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 Post subject: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 08 2012 
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Warrant Officer

Joined: Jul 02 2008
Posts: 26
Playing as china I place about 25 industrial facilities as soon as game starts. but out of 100k of possible max output they only produce 1650 (when I hover mouse over the facilities). None of the materials the facilities need are in the red. I tried building some supply depots but there was no change same with roads. I build them on villages w/o a complex. Why are they producing so little?


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Sergeant

Joined: Feb 03 2012
Posts: 19
Off the top of my head it could be a couple of things.

One are they in good supply? Two are you running at or below 3% unemployment? Three are you having your factories produce to capacity or demand and what percentage of each.


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Warrant Officer

Joined: Jul 02 2008
Posts: 26
supply is about 23%. Uneployment is above 3. i keep those sliders at default. 100% of demand. I guess the bigger question is: what affects production.


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Colonel

Joined: Feb 10 2012
Posts: 403
Had same problem with powerplants. No matter how many of them I built, domestic demand could not be satisfied. Bafter building 18 nuclear powerplants daily production raised from 200k to ~250k . And demand was 400k. never understood what I did wrong. But seemed to me that plants are not working at 100% capacity for some reason or I was victim of the bug :-?


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Warrant Officer

Joined: Jul 02 2008
Posts: 26
I started a new game. I built supply depots and an air base at capital and other places as soon as game started. I then built about 25-30 industrial facilities. Even though my supply was 95%, unemployment at about 10%, all facilities built around villages with roads I still only got them to produce 2k. Five facilities around a village with 95% supply and all they could produce was 2k(build about 5 of these around the capital). What am I missing?


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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General

Joined: Sep 15 2011
Posts: 1297
Location: X:913 Y:185
Not sure will it help, but consider that the amount what you see when you choose the building to build is it's maximum yearly output, and when the factory is build you can only see the daily amount achieved by that hex...if you were talking of something completely different, I apologize for misinterpreting the problem :wink:

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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Warrant Officer

Joined: Jul 02 2008
Posts: 26
Its possible. 105,000t it says on the description. Problem is 2k is too low or maybe I'm looking at the wrong thing. Either I'm doing something wrong or this is WAD and I'm too impatient and want to build everything in one year. I'm playing as China and China is pretty undeveloped so its possible that I'm being impatient. Its just annoying to build 30 ind facilities and barely seeing any difference.


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Sergeant

Joined: Feb 03 2012
Posts: 19
Don't forget that you can change the view between daily output and yearly output with the "/" key.

I've got a hex of 6 nuke power plants that puts out 48,581 per day and yearly it puts out 17,367,104.

Also I do end up wanting to build up too fast as well and suffer some small problems early on that I think do pay off for me in the end. The Soviet Union isn't much better when it comes to starting the modernization of the nation. Power and industrial goods go hand in hand. If you don't have one you won't be able to get the other, but industrial goods take forever to be produced if you don't have power. Coal power works well in the early years, for me at least.


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Warrant Officer

Joined: Jul 02 2008
Posts: 26
I'm curious to know about you guy's production outputs? How much ind do your ind facilities produce? Like if you have 6 ind facilities in a city/village with a road and 98% supply. If you hover mouse with a build facility on a hex it will tell you the daily output of that hex.

Also since we're talking about output. What does 100% of capacity and 200% of demand mean?


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 09 2012 
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Sergeant

Joined: Feb 03 2012
Posts: 19
Lonck wrote:
I'm curious to know about you guy's production outputs? How much ind do your ind facilities produce? Like if you have 6 ind facilities in a city/village with a road and 98% supply. If you hover mouse with a build facility on a hex it will tell you the daily output of that hex.

Also since we're talking about output. What does 100% of capacity and 200% of demand mean?



As the USSR in about 1960, with some fairly advanced production techs. A village with 6 Goods-Industrial factories, 96% supply, 3.8% unemployment, sitting on a rail and road link produces each day about 2351t of industrial goods. I have no supply shortages for inputs at the moment. Additionally, government types can affect production efficiencies, democracies are among the best IIRC and dictatorships/communist/theocracies are among the worst.

100% capacity tells the factories to 'run 3 shifts' produce everything this factory can regardless of who is or is not using it. It can be useful to stockpile industrial goods if you are planning a large scale construction project. Demand looks at what is currently being used within the country and supplies that amount. 100% demand produces the previous day's goods demand, 200% produces twice what was consumed the day before. In some cases there may be no effective difference between 200% demand and 100% capacity.


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 10 2012 
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Colonel

Joined: Feb 10 2012
Posts: 403
So, how to make powerplants to work at 100% capacity. I'm experiencing problems only with powerplants. It looks like I have to cover all of my territory with powerplants to met demands.... I mean... built 18 nuclear and twice as much coal plants and my power production raised... barely... And the stock powerplants (which I got at the start of scenario) are producing more than new ones- which is strange since they have less output capacity and are in fewer numbers. And which powerplants are the best?? The future fusion and dark energy ones? Anyone tried them?


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 10 2012 
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General

Joined: Sep 15 2011
Posts: 1297
Location: X:913 Y:185
Zuikaku wrote:
So, how to make powerplants to work at 100% capacity. I'm experiencing problems only with powerplants. It looks like I have to cover all of my territory with powerplants to met demands.... I mean... built 18 nuclear and twice as much coal plants and my power production raised... barely... And the stock powerplants (which I got at the start of scenario) are producing more than new ones- which is strange since they have less output capacity and are in fewer numbers. And which powerplants are the best?? The future fusion and dark energy ones? Anyone tried them?

Fusion helps a little but I swear, it crossed my mind more than few times that electrical demand could be bugged (don't know why I never asked BG about it :-? )...I played few games up to the late 70's and I could never meet the el. demand :-?
As soon as I increase the production, the demand rises (and I always control the domestic price manually) and that pis*** me off beyond words. Also there seems to be some change between SR2020 and SRCW 'cause in SR2020 I didn't need 6 nuclear powerplants solely to cover one consumer goods plant like I need in SRCW... :evil: |O

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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 10 2012 
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Colonel

Joined: Feb 10 2012
Posts: 403
Anyone from BG noticed this?? I don't thik unemployement rate causes this since other factories/mines are not affected by this at all. No matter how much powerplants I build, can never meet more than 50% of demand. If I build anything else, I have no problems increasing production. So, are powerplants bugged or are WAD? Is there any use in building them since we have to import electricity anyway...


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 10 2012 
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General

Joined: Sep 15 2011
Posts: 1297
Location: X:913 Y:185
Zuikaku wrote:
Anyone from BG noticed this?? I don't thik unemployement rate causes this since other factories/mines are not affected by this at all. No matter how much powerplants I build, can never meet more than 50% of demand. If I build anything else, I have no problems increasing production. So, are powerplants bugged or are WAD? Is there any use in building them since we have to import electricity anyway...

Well, I must say that my problem was not so grave as your 50% of demand...I would get stuck at 90-95% of demand forever...so it wasn't that much of a problem for me as it was just frustrating not being able to reach self sufficiency :lol:
Also, I don't believe it is a bug of any kind, you just need to balance the other electrical consumers. The only thing I have a problem is the amount of power plants neede to cover the demand. I need to cover 25% of Yugoslavia with coal power plants to meet the demand in mid '60s...I belive they should increase the single power plant output by any number (x) and increase the money cost, goods cost and construction time needed for power plant also by x, just to save the land :lol:

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"If everyone is thinking alike, someone isn't thinking."
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In Brazilian IAAR as Pascoal Humberto de Souza Branco


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 Post subject: Re: my ind and mil facilities only produce 1% of max output.
PostPosted: Jun 10 2012 
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Colonel

Joined: Feb 10 2012
Posts: 403
number47 wrote:
Zuikaku wrote:
Anyone from BG noticed this?? I don't thik unemployement rate causes this since other factories/mines are not affected by this at all. No matter how much powerplants I build, can never meet more than 50% of demand. If I build anything else, I have no problems increasing production. So, are powerplants bugged or are WAD? Is there any use in building them since we have to import electricity anyway...

Well, I must say that my problem was not so grave as your 50% of demand...I would get stuck at 90-95% of demand forever...so it wasn't that much of a problem for me as it was just frustrating not being able to reach self sufficiency :lol:
Also, I don't believe it is a bug of any kind, you just need to balance the other electrical consumers. The only thing I have a problem is the amount of power plants neede to cover the demand. I need to cover 25% of Yugoslavia with coal power plants to meet the demand in mid '60s...I belive they should increase the single power plant output by any number (x) and increase the money cost, goods cost and construction time needed for power plant also by x, just to save the land :lol:


Maybe some rebalancing of production/consumption is needed. AI seems not to be affected by this. Many AI led countries have high surpluses of electric power. Maybe the reason is they don't build any industries- ever....


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