Balthagor wrote:
I would challenge that destroying all the foundations of all the buildings in a city should be extremely difficult, even with nukes. A hex is 16x16km, that is a lot of area even for a nuke.
http://www.carloslabs.com/node/20
And I would challenge your logic, and by extension the game's, that to completely incapacitate a city you need to blow it into particles smaller than dust.
In a city like New York if even a small nuke goes off(100Kt), it can potentially(depends on things like where in New York, at what altitute the burst etc) disable all or part of the utilities networks, blowing out all the windows in a wide radii and cause random fires left and right. That is without factoring in the radiation.
A modern, or Cold War era, school, hospital, or other public service building that has no heating or insulation for protection from the environment, that has no running water or power and half its staff are suffering from radiation poisoning, exhaustion or whatever AT THE SAME TIME that the people need their services the most, then that school or hospital is for all intends and purposes DESTROYED even though the sturdy structure that houses it might have sustained endurable or even minimal damage. And it would be the lack of such services would lead to most casualties NOT the blasts, or their immediate effects, themselves.
And that is what your game fails utterly to model. Which would be alright for most games but not a Cold War(that might go Hot) simulator. Makes sense now? I believe if you people really put your minds into this you can make it work, but it just doesn't yet.