Unit trading (again)

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Chesehead
Brigadier Gen.
Posts: 637
Joined: Apr 19 2009

Re: Unit trading (again)

Post by Chesehead »

Fistalis wrote:
Gracuul wrote:an old game called Superpower 2 had a good idea premise for unit trades. Units deploy, exit again via a Sell on world market command, then move into a pool in which other countries can browse and buy if they see something they want.

For SRCW though you could just keep the localized country being the one selling and make the units visable on the unit trade window. Kinda like a different kind of reserves with less upkeep.
Shh i think i've bashed the devs over the head enough with the features SP2 had that i want in the SR series. :lol:
Hell, I'd die for a strategic attack system like SP2. That was beast, you could select military or civie targets, and you could chose your launch systems. It would give you a recomended amount of weapons to use to destroy everything of value, and you could target any place in the world.
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