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 Post subject: Secede, colonize non-loyal regions
PostPosted: Dec 08 2011 
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I think the most fundamental change that could be implemented in Cold War at this stage is to give players the ability to be able to manage regions that are not loyal to them, to be able to secede land that they have annexed during war time or to colonize it as a seperate national entity. This would bring about much more dynamism in-game and definetly maximize the entertainment value of the entire experience.

Thoughts?

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 10 2011 
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That would be the next frontier. Annex colonies or release parts of land not loyal to you as a colony


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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 12 2011 
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Yes, and hopefully with the new system for managing captured land this will be easier to implement!

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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are there any plans to implement this?

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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This would be great for when I take over a country that has taken over an ally. But how will they determine sphere, treasury, dar, leader and form of government. If BG (or a modder) finds a way this would be great

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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tofofnts wrote:
This would be great for when I take over a country that has taken over an ally. But how will they determine sphere, treasury, dar, leader and form of government. If BG (or a modder) finds a way this would be great



Good question, but lets look at this implementation in Super Powers 2. Seceding non-loyal land should give you the option to install a regime, from monarchy to dictatorship, from democracy to communist. The sphere would naturally be neutral, and the AI would determine its long term allegiance as the game progresses, according to global events such as external influence and of course the actions of leaders of these spheres (Russia, USA) that will determine their eventual alignment, which is the case for non-aligned nations already, or nations that switch sphere.

I think DAR should start at the lowest, and it will build up as events unfold around it as they already do by default.

Secession should cost the host country X amount of money in relation to how big the land being seceded is. The economic size and output of the region will determine this treasury growth or reduction from that point onwards, as they already do.

This shouldnt require a top down rewrite of the game or how the AI works, most of the mechanisms to allow this to happen are already in place.

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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Maybe they could even add a little randomness to keep things exciting, but BG hates randomness (edit: this as a joke. BG is amazing and they are our almighty leaders i have composed a shrine to them and sing songs of there almighty amazingness each day)

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Last edited by tofofnts on Dec 13 2011, edited 1 time in total.

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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Gotta say that I love the idea, however that bit of BG slamming at the end, thats a little uncalled for, they are a small team who have made a great game and work hard. Give them a break!

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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domcoppinger wrote:
Gotta say that I love the idea, however that bit of BG slamming at the end, thats a little uncalled for, they are a small team who have made a great game and work hard. Give them a break!

Sorry i was just joking, I love BG they are an awesome company, great games, nice admins and plus there canadian!!! :lol:

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 13 2011 
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Joined: Jul 21 2011
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Location: X:1827 Y:613
tofofnts wrote:
domcoppinger wrote:
Gotta say that I love the idea, however that bit of BG slamming at the end, thats a little uncalled for, they are a small team who have made a great game and work hard. Give them a break!

Sorry i was just joking, I love BG they are an awesome company, great games, nice admins and plus there canadian!!! :lol:


They are Canadian? Well hot damn I never realised! Yet another plus for BG!

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 14 2011 
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domcoppinger wrote:
tofofnts wrote:
domcoppinger wrote:
Gotta say that I love the idea, however that bit of BG slamming at the end, thats a little uncalled for, they are a small team who have made a great game and work hard. Give them a break!

Sorry i was just joking, I love BG they are an awesome company, great games, nice admins and plus there canadian!!! :lol:


They are Canadian? Well hot damn I never realised! Yet another plus for BG!


What? Oh no, im so boycotting them.... :P

Hands down they developed the best geopolitical sim there in imo, thats real time at least.

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 14 2011 
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Anatolian wrote:
Hands down they developed the best geopolitical sim there in imo, thats real time at least.

They developed the best strategy game imo

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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 14 2011 
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tofofnts wrote:
Anatolian wrote:
Hands down they developed the best geopolitical sim there in imo, thats real time at least.

They developed the best strategy game imo



In my opinion they make the best cookies!

(Seriously though... Watch out girl scouts everywhere... These new improved BG cookies are all the rave. They have a hard crunchy centre and a soft gooey outside that just melts in your mouth. I personally can't remember how many countries I have taken over in search of more of these delightful little treats!)

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48 = First to Sixth Type Savant


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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 15 2011 
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Joined: Nov 17 2011
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domcoppinger wrote:
In my opinion they make the best cookies!

(Seriously though... Watch out girl scouts everywhere... These new improved BG cookies are all the rave. They have a hard crunchy centre and a soft gooey outside that just melts in your mouth. I personally can't remember how many countries I have taken over in search of more of these delightful little treats!)

Thank you google: http://www.frozenyogurtfinder.com/locations/view/56

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-Charles Schultz


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 Post subject: Re: Secede, colonize non-loyal regions
PostPosted: Dec 16 2011 
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Joined: Jul 21 2011
Posts: 456
Location: X:1827 Y:613
tofofnts wrote:
domcoppinger wrote:
In my opinion they make the best cookies!

(Seriously though... Watch out girl scouts everywhere... These new improved BG cookies are all the rave. They have a hard crunchy centre and a soft gooey outside that just melts in your mouth. I personally can't remember how many countries I have taken over in search of more of these delightful little treats!)

Thank you google: http://www.frozenyogurtfinder.com/locations/view/56


Fist let me just say that I am currently in so in awe of you right now, that I am struggling to find the words to describe it! Bloody greta find there!

Secondly... Watch out Pittsburg... Here I come!

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- [On the topic of timelines] "Time isn't made of lines, it is made of circles, that's why clocks are round!" - Unknown-

Number 46-48 = First to Sixth Type Savant


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