LOL. Yeah, I'm a military historian by trade. Funny how certain academics are attracted to these types of gamesAnthropoid wrote:I'm an anthropologist by trade Aragos. I played Civ 3 for many years and when Civ4 was in development, I expressed on forums that what I thought the game needed was to be able to run 'realistic' true planet sized maps with squares or hexes that were in the 25m across size range, and in which resources were represented in actual ratio-scale units, where the units were represented as battalions, etc.Aragos wrote:I seriously wonder if you could mod a 1500AD game from the current system. The problem would be making "new" cities, etc. You could do it by event (e.g., 1610, a British town pops up in Virginia, etc.). Another option is to have existing towns, cities, etc. but have them controlled by native tribes (you could mod in native tribes as "countries").
Hmm....
Imagine my surprise when I learned of Supreme Ruler!
One thought that I had, which is way, waaayy out there, was a Supreme Ruler, Civilization style 'mod.'
The settlements would be the real trick, as the AI never seems to build them and if he did, he'd probably do a crap job. However, the idea would be to extend the "unit designs" and the "tech tree" all the way back to the Neolithic!
If the game engine can handled fractions as unit stats, then it might even be possible to add in all the unit designs without having to retroactively re-level all the modern ones. Say for example a Late Stone Age "Warrior" might just look about like a _really_ weak militia with a Close Combat attack strength of 0.02 and defense of 0.03 and cost of "$0.1"
That is what I thought as well. Some new units (archers, light and heavy infantry, cavalry, siege engines) broken up by general eras and empires (e.g., Roman Republic/Imperial/Late Empire cohorts, Egyptian chariots, Chinese crossbowmen, etc.).
I think it would not be too hard to mod (just a lot of work). The issue comes with the SRCW bi-polar political system, that only "sort of" existed between 1948-1991. Now, if the game had the SR2020 political system, it would be a lot easier.
BTW, Fistalis started on a Roman-era mod a while back (early 2012) but I don't think he got far with it. I think the system would support it, but I think it is the spheres issue that would mess everything up.