I've looked around the forum a bit, after buying this game, I've bought and played SR2010, and 2020, and enjoyed the games thoroughly, putting in 8-10 hours a single sitdown on each game, but SRCW changes that. I cannot seem to get through a few minutes without being annoyed with a certain feature and have to quit, and I'm wondering if these things are being fixed, improved upon, ect.
First the GUI, It's horrible. It looks bulkier, even though it's more Dynamic. It's an annoyance, and what I would expect to be a step back. Not mentioning functionality things, just pure aesthetics and the amount of information per screen. I look in the treasury tab, to look at how the overall scheme of things are working, and if I'm losing on trade, in SR2020, I: Click the production tab, and look at the nice, big and easy to read list with a simple bar graph for quick reference, and the monetary amount I'm losing from each. Not to mention, selecting a resource gives me a summary block of that resource, Capacity, Production, Demand, Actual Use, Stock, and Trades. All the stuff I need to see, and the Industrial output, and domestic sales. The market price, and the production price are also a big added bonus. I don't need much more then that 95% of the time, however, same process on SR:CW I show up to this list of small buttons. I play on a pretty wide monitor, I can't imagine how people see this stuff on smaller screens. I select a resource I desire, and have to click my cabinet minister... then click every other resource to find out my overall balance on things, and then click last day trade to see how much everything is costing me. This is horrible. Why go from an easy to read list, to a cluster of buttons design. You did make the production cost bigger, but instead of having it labeled, just gave it a picture. I'm not one for unneeded pictures, I'm sure others are, so I won't give that too much thought. Now back to the treasury bar. I got the sliders still for taxation, and Social Spending. That's great, but there is no real way at seeing what's *needed* for 100%. The recommended thing was a nice thing in SR 2020, why possibly remove it in this? So I have to randomly guess my financial situation by tossing money at the system until it works itself out, without necessary expenses? Slider for the tax rate is there, but the percentage thing is in an entirely different tab.
Recommended is still there its a pop up if you hover, also the graphs are still there.. you don't need to switch to your minister to see it. The slider and the overall percentage are interchangable.. both workThey are still there, they took away the list, and they moved it around, and it's no where near "First glance" capable as before. 
Now to Unit Fabrication/Productions tab. I cannot figure out, for the life of me, why I do not have the ability to select what factory produces what? Seriously, if I'm playing a nation with a bunch of islands and the like to manage, and a mainland group of fabrication facilities, I have to disable factories on the islands. If I'm missing some magical button hidden in the side of the screen for this option, I would certainly pay 10$ to know. I could continue to complain about the tabs, the lack of information I seem to get from them, and the overall feel I get from it, but I'll move on.
You can still control what factory does what by clicking the box that says ALL and choosing the factory you want As I was, but that seems like another design flaw. Messages: You kept the E-mail/Letter format of the SR2020, but disposed of the mailbox, so now i got a cluster of boxes at the side of my screen, which I have to navigate to, and mainly ignore, because I get a little (1) or (2) next to it, and if I'm busy doing something else, you might as well have just removed the message, cause I will ignore the heck out of it, especially when I have to navigate over to it, to see what what type of message it is, every time a new one pops up. I've gotten to the point where I've selected "No longer receive this topic" for everything but war declarations and diplomatic offers. Everything else seems rather useless now.
Defcon: I've seen many people post about it, I don't know why you removed manual control. By the way, if I'm ready to declare war on someone, I, as the leaderhead of my nation, defacto Dictator of any nation (and with this centralized planning, even democracies are dictatorships) decide when I'm going to invade another nation, I should be able to tell my nation "Hey, we're going into defcon: whatever. I don't care if it's not instantaneous, or if it takes a while for preparedness and production speeds build up to the level, but you certainly shouldn't give the sole discretion of my magical slider to my Minister, whom I would execute if given the chance.
Global Defcon thing, Nice touch to judge the overall state of the world, still don't care too much about it, it's a fancy slider on the screen, but I give it more respect then the Spheres of influence, which seems rather ... annoying in a sandbox game. More on that later on.
Wheres the option to break ties with a nation? I know it was probably abused or something, but seriously, if my ally is getting attacked by 30 other nations because he did something stupid, I should be able to break off ties, or if I'm playing japan, and I don't want america using my island as a freeway, I should be able to break ties with them (and damn the consequences) If I have the financial, Military and Domestic support to do something, I should be able to do it. I don't care about the sphere for this reason either.
If I'm playing as Brazil, and take over all of South America. Why the hell do I need america? Who the hell is America protecting me from? After you get to a certain size, you should be able to form a 3-way Sphere. Especially when you are bigger and more powerful then America or the USSR. Nuclear threat doesn't seem too threatening when I don't need the rest of the world. This game is only really for the United States/USSR campaigns, which is fine, but playing both of them is boring, and once you go through the game once trying to rally everyone to your corner like a street whore, it doesn't really feel too deep.
Break ties is still there, its in the diplomacy screen Not that I've seen, you can choose to cancel agreements, but that's not the same as breaking ties. I know it's never going to happen, but perhaps if you're playing a nation, and you get to a certain size, you get an event and a name change option pops up, it's never been a huge priority, and I doubt it ever will, but It's still something I've been annoyed with for a while.
Research: Why merge the Researching, and Unresearched things together? ... Also, the Where's the sliders for the money, I get annoyed with clicking a plus and minus thing until it becomes unselectable.
Slider is still there..Click the numbers and it pops up So instead of integrating it into the panel itself, they chose to hide it? Construction: When building a structure, you get a green thing under it. Is this really necessary?
The Map: Is it just me, or does the terrain look a lot worse? I like the trees and the mountains, they were a nice touch and give you a better tactical knowledge of where you should avoid doing heavy fighting, but as for the the ground itself, it looks a lot worse. Like someone put a patch of green grass textures, and bleached it with a yellow. Is there any way to turn this off? I would even get rid of the trees and Mountains if it had to come down to it. As well as the trail and road lines. Is it possible to revert these to the SR2020 ones? They are bold and they stand out too much, I suppose that might be a point, but it still looks awful to me.
Top of the screen: Why move the calender for year/Daily figures up there? It's by it's lonesome and would better fit back in the production screen.
As for functionality stuff it all really boils down to killing the ministers and giving me all their abilities. I don't want bonds in my nation, so I turn them off, but if I wanna buy -1- or quickly pay off debt due to trading, it's like I got to wait for my minister, who got his degree in economics from a happy meal to make the call. Or better yet, when they ask "HAY, DO U WANT TO BUY A BOND" and I disagree, and then he buys it anyways. I feel really loved by my staff.
I'm not sure about this: But does sales tax influence consumption? It certainly should, at least of lumber and consumer goods. It would seem really odd if it didn't. I just haven't gotten deeply into the game due to the above features.
NBC: Nuclear, biological and Chemical warfare. I've read you didn't want to include Chemical and Biological weapons due to the fact that they seem to really only target civilians. Well, That isn't true. That's the same for Nuclear Weapons. If a nuke goes off, most casaulties are civilians, with massive infrastructural damage. Chemical weapons and biological weapons are designed in such a way to leave infrastructure, and material relatively unharmed and undamaged, while devastating military capacity to utilize the equipment. Using BCs should be put in, and cut down on military reservists/active duty personell, cause significant supply damage, and cut populations down.
Though, it seems all I've done about this was complain, so I'll mention the only feature I've really seemed to enjoy, and that was the space race. It's a good indicator of overall power of a faction, and really good way of determining power.
I'm sure I can expand on this if I really want to, but I would like to know most of all: are these being reviewed still, and are their mods/work arounds for nearly every single one of these?
If you need help finding anything specific ask and I would be happy to direct you to it.