Cheat Engine Table

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Overlord
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Joined: May 24 2005

Cheat Engine Table

Post by Overlord »

I created a Cheat Engine cheat table for money and all player stockpiles.
Extract to Documents\My Cheat Tables and Cheat Engine will load the table automatically whenever you attach to the SRCW process.
Tutorial on how to use these tables by domcoppinger: http://www.bgforums.com/forums/viewtopi ... 63&t=19599

Version History
13/01/2013 - v10
Adapted to Update 3.

15/12/2011 - v9
Adapted to Update 2.2.

03/11/2011 - v8
Adapted to Update 2.

26/08/2011 - v7
Added UN Subsidy Rate and UN Approval Rating to Misc group.

19/08/2011 - v6
Added Unemployment and Inflation to Misc group.

02/08/2011 - v5
Added Social Spending Quality Ratings.
Grouped all entries. To expand groups click the checkbox left of group titles.

01/08/2011 - v4
Added MAR, DAR and GDP/c.

31/07/2011 - v3
Added Efficiency and Reserve Personnel.

30/07/2011 - v2
Updated for Update 1.

29/07/2011 - v1
Initial Release.
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Last edited by Overlord on Jan 16 2013, edited 10 times in total.
Overlord
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Overlord
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Posts: 235
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Re: Cheat Engine Table

Post by Overlord »

Updated for Update 1 (7.1.1)

Table in first post.
Last edited by Overlord on Aug 01 2011, edited 1 time in total.
Overlord
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Overlord
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Posts: 235
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Re: Cheat Engine Table

Post by Overlord »

Updated now with Research Efficiency and Reserve Personnel.
What do you think or do you have any requests?

Table in first post.
Last edited by Overlord on Aug 01 2011, edited 1 time in total.
Overlord
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Thor1967
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Re: Cheat Engine Table

Post by Thor1967 »

Hello can you help me please i dont know how to use this file what do i do.
Overlord
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Posts: 235
Joined: May 24 2005

Re: Cheat Engine Table

Post by Overlord »

Thor1967 wrote:Hello can you help me please i dont know how to use this file what do i do.
Check first post.
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jonmw
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Re: Cheat Engine Table

Post by jonmw »

Thank you very much for this, Overlord. I appreciate it greatly.

Do you know if it's possible to alter the 'unemployment' number similarly?

Thanks again!
NulTii
Corporal
Posts: 3
Joined: Jul 31 2011
Human: Yes

Re: Cheat Engine Table

Post by NulTii »

good job mate

overlord i have a suggestion
maybe u can try freeze units supply
let's say an airplane needs 500 oil and always stays at 500 even if you go from one to other side of the map
Last edited by NulTii on Jul 31 2011, edited 1 time in total.
Thor1967
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Re: Cheat Engine Table

Post by Thor1967 »

Overlord wrote:
Thor1967 wrote:Hello can you help me please i dont know how to use this file what do i do.
Check first post.
Thanks Overlord i got it now.
Thor1967
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Posts: 12
Joined: Jul 19 2011
Human: Yes

Re: Cheat Engine Table

Post by Thor1967 »

Overlord wrote:Updated now with Research Efficiency and Reserve Personnel.
What do you think or do you have any requests?
Overlord i have a requests would it be possible for you to add population.
Overlord
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Posts: 235
Joined: May 24 2005

Re: Cheat Engine Table

Post by Overlord »

jonmw wrote:Thank you very much for this, Overlord. I appreciate it greatly.

Do you know if it's possible to alter the 'unemployment' number similarly?

Thanks again!
I think it's calculated from the amount of population you have and how much population your industry employs.
There is no value I can see in the GUI about this, I only get an email about it occasionally and that's unreliable but I can try, but no promises.
NulTii wrote:good job mate

overlord i have a suggestion
maybe u can try freeze units supply
let's say an airplane needs 500 oil and always stays at 500 even if you go from one to other side of the map
You have to search for the memory address for EVERY unit in order to do this, and if you create new units you have to do this again. Only values that exist once per player (like money) can be easily generalized.
Thor1967 wrote:
Overlord wrote:Updated now with Research Efficiency and Reserve Personnel.
What do you think or do you have any requests?
Overlord i have a requests would it be possible for you to add population.
Population is calculated from every hex field you own, and there is no hard number for overall population to search for only in the range of millions. So I don't know if it's possible to find a general address for the player, you could probably find an address for a specific hex field like your capital, but that would change when you play as another country.
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Overlord
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Re: Cheat Engine Table

Post by Overlord »

As I predicted you cannot change overall population easily, I was able to find the address but if you change your pop it will revert back after a day.
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testin
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Re: Cheat Engine Table

Post by testin »

was able to edit immigration/births did not do anything as well tho
jonmw
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Re: Cheat Engine Table

Post by jonmw »

Overlord wrote:I think it's calculated from the amount of population you have and how much population your industry employs.
There is no value I can see in the GUI about this, I only get an email about it occasionally and that's unreliable but I can try, but no promises.
Okay. Thank you for trying anyway. If it doesn't look doable or takes too much time, don't worry about it. The other options are more than enough to make up for it.

Thank you again.
Thor1967
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Posts: 12
Joined: Jul 19 2011
Human: Yes

Re: Cheat Engine Table

Post by Thor1967 »

Overlord wrote:As I predicted you cannot change overall population easily, I was able to find the address but if you change your pop it will revert back after a day.

Thank you Overlord for looking into it.
NulTii
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Posts: 3
Joined: Jul 31 2011
Human: Yes

Re: Cheat Engine Table

Post by NulTii »

do you guys know what domestic and military approval does
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