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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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General

Joined: Sep 15 2011
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You only need to install Fistalis mod to receive the "perks" in the normal sandbox or scenario game (no need to actually play it if the setting doesn't suit you). Meaninig, you play "vanilla" sandbox 1949 game with manual bonds control and satellites options available if you installed his mod :wink:

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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Brigadier Gen.

Joined: Jan 13 2005
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Location: Washington, DC
number47 wrote:
You only need to install Fistalis mod to receive the "perks" in the normal sandbox or scenario game (no need to actually play it if the setting doesn't suit you). Meaninig, you play "vanilla" sandbox 1949 game with manual bonds control and satellites options available if you installed his mod :wink:


awesome; I had no idea (I assumed, as it is called Modern World it was about, you know, Modern World lol)

Thanks!


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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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Aragos wrote:
number47 wrote:
You only need to install Fistalis mod to receive the "perks" in the normal sandbox or scenario game (no need to actually play it if the setting doesn't suit you). Meaninig, you play "vanilla" sandbox 1949 game with manual bonds control and satellites options available if you installed his mod :wink:


awesome; I had no idea (I assumed, as it is called Modern World it was about, you know, Modern World lol)

Thanks!

lol you partially misunderstood :lol:
Modern World mod takes action in 2012, but to benefit from the "perks" Fistalis added in his Modern World mod you don't have to play the mod, just install it :wink:

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 Post subject: Re: Changing DEFCON?
PostPosted: Feb 22 2012 
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Joined: Jun 23 2009
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number47 wrote:
Aragos wrote:
number47 wrote:
You only need to install Fistalis mod to receive the "perks" in the normal sandbox or scenario game (no need to actually play it if the setting doesn't suit you). Meaninig, you play "vanilla" sandbox 1949 game with manual bonds control and satellites options available if you installed his mod :wink:


awesome; I had no idea (I assumed, as it is called Modern World it was about, you know, Modern World lol)

Thanks!

lol you partially misunderstood :lol:
Modern World mod takes action in 2012, but to benefit from the "perks" Fistalis added in his Modern World mod you don't have to play the mod, just install it :wink:

Haps mods are all or nothing. (HAPS being the files that control the UI). It either effects the whole game.. or nothing at all.

All other changes are specific only to the modern world scenario. (Not all sats will be available in the vanilla campaign since those are reliant on specific tech effects as well though)

Generally Mods are just extra scenarios.. that don't effect the whole game. HAPS(UI) changes are the exception.

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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 14 2012 
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Sergeant

Joined: Mar 14 2012
Posts: 14
I thought the game was called "Supreme Ruler"? Not being able to set Defcon or release bonds makes it seem more like "Gimped Ruler-Slave to bureaucracy". *sigh* "Go to Defcon 1 and prepare for a military response". "Sorry sir but we can't do that". "We have to wait for the world to act to determine our Defcon status" waaa? Maybe I should go back to Command HQ. lol I guess it could be back in an expansion later(I hope).


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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 14 2012 
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Supreme Ruler

Joined: Jun 04 2002
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Using minister priorities you can get your minister to do what you want with the bonds. Look at it as you traded the bonds feature for the space race. And DEFCON is now a reflection of what's happening in the world. It was just as unrealistic to LET the player have an extremely high DEFCON when the world was at peace just so they could game the system.

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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 14 2012 
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Balthagor wrote:
Using minister priorities you can get your minister to do what you want with the bonds. Look at it as you traded the bonds feature for the space race. And DEFCON is now a reflection of what's happening in the world. It was just as unrealistic to LET the player have an extremely high DEFCON when the world was at peace just so they could game the system.

My complaint is once world defcon rises it never goes down. There is no backing down from the eve of destruction.. it can only get higher which inevitably bankrupts AI nations. I don't mind highest defcon being determined by world situation. But being able to spend less on defcon should be an option.

The player can cope with the extra costs a bit better than the AI when a higher defcon is forced on them. But both would be better off if they had the option to reduce spending when they are going broke due to defcon costs.

Even modifying the defcon cost formula so it doesn't cost so much would help IMHO.

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Last edited by Fistalis on Mar 14 2012, edited 1 time in total.

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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 14 2012 
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Lieutenant

Joined: Aug 08 2011
Posts: 59
"Even modifying the defcon cost formula so it doesn't cost so much would help IMHO."

That would be great if possible. Maybe BG would consider it?


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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 14 2012 
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mrusso1983 wrote:
"Even modifying the defcon cost formula so it doesn't cost so much would help IMHO."

That would be great if possible. Maybe BG would consider it?

The crux of the issue for me is being forced into higher defcons when we can't afford it. I could care less about whether or not we can turn up our defcon on a whim. Its paying for defcon 3 the rest of the game because the U.S. declared war on syria or something similar that bothers me. 30 years later were still at defcon 3.

I think it just needs to be refined... I don't like its current implementation, but its not that I think it can't work with some tweaks etc.

BG has always been against random things that can majorly hurt you in the game. This is similar its a dynamic which we have no control over which can make or break your economy. I just think if we don't have any direct control over it.. it shouldn't be so expensive. I mean given the choice of being able to afford to build more units, or raising your defcon in many instances being able to afford more units is going to be far more effective and efficient way of spending your money.

Heck if we got a slider bar for preparedness, where the max spending is determined by current defcon I would be happy. As it is now once your defcon is turned up... if you want to reduce spending your only option is to reduce your military.. the total opposite effect of what a higher defcon should promote.

(were going bankrupt.. we need to reduce military spending. "but sir we attacked syria 30 years ago we can't skimp on preparedness spending" |O )

As far as being able to game defcon... you couldn't set defcon 1 unless you were at war. You could have extended that to defcon 1 and 2 only being selectable when at war. As it is now once you declare war one time time against someone slightly leaning to the other sphere your stuck on defcon 3 forever anyway. Again I don't mind defcon rising according to situation. But defcon needs to go back down when things cool off as well.

The U.S. has only been at defcon 3 or above 3 times in 50+ years, and never for longer than a month, the forever at defcon 3+ once you hit it is what drives me crazy.(if thats the way it worked we would still be at defcon 2 due to the Cuban missile crisis :lol: )

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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 15 2012 
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Joined: Dec 08 2007
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Location: Tipton, UK
Yes allow us to change and fix our PREPAREDNESS like we could in 2020 and 2010 as it costs way too much if you only go to war with a small nation and it costs me $900m a day as the USA.


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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 15 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 571
Location: Washington, DC
Maybe it is just me, but the entire concept of DEFCON has always felt a bit gamey. Better to ditch the entire system and put it all in Preparedness. Make P more expensive, etc if need be, but make it based on a national level (not global as it is now). Higher your P, less chance people will deal with you (or maybe a greater chance for neighbors of great powers...sort of like Finlandization in the Cold War)


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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 15 2012 
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Sergeant

Joined: Mar 14 2012
Posts: 14
The decision is up to each country what Defcon they will set, otherwise all nations are pawns to global events. Each country decides to go to war on their own terms. I think it is more realistic since nations do decide their own defense condition. If gaming the system is what is worrying BG there could be an AI check and if a neighbor country raises it's defcon it can do the same or it could hurt relations with that country. Maybe what the series needs are different AI personalities that either lean towards peace or war. Raising Defcon could make a peaceful country lower relations and a warlike country could raise its Defcon as well. It could be randomized at the start of each game which would add to replayability and they could change when elections occur. I think it would be awesome but I digress.


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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 16 2012 
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Joined: Jun 04 2002
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shaq wrote:
The decision is up to each country what Defcon they will set, otherwise all nations are pawns to global events...

There are some who would say that nations are pawns of global events...

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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 16 2012 
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Joined: Jun 23 2009
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Balthagor wrote:
shaq wrote:
The decision is up to each country what Defcon they will set, otherwise all nations are pawns to global events...

There are some who would say that nations are pawns of global events...

/poke

I see, ignore my long diatribes for a drive by posting. :lol:

(to be fair though my posts tend to be TL:DR jumbles of thoughts)

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 Post subject: Re: Changing DEFCON?
PostPosted: Mar 16 2012 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16497
Location: BattleGoat Studios
I do note all the posts and come back to them when a feature comes up for review, so your jumble is not lost ;)

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