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 Post subject: Research Efficiency
PostPosted: Dec 30 2012 
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Lieutenant
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Joined: Nov 12 2010
Posts: 58
Location: Tokyo, Japan
I know I discussed it before, that whilst there is a way to build research items in one day the units are not being able to do so, just as it was in the previous game of the series.

I have thought of something additional.

In Supreme Ruler 2020 someone once made a trainer that edited the research efficiency of the game, to accelerate the building rate of military units.

Will someone be able to do this in the future?

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"All War is Based Upon Deception" - Sun Tzu's The Art of War


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 Post subject: Re: Research Efficiency
PostPosted: Dec 30 2012 
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Sergeant

Joined: Aug 01 2011
Posts: 23
You can use cheat engine to edit your efficiency. Here's how:

Say, you start the game and your eff is 98. go to cheat engine and search for a 'float' value between 0.97 and 0.99

Next, decrease funding and play a few months so that the eff changes to something like 93. Go to cheat engine and refine the search to floats between 0.92 and 0.94.

Repeat until you get your value, and change it however you like.


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 Post subject: Re: Research Efficiency
PostPosted: Dec 30 2012 
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Lieutenant
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Joined: Nov 12 2010
Posts: 58
Location: Tokyo, Japan
This is quite complex to do, especially since I never used the CheatEngine programme before.

I will attempt it nonetheless, thank you.

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"All War is Based Upon Deception" - Sun Tzu's The Art of War


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 Post subject: Re: Research Efficiency
PostPosted: Dec 30 2012 
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Sergeant

Joined: Aug 01 2011
Posts: 23
Its very easy once you get the hang of it.


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