Loyalty
Moderators: Balthagor, Legend, Moderators
- Xbwalker
- Brigadier Gen.
- Posts: 529
- Joined: Jun 28 2008
- Location: Las Vegas NV USA
- Contact:
Re: Loyalty
Nope. It never does.
- Chesehead
- Brigadier Gen.
- Posts: 637
- Joined: Apr 19 2009
Re: Loyalty
Xbwalker wrote:Nope. It never does.
Ok, that's what I thought. Can't wait for a possable change.
Also, does this mean the loyalty funding for social services is useless?
- tedesco
- Corporal
- Posts: 5
- Joined: Aug 22 2010
- Human: Yes
- Location: Neu Hamburg - Brasilien
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Re: Loyalty
It would be nice if the devs could add in a parameter 'loyalty change monthly/yearly'.
This way hardcore players could set 0 (never change) and people that like this change could set another value.
This way hardcore players could set 0 (never change) and people that like this change could set another value.
Bist du blind, siehst du nicht
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- General
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Re: Loyalty
What loyalty funding in social services?Chesehead wrote:Xbwalker wrote:Nope. It never does.
Ok, that's what I thought. Can't wait for a possable change.
Also, does this mean the loyalty funding for social services is useless?
There is healthcare, education,Infrastructure, environment, Family subsidy, law enforcement, Cultural subsidies and social assistance. None of which effect loyalty.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Lieutenant
- Posts: 81
- Joined: Dec 07 2008
Re: Loyalty
There's a tech called "Neural Reprogramming", which increases law enforcement rating (and oddly enough cultural rating) by quite a bit. It suggests that dissidents and criminals are forcefully reprogrammed to "get with the system".
I always thought it would be neat if it (or a successor-tech) could be used to gradually shift loyalty in your favour by reprogramming people of a different nationality. Would certainly help with countries like Iceland in the late run, because once you start conquering virtually your whole population is loyal to other nations and there isn't enough space on that little island for all your complexes.
I always thought it would be neat if it (or a successor-tech) could be used to gradually shift loyalty in your favour by reprogramming people of a different nationality. Would certainly help with countries like Iceland in the late run, because once you start conquering virtually your whole population is loyal to other nations and there isn't enough space on that little island for all your complexes.
- Chesehead
- Brigadier Gen.
- Posts: 637
- Joined: Apr 19 2009
Re: Loyalty
I thought the culture funding was used for loyalty.
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- General
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Re: Loyalty
Naw..Cultural subsidies has other effects. Primarily domestic and UN approval ratings and helps keep colonies happy.Chesehead wrote:I thought the culture funding was used for loyalty.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace