Update 1 Posted
Moderators: Balthagor, Legend, Moderators
- George Geczy
- General
- Posts: 2688
- Joined: Jun 04 2002
- Location: BattleGoat Studios
- Contact:
Update 1 Posted
Update 1 (Version 7.1.1) is Available.
Changes:
- Fixed three possible crash situations
(No Units Option, Research Tree, and Pathing issue)
- Fixed some map and historical data
- Some product shortages at start of game eased at normal difficulty level
- Regions begin with opening stocks of non-civilian resources (ie Industrial Goods)
- US & USSR begin with extra opening stock of Industrial Goods
- World Market begins with more stock of goods available for sale
- Some improvements/fixes to optional victory conditions
- Equipment list and Tech Tree improvements/fixes
- Colony improvements
- Colony Independence breaks existing treaties properly
- Colonies can be forced to accept more types of trades
- Proxy in Colonies is now based on Parent Region relations
- AI improvements
- Parent AI regions more likely to get involved in Colony wars
- Making peace with Parent makes peace with Colonies
- Improvements/Fixes to Strategic Pool unit commands
- Colonies that become independent get facilities online
- Sphere victory now requires no "in or LEANING" to other side
- Theaters list now shows Theater priority settings
- Other Fixes:
-- Events no longer happen for dead regions
-- Fixed building upgrades in colonies
-- Default game length for Unification & Score games is 50 years
-- Can no longer set spending to negative with minus button
-- Colony sphere changes no longer trigger notices
-- Minor GUI adjustments
Approximate Download Size 65 MB
Direct Download Location: http://www.battlegoat.com/downloads/SRC ... -7-1-1.exe
Update 1 Hotfix "Pause on Events" unzip the file into your /HAPS directory.
Update 1 Hotfix "Composite Ore Image" unzip the file into your /Graphics directory.
Update 1 Hotfix "Non-English versions text errors" unzip the file into your game install directory.
Changes:
- Fixed three possible crash situations
(No Units Option, Research Tree, and Pathing issue)
- Fixed some map and historical data
- Some product shortages at start of game eased at normal difficulty level
- Regions begin with opening stocks of non-civilian resources (ie Industrial Goods)
- US & USSR begin with extra opening stock of Industrial Goods
- World Market begins with more stock of goods available for sale
- Some improvements/fixes to optional victory conditions
- Equipment list and Tech Tree improvements/fixes
- Colony improvements
- Colony Independence breaks existing treaties properly
- Colonies can be forced to accept more types of trades
- Proxy in Colonies is now based on Parent Region relations
- AI improvements
- Parent AI regions more likely to get involved in Colony wars
- Making peace with Parent makes peace with Colonies
- Improvements/Fixes to Strategic Pool unit commands
- Colonies that become independent get facilities online
- Sphere victory now requires no "in or LEANING" to other side
- Theaters list now shows Theater priority settings
- Other Fixes:
-- Events no longer happen for dead regions
-- Fixed building upgrades in colonies
-- Default game length for Unification & Score games is 50 years
-- Can no longer set spending to negative with minus button
-- Colony sphere changes no longer trigger notices
-- Minor GUI adjustments
Approximate Download Size 65 MB
Direct Download Location: http://www.battlegoat.com/downloads/SRC ... -7-1-1.exe
Update 1 Hotfix "Pause on Events" unzip the file into your /HAPS directory.
Update 1 Hotfix "Composite Ore Image" unzip the file into your /Graphics directory.
Update 1 Hotfix "Non-English versions text errors" unzip the file into your game install directory.
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- George Geczy
- General
- Posts: 2688
- Joined: Jun 04 2002
- Location: BattleGoat Studios
- Contact:
Re: Update 1 Posted
At this time, Update 1 is only available by the download link:
www.battlegoat.com/downloads/SRCW-Update-7-1-1.exe
We will tie it in to the Check-For-Updates and in-game updater by tomorrow, assuming no serious issues are reported regarding the update or installer.
So as of right now, to get the update you have to download and install it it using that link. Please be sure to report any issues in the Support section of the forum. Thanks!
-- George / BattleGoat.
www.battlegoat.com/downloads/SRCW-Update-7-1-1.exe
We will tie it in to the Check-For-Updates and in-game updater by tomorrow, assuming no serious issues are reported regarding the update or installer.
So as of right now, to get the update you have to download and install it it using that link. Please be sure to report any issues in the Support section of the forum. Thanks!
-- George / BattleGoat.
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- Corporal
- Posts: 3
- Joined: Jul 25 2011
- Human: Yes
Re: Update 1 Posted
Many Thanks
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- General
- Posts: 3315
- Joined: Jun 23 2009
- Human: Yes
- Location: x:355 y:216
- Contact:
Re: Update 1 Posted
bout time them trained monkeys finished...
EDIT: AHH all my events are broken.. oh well guess i gotta stay busy one way or another
EDIT#2 looks like I lost all the functionalities of the colony/keepregion system used in my mods.. oh well no need to update them I guess
This has pretty much bummed me out.. im hamstrung by the physical existence of a nation before i can spawn units again (back to the limitations of 2020 modding)
EDIT: AHH all my events are broken.. oh well guess i gotta stay busy one way or another
EDIT#2 looks like I lost all the functionalities of the colony/keepregion system used in my mods.. oh well no need to update them I guess
This has pretty much bummed me out.. im hamstrung by the physical existence of a nation before i can spawn units again (back to the limitations of 2020 modding)
Last edited by Fistalis on Jul 30 2011, edited 4 times in total.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Corporal
- Posts: 8
- Joined: Jul 24 2011
- Human: Yes
Re: Update 1 Posted
Nice, thanks a lot.
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- Private
- Posts: 1
- Joined: Jul 30 2011
- Human: Yes
Re: Update 1 Posted
Just like to use my first post to say congrats to BattleGoat for developing such an ambitious game with plenty of scope and immersion.
I have a question, is this new update available to Steam users just yet?
I have a question, is this new update available to Steam users just yet?
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- Captain
- Posts: 108
- Joined: Jul 20 2011
- Human: Yes
- Location: U.S. Army Garrison, Hawaii
Re: Update 1 Posted
By them stating that it is not yet tied to the Check for update button, I would assume Not. I am sure they will do this as quickly as humanly possible.SOE_88 wrote:Just like to use my first post to say congrats to BattleGoat for developing such an ambitious game with plenty of scope and immersion.
I have a question, is this new update available to Steam users just yet?
Only the dead have seen the end of the war.
-George Santayana
-George Santayana
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- Colonel
- Posts: 298
- Joined: Aug 15 2008
Re: Update 1 Posted
Hello well done mission accomplished the download worked smoothly. Now its time for you to keep your fingers cross and see what the audience thinks.
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- Sergeant
- Posts: 23
- Joined: Jul 19 2011
- Human: Yes
Re: Update 1 Posted
good work!
thank you developer.
thank you developer.
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- Lieutenant
- Posts: 59
- Joined: Jun 10 2010
- Human: Yes
Re: Update 1 Posted
"- Colony improvements" this is vague, what are the improvements?
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- Colonel
- Posts: 274
- Joined: Aug 28 2008
Re: Update 1 Posted
Just a thanks for getting it out for the weekend, let alone pulling an all nighter to make it happen!
*Had hoped to see inflation made visible, and the unit tech progression fixed, unfortunately neither made it in.
*Had hoped to see inflation made visible, and the unit tech progression fixed, unfortunately neither made it in.
Last edited by bvb on Jul 30 2011, edited 1 time in total.
- Xbwalker
- Brigadier Gen.
- Posts: 529
- Joined: Jun 28 2008
- Location: Las Vegas NV USA
- Contact:
Re: Update 1 Posted
I'm not home yet to check but any new techs added? Just makin sure so Ican know if I have to update my files or not.
- Chesehead
- Brigadier Gen.
- Posts: 637
- Joined: Apr 19 2009
Re: Update 1 Posted
curious also to know about what changed with units if that's availble.Xbwalker wrote:I'm not home yet to check but any new techs added? Just makin sure so Ican know if I have to update my files or not.
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- General
- Posts: 3315
- Joined: Jun 23 2009
- Human: Yes
- Location: x:355 y:216
- Contact:
Re: Update 1 Posted
I'd check for ya but i reinstalled update 0 so i could continue moddingChesehead wrote:curious also to know about what changed with units if that's availble.Xbwalker wrote:I'm not home yet to check but any new techs added? Just makin sure so Ican know if I have to update my files or not.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Corporal
- Posts: 7
- Joined: Jul 30 2011
- Human: Yes
- Location: Amsterdam
Re: Update 1 Posted
Game still crashes randomly when loading/saving games after installing update 1. I hope you guys soon come up with a solution for this problem, it's annoying as hell and makes the game (nearly) unplayable for me. Which is a pity, because the game itself is very good.