" is my recollection.
The issue was "blue wins by default" not always or sometimes. if a player was US and just let the game run, blue would win. If the player was USSR and just let the game run, blue would win again...not saying it isn't working as designed just that it made the game unbalanced for the player. :P
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Re: Blue always wins

#75 Post by Anthropoid » Feb 21 2015

So basically, there is no point as playing it as anything except the Soviet Union (or at least a starting red sphere member) unless you do not really want to play a game.

"Game" means there is a risk of failure. If you can start a match as U.S., let it run and blue sphere automatically just expands, to the eventual point that USSR is the only one left in Red sphere that means there is no real risk of failing if you play as U.S.?

If that is how it runs, and that is considered working as designed, then I have to say that--at least at the outset of thinking about it--I have a somewhat different read on history. I'm not the least bit pro-Communist and regard the Soviet Union as one of the worst institutions ever in human history. But I do not think it was inevitable that they be shunned for eventual recognition of the undesirability of their policies and diplomacy, which it seems is the underlying mechanic for the default blue sphere 'wins' right?

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