Tank attack values

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dax1
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Re: Tank attack values

Post by dax1 »

I write here so I dont open new..
my ARTY have hard attack 30 and range 40....
my question is...if target is at 20km..my attack value will be the same??
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Kellick
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Re: Tank attack values

Post by Kellick »

Correct. Range does not affect damage in SR.
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Balthagor
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Re: Tank attack values

Post by Balthagor »

Kellick wrote:Correct. Range does not affect damage in SR.
That is incorrect. Damage is reduced for each hex out.
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Re: Tank attack values

Post by Kellick »

Balthagor wrote:
Kellick wrote:Correct. Range does not affect damage in SR.
That is incorrect. Damage is reduced for each hex out.
Wait-What?!?
Never knew that.
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Re: Tank attack values

Post by Fistalis »

Kellick wrote:
Balthagor wrote:
Kellick wrote:Correct. Range does not affect damage in SR.
That is incorrect. Damage is reduced for each hex out.
Wait-What?!?
Never knew that.
Don't feel bad.. that ones news to me as well.

Edit: Well kinda.. I do recall that something like this was mentioned to simulate accuracy variables at a distance. But its never been put in such blunt terms.
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dax1
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Re: Tank attack values

Post by dax1 »

dax1 wrote:I write here so I dont open new..
my ARTY have hard attack 30 and range 40....
my question is...if target is at 20km..my attack value will be the same??
Balthagor wrote:
Kellick wrote:Correct. Range does not affect damage in SR.
That is incorrect. Damage is reduced for each hex out.
it means from 0 to 40 I have attack 30 and over 40 the attack value will drop as the distance
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number47
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Re: Tank attack values

Post by number47 »

dax1 wrote:it means from 0 to 40 I have attack 30 and over 40 the attack value will drop as the distance
No, it means in first hex it (the impact) will have damage 30, every additional hex further from unit will have reduced damage... You can't attack over 40km if your range is 40km
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dax1
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Re: Tank attack values

Post by dax1 »

number47 wrote:
dax1 wrote:it means from 0 to 40 I have attack 30 and over 40 the attack value will drop as the distance
No, it means in first hex it (the impact) will have damage 30, every additional hex further from unit will have reduced damage... You can't attack over 40km if your range is 40km
so ..if my range is 40km..

in 1st hex --->30
in 2nd hex--->15
in 3rd hex---> 0

or something like that
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number47
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Re: Tank attack values

Post by number47 »

dax1 wrote:
number47 wrote:
dax1 wrote:it means from 0 to 40 I have attack 30 and over 40 the attack value will drop as the distance
No, it means in first hex it (the impact) will have damage 30, every additional hex further from unit will have reduced damage... You can't attack over 40km if your range is 40km
so ..if my range is 40km..

in 1st hex --->30
in 2nd hex--->15
in 3rd hex---> 0

or something like that
Yes, but the difference is not that big...I'll see if I can find the thread where there was discussion about the actual percentages
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dax1
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Re: Tank attack values

Post by dax1 »

number47 wrote: Yes, but the difference is not that big...I'll see if I can find the thread where there was discussion about the actual percentages
maybe something like spotting
http://www.supremewiki.com/node/69
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number47
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Re: Tank attack values

Post by number47 »

dax1 wrote:
number47 wrote: Yes, but the difference is not that big...I'll see if I can find the thread where there was discussion about the actual percentages
maybe something like spotting
http://www.supremewiki.com/node/69
Similar principle.
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Re: Tank attack values

Post by dax1 »

ok.thank U

:wink:
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Re: Tank attack values

Post by Hullu Hevonen »

hmmm came to think of that the tank attack values of apcs and ifv should be in some cases significantly lower. what I'm wondering is that would this be an an bqlqncing factor in-game or would it force the player and ai to use more combined arms.

Currently when playing I usually use battlegroups of 7 same typed units, ifv/apc bat.grps usually are able to hold out a significant time againts tanks and kill alot of them. in my case this might force me to do a rethink of future bsttlegroups, which actually would be more realistic, at brigade level already units can be mixed.
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