Best nuclear device to make or use
Moderators: Balthagor, Legend, Moderators
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- Brigadier Gen.
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Re: Best nuclear device to make or use
parameter missile accuracy has to do with missile or artillery units firing missiles?
- Balthagor
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Re: Best nuclear device to make or use
Where is that parameter? This sounds like a question for it's own topic in the modding section.
- number47
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Re: Best nuclear device to make or use
Since he has recently been asking a lot of questions about tech effects, the parameter in question is probably connected with GPS tech that gives +2% to missile accuracy. If so, than it applies to missile units not missile artillery.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
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Re: Best nuclear device to make or use
Yes, it is the 123' tech effect parametre.
Thank you for watching my recently activity!
Next question is about 122' and 126' tech effects:
122 ballistic artillery range
126 MLRS range
ballistic artillery is for artillery units with true value at ballistic unit parameter in default.unit file?
and MLRS is for the rest? How AI recognizes who is MLRS and who not??
Thank you for watching my recently activity!
Next question is about 122' and 126' tech effects:
122 ballistic artillery range
126 MLRS range
ballistic artillery is for artillery units with true value at ballistic unit parameter in default.unit file?
and MLRS is for the rest? How AI recognizes who is MLRS and who not??
- Balthagor
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Re: Best nuclear device to make or use
These are modding questions that have nothing to do with this thread, please start a new thread in the proper section.
- number47
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Re: Best nuclear device to make or use
Lol, I'm not watching specificaly yours recent activity, I read all new post posted on forum and help if I cangeorgios wrote:Yes, it is the 123' tech effect parametre.
Thank you for watching my recently activity!
Next question is about 122' and 126' tech effects:
122 ballistic artillery range
126 MLRS range
ballistic artillery is for artillery units with true value at ballistic unit parameter in default.unit file?
and MLRS is for the rest? How AI recognizes who is MLRS and who not??
As for your new question, yes, ballistic value true or false in .units file is how AI recognizes which is which...
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Brigadier Gen.
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Re: Best nuclear device to make or use
so the false flagged artillery units (with class number 4) are mlrs units? and their range is controlled by 126 effect?
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- Colonel
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Re: Best nuclear device to make or use
You guys are gonna trip Balthagor's OCD until he has a seizure. Let's go make a new thread, ok?georgios wrote:so the false flagged artillery units (with class number 4) are mlrs units? and their range is controlled by 126 effect?
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- Brigadier Gen.
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Re: Best nuclear device to make or use
We have already done this! Sorry for the iteruption!
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- Brigadier Gen.
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Re: Best nuclear device to make or use
the new thread is
122' and 126' tech effects:
122' and 126' tech effects: