ZT Strike wrote:
My biggest problem was is... I have no or very limited air support. Reason why is that even if I have 10 carriers and use them to base aircraft, those aircraft are only good for 1 sortie before being rendered useless.
I think it may be you need to rethink how you are comprising your
carrier battle groups. Carriers are not meant to stand alone and duke it out with anything. They stand out of harms way and send in the air frames to do the dirty work. Problem is the packages are omni capable and this game really lacks in EW/ECM etc. Basically you are just walking into a hornets nest.
Try this, build BB-16 Michigans, CG-90 Potamocs or DDG-1000 Zumwalts. Also DD-310 or DD-116 or DD-112. Each of these ships has a Anti Air capabilty of at least 309 km.
These are the assets you move close to the coast for the initial stages, then use your airwings to bait the enemy into range of these mighty vessels. Do not use the air wings for air superiority intitially. Save that for after you have a land base. Whittle them down, attrit them, then go in for the kill. We all know the AI is dumber than dirt and once an aircraft is damaged will send it to repair. As soon as it is repaired they send it out again. They will not wait for additional forces. You will get 1's and 2's coming at you eventually and these you can handle easily. Soon enough you will be able to move in with F-35C's and commence land attacks. Manage them closely, have them approach no closer than is needed to attack. They have a ground attack range of 34 km, thats 3 hexes. Make sure they stay at the edge of the envelope. Also, anytime you use a wing of more than 7 squadrons not all of the aircraft attack at once. The largest
carrier in game will only field 5 squadrons, use them in single wings, do not
group multiple
carrier wings together for ground attacks. You can do it, but will suffer much higher damage/attrition/losses. Lastly, disable air to air combat on aircraft you want to atatck ground targets and vice versa. They use their supply for other than the intended mission, reduced time on target = less damage to target.
Just a few thoughts. I have had great success with carriers and the only gripes I have with them are,
A. Cannot resupply missiles
B. Cannot repair aircraft.
*Both are done by carriers at sea every day, of every week, of every month, of every year.
C. Basing issues, but that is not
carrier specifc all airframes in game have this issue. (lets not get into the need of a Helo to stop every few miles and seek refueling)