Update 4
Moderators: Balthagor, Legend, Moderators
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- Lt. Colonel
- Posts: 203
- Joined: Jan 06 2012
- Human: Yes
Re: Update 4
well i would like to see and would bow down and worship them if i did see it
-merchant marines removed
-a way for other nations to use missile silos when they get to that point
-and exactly what scuba said about proxy wars above
-merchant marines removed
-a way for other nations to use missile silos when they get to that point
-and exactly what scuba said about proxy wars above
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- General
- Posts: 1431
- Joined: Jan 13 2005
- Location: Washington, DC
Re: Update 4
SGTscuba wrote:I would like to see:
-The ability to do amphibious/airborne operations during proxy wars
-Be able for my arty to fire during proxy wars (I think it might be a bug though that they aren't)
-Be able to transfer units straight from a ships cargo to a helicopter/planes cargo that is based upon it. Without having to use a port, would make ampibious operations easier, as I could just airlift units from the ship to shore without having to bring the ship into arty range.
This and...
--More wars at higher Vol levels. The Vol level apparenly only impacts the US/USSR shootout, but no one else. At VH, I'd like it to more resemble the VH vol of SR2020's shattered world scenario. Everybody just goes at it.
--Shorter wars between nations when they get their strategic goals. Example: N Vietnam wins, drives out France. France should be willing to make peace then (but not before).
--A Shattered World 1950 scenario.
--changed from the bi-polar diplomatic system. It just isn't working like it should. Too easy as the USA (or USSR) to get everyone on your side early and they tend to stay there.
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- General
- Posts: 2550
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- Location: Tipton, UK
Re: Update 4
Got another, the ability for aircraft to use merchant marine when travelling long distances that they don't have the range to cover and cant get there by base hopping. (would help with diplo mm for aircraft)
My SR:U Model Project, get the latest and post suggestions here:
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- Zuikaku
- General
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- Lt. Colonel
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Re: Update 4
+1Zuikaku wrote:Update 4 would be very nice
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- Colonel
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Re: Update 4
Removing separatists from initial loyalty grid
Nicolau Abraão Rojas
Brazillian United Front
South East State
Brazillian United Front
South East State
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- Colonel
- Posts: 402
- Joined: Oct 12 2008
Re: Update 4
You can already achieve this by editing one of the text files, don't recall exactly which one ATM. You need to have an air field/air base and a pier/port in the same hex at both ends of the trip to make it work.SGTscuba wrote:Got another, the ability for aircraft to use merchant marine when travelling long distances that they don't have the range to cover and cant get there by base hopping. (would help with diplo mm for aircraft)
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- Lieutenant
- Posts: 90
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Re: Update 4
Another coll thing (roleplay only) would be the ability to change the name of the units and battle roup, like the aircraft carriers like in SR 2010
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- General
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- Location: Space Coast, FL
Re: Update 4
Orders.INIbarkhauer wrote:You can already achieve this by editing one of the text files, don't recall exactly which one ATM. You need to have an air field/air base and a pier/port in the same hex at both ends of the trip to make it work.SGTscuba wrote:Got another, the ability for aircraft to use merchant marine when travelling long distances that they don't have the range to cover and cant get there by base hopping. (would help with diplo mm for aircraft)
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
Voltaire
Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
Voltaire
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- General
- Posts: 2550
- Joined: Dec 08 2007
- Location: Tipton, UK
Re: Update 4
Should be standard though in my opinion.
My SR:U Model Project, get the latest and post suggestions here:
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http://www.bgforums.com/forums/viewtopi ... 79&t=28040
- number47
- General
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- Location: X:913 Y:185
Re: Update 4
Since it is obvious that SRCW development ended, is there any chance of BG releasing map editor??
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Update 4
The map editor is still a horrible mess. However, SR-CW development is not yet over, although it may only be hotfixes/content updates from this point.
- number47
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Re: Update 4
Come on! We just need a way to edit hex loyalties (and maybe resources at a later stage)Balthagor wrote:The map editor is still a horrible mess. However, SR-CW development is not yet over, although it may only be hotfixes/content updates from this point.
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Warrant Officer
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Re: Update 4
Looks like we have to wait 1 or 2 years for update 4 because SR1936 will take all their time.
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- Lieutenant
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- Joined: Nov 23 2011
- Human: Yes
Re: Update 4
SR1936? It will be a repeat of SRCW, with bugs.
I've given up on it all and am now playing XCOM Enemy Unknown. Much more FUN!!
Kim
I've given up on it all and am now playing XCOM Enemy Unknown. Much more FUN!!
Kim