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 Post subject: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
Corporal

Joined: Jun 23 2008
Posts: 7
I've looked around the forum a bit, after buying this game, I've bought and played SR2010, and 2020, and enjoyed the games thoroughly, putting in 8-10 hours a single sitdown on each game, but SRCW changes that. I cannot seem to get through a few minutes without being annoyed with a certain feature and have to quit, and I'm wondering if these things are being fixed, improved upon, ect.

First the GUI, It's horrible. It looks bulkier, even though it's more Dynamic. It's an annoyance, and what I would expect to be a step back. Not mentioning functionality things, just pure aesthetics and the amount of information per screen. I look in the treasury tab, to look at how the overall scheme of things are working, and if I'm losing on trade, in SR2020, I: Click the production tab, and look at the nice, big and easy to read list with a simple bar graph for quick reference, and the monetary amount I'm losing from each. Not to mention, selecting a resource gives me a summary block of that resource, Capacity, Production, Demand, Actual Use, Stock, and Trades. All the stuff I need to see, and the Industrial output, and domestic sales. The market price, and the production price are also a big added bonus. I don't need much more then that 95% of the time, however, same process on SR:CW I show up to this list of small buttons. I play on a pretty wide monitor, I can't imagine how people see this stuff on smaller screens. I select a resource I desire, and have to click my cabinet minister... then click every other resource to find out my overall balance on things, and then click last day trade to see how much everything is costing me. This is horrible. Why go from an easy to read list, to a cluster of buttons design. You did make the production cost bigger, but instead of having it labeled, just gave it a picture. I'm not one for unneeded pictures, I'm sure others are, so I won't give that too much thought. Now back to the treasury bar. I got the sliders still for taxation, and Social Spending. That's great, but there is no real way at seeing what's *needed* for 100%. The recommended thing was a nice thing in SR 2020, why possibly remove it in this? So I have to randomly guess my financial situation by tossing money at the system until it works itself out, without necessary expenses? Slider for the tax rate is there, but the percentage thing is in an entirely different tab.

Now to Unit Fabrication/Productions tab. I cannot figure out, for the life of me, why I do not have the ability to select what factory produces what? Seriously, if I'm playing a nation with a bunch of islands and the like to manage, and a mainland group of fabrication facilities, I have to disable factories on the islands. If I'm missing some magical button hidden in the side of the screen for this option, I would certainly pay 10$ to know. I could continue to complain about the tabs, the lack of information I seem to get from them, and the overall feel I get from it, but I'll move on.

Messages: You kept the E-mail/Letter format of the SR2020, but disposed of the mailbox, so now i got a cluster of boxes at the side of my screen, which I have to navigate to, and mainly ignore, because I get a little (1) or (2) next to it, and if I'm busy doing something else, you might as well have just removed the message, cause I will ignore the heck out of it, especially when I have to navigate over to it, to see what what type of message it is, every time a new one pops up. I've gotten to the point where I've selected "No longer receive this topic" for everything but war declarations and diplomatic offers. Everything else seems rather useless now.

Defcon: I've seen many people post about it, I don't know why you removed manual control. By the way, if I'm ready to declare war on someone, I, as the leaderhead of my nation, defacto Dictator of any nation (and with this centralized planning, even democracies are dictatorships) decide when I'm going to invade another nation, I should be able to tell my nation "Hey, we're going into defcon: whatever. I don't care if it's not instantaneous, or if it takes a while for preparedness and production speeds build up to the level, but you certainly shouldn't give the sole discretion of my magical slider to my Minister, whom I would execute if given the chance.
Global Defcon thing, Nice touch to judge the overall state of the world, still don't care too much about it, it's a fancy slider on the screen, but I give it more respect then the Spheres of influence, which seems rather ... annoying in a sandbox game. More on that later on.

Wheres the option to break ties with a nation? I know it was probably abused or something, but seriously, if my ally is getting attacked by 30 other nations because he did something stupid, I should be able to break off ties, or if I'm playing japan, and I don't want america using my island as a freeway, I should be able to break ties with them (and damn the consequences) If I have the financial, Military and Domestic support to do something, I should be able to do it. I don't care about the sphere for this reason either.
If I'm playing as Brazil, and take over all of South America. Why the hell do I need america? Who the hell is America protecting me from? After you get to a certain size, you should be able to form a 3-way Sphere. Especially when you are bigger and more powerful then America or the USSR. Nuclear threat doesn't seem too threatening when I don't need the rest of the world. This game is only really for the United States/USSR campaigns, which is fine, but playing both of them is boring, and once you go through the game once trying to rally everyone to your corner like a street whore, it doesn't really feel too deep.

I know it's never going to happen, but perhaps if you're playing a nation, and you get to a certain size, you get an event and a name change option pops up, it's never been a huge priority, and I doubt it ever will, but It's still something I've been annoyed with for a while.

Research: Why merge the Researching, and Unresearched things together? ... Also, the Where's the sliders for the money, I get annoyed with clicking a plus and minus thing until it becomes unselectable.

Construction: When building a structure, you get a green thing under it. Is this really necessary?

The Map: Is it just me, or does the terrain look a lot worse? I like the trees and the mountains, they were a nice touch and give you a better tactical knowledge of where you should avoid doing heavy fighting, but as for the the ground itself, it looks a lot worse. Like someone put a patch of green grass textures, and bleached it with a yellow. Is there any way to turn this off? I would even get rid of the trees and Mountains if it had to come down to it. As well as the trail and road lines. Is it possible to revert these to the SR2020 ones? They are bold and they stand out too much, I suppose that might be a point, but it still looks awful to me.

Top of the screen: Why move the calender for year/Daily figures up there? It's by it's lonesome and would better fit back in the production screen.

As for functionality stuff it all really boils down to killing the ministers and giving me all their abilities. I don't want bonds in my nation, so I turn them off, but if I wanna buy -1- or quickly pay off debt due to trading, it's like I got to wait for my minister, who got his degree in economics from a happy meal to make the call. Or better yet, when they ask "HAY, DO U WANT TO BUY A BOND" and I disagree, and then he buys it anyways. I feel really loved by my staff.

I'm not sure about this: But does sales tax influence consumption? It certainly should, at least of lumber and consumer goods. It would seem really odd if it didn't. I just haven't gotten deeply into the game due to the above features.

NBC: Nuclear, biological and Chemical warfare. I've read you didn't want to include Chemical and Biological weapons due to the fact that they seem to really only target civilians. Well, That isn't true. That's the same for Nuclear Weapons. If a nuke goes off, most casaulties are civilians, with massive infrastructural damage. Chemical weapons and biological weapons are designed in such a way to leave infrastructure, and material relatively unharmed and undamaged, while devastating military capacity to utilize the equipment. Using BCs should be put in, and cut down on military reservists/active duty personell, cause significant supply damage, and cut populations down.

Though, it seems all I've done about this was complain, so I'll mention the only feature I've really seemed to enjoy, and that was the space race. It's a good indicator of overall power of a faction, and really good way of determining power.

I'm sure I can expand on this if I really want to, but I would like to know most of all: are these being reviewed still, and are their mods/work arounds for nearly every single one of these?


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
My replies in red to make it easy on me

Sturmir wrote:
I've looked around the forum a bit, after buying this game, I've bought and played SR2010, and 2020, and enjoyed the games thoroughly, putting in 8-10 hours a single sitdown on each game, but SRCW changes that. I cannot seem to get through a few minutes without being annoyed with a certain feature and have to quit, and I'm wondering if these things are being fixed, improved upon, ect.

First the GUI, It's horrible. It looks bulkier, even though it's more Dynamic. It's an annoyance, and what I would expect to be a step back. Not mentioning functionality things, just pure aesthetics and the amount of information per screen. I look in the treasury tab, to look at how the overall scheme of things are working, and if I'm losing on trade, in SR2020, I: Click the production tab, and look at the nice, big and easy to read list with a simple bar graph for quick reference, and the monetary amount I'm losing from each. Not to mention, selecting a resource gives me a summary block of that resource, Capacity, Production, Demand, Actual Use, Stock, and Trades. All the stuff I need to see, and the Industrial output, and domestic sales. The market price, and the production price are also a big added bonus. I don't need much more then that 95% of the time, however, same process on SR:CW I show up to this list of small buttons. I play on a pretty wide monitor, I can't imagine how people see this stuff on smaller screens. I select a resource I desire, and have to click my cabinet minister... then click every other resource to find out my overall balance on things, and then click last day trade to see how much everything is costing me. This is horrible. Why go from an easy to read list, to a cluster of buttons design. You did make the production cost bigger, but instead of having it labeled, just gave it a picture. I'm not one for unneeded pictures, I'm sure others are, so I won't give that too much thought. Now back to the treasury bar. I got the sliders still for taxation, and Social Spending. That's great, but there is no real way at seeing what's *needed* for 100%. The recommended thing was a nice thing in SR 2020, why possibly remove it in this? So I have to randomly guess my financial situation by tossing money at the system until it works itself out, without necessary expenses? Slider for the tax rate is there, but the percentage thing is in an entirely different tab.
Recommended is still there its a pop up if you hover, also the graphs are still there.. you don't need to switch to your minister to see it. The slider and the overall percentage are interchangable.. both work


Now to Unit Fabrication/Productions tab. I cannot figure out, for the life of me, why I do not have the ability to select what factory produces what? Seriously, if I'm playing a nation with a bunch of islands and the like to manage, and a mainland group of fabrication facilities, I have to disable factories on the islands. If I'm missing some magical button hidden in the side of the screen for this option, I would certainly pay 10$ to know. I could continue to complain about the tabs, the lack of information I seem to get from them, and the overall feel I get from it, but I'll move on.

You can still control what factory does what by clicking the box that says ALL and choosing the factory you want

Messages: You kept the E-mail/Letter format of the SR2020, but disposed of the mailbox, so now i got a cluster of boxes at the side of my screen, which I have to navigate to, and mainly ignore, because I get a little (1) or (2) next to it, and if I'm busy doing something else, you might as well have just removed the message, cause I will ignore the heck out of it, especially when I have to navigate over to it, to see what what type of message it is, every time a new one pops up. I've gotten to the point where I've selected "No longer receive this topic" for everything but war declarations and diplomatic offers. Everything else seems rather useless now.

Defcon: I've seen many people post about it, I don't know why you removed manual control. By the way, if I'm ready to declare war on someone, I, as the leaderhead of my nation, defacto Dictator of any nation (and with this centralized planning, even democracies are dictatorships) decide when I'm going to invade another nation, I should be able to tell my nation "Hey, we're going into defcon: whatever. I don't care if it's not instantaneous, or if it takes a while for preparedness and production speeds build up to the level, but you certainly shouldn't give the sole discretion of my magical slider to my Minister, whom I would execute if given the chance.
Global Defcon thing, Nice touch to judge the overall state of the world, still don't care too much about it, it's a fancy slider on the screen, but I give it more respect then the Spheres of influence, which seems rather ... annoying in a sandbox game. More on that later on.

Wheres the option to break ties with a nation? I know it was probably abused or something, but seriously, if my ally is getting attacked by 30 other nations because he did something stupid, I should be able to break off ties, or if I'm playing japan, and I don't want america using my island as a freeway, I should be able to break ties with them (and damn the consequences) If I have the financial, Military and Domestic support to do something, I should be able to do it. I don't care about the sphere for this reason either.
If I'm playing as Brazil, and take over all of South America. Why the hell do I need america? Who the hell is America protecting me from? After you get to a certain size, you should be able to form a 3-way Sphere. Especially when you are bigger and more powerful then America or the USSR. Nuclear threat doesn't seem too threatening when I don't need the rest of the world. This game is only really for the United States/USSR campaigns, which is fine, but playing both of them is boring, and once you go through the game once trying to rally everyone to your corner like a street whore, it doesn't really feel too deep.

Break ties is still there, its in the diplomacy screen

I know it's never going to happen, but perhaps if you're playing a nation, and you get to a certain size, you get an event and a name change option pops up, it's never been a huge priority, and I doubt it ever will, but It's still something I've been annoyed with for a while.

Research: Why merge the Researching, and Unresearched things together? ... Also, the Where's the sliders for the money, I get annoyed with clicking a plus and minus thing until it becomes unselectable.
Slider is still there..Click the numbers and it pops up

Construction: When building a structure, you get a green thing under it. Is this really necessary?

The Map: Is it just me, or does the terrain look a lot worse? I like the trees and the mountains, they were a nice touch and give you a better tactical knowledge of where you should avoid doing heavy fighting, but as for the the ground itself, it looks a lot worse. Like someone put a patch of green grass textures, and bleached it with a yellow. Is there any way to turn this off? I would even get rid of the trees and Mountains if it had to come down to it. As well as the trail and road lines. Is it possible to revert these to the SR2020 ones? They are bold and they stand out too much, I suppose that might be a point, but it still looks awful to me.

Top of the screen: Why move the calender for year/Daily figures up there? It's by it's lonesome and would better fit back in the production screen.

As for functionality stuff it all really boils down to killing the ministers and giving me all their abilities. I don't want bonds in my nation, so I turn them off, but if I wanna buy -1- or quickly pay off debt due to trading, it's like I got to wait for my minister, who got his degree in economics from a happy meal to make the call. Or better yet, when they ask "HAY, DO U WANT TO BUY A BOND" and I disagree, and then he buys it anyways. I feel really loved by my staff.

I'm not sure about this: But does sales tax influence consumption? It certainly should, at least of lumber and consumer goods. It would seem really odd if it didn't. I just haven't gotten deeply into the game due to the above features.

NBC: Nuclear, biological and Chemical warfare. I've read you didn't want to include Chemical and Biological weapons due to the fact that they seem to really only target civilians. Well, That isn't true. That's the same for Nuclear Weapons. If a nuke goes off, most casaulties are civilians, with massive infrastructural damage. Chemical weapons and biological weapons are designed in such a way to leave infrastructure, and material relatively unharmed and undamaged, while devastating military capacity to utilize the equipment. Using BCs should be put in, and cut down on military reservists/active duty personell, cause significant supply damage, and cut populations down.

Though, it seems all I've done about this was complain, so I'll mention the only feature I've really seemed to enjoy, and that was the space race. It's a good indicator of overall power of a faction, and really good way of determining power.

I'm sure I can expand on this if I really want to, but I would like to know most of all: are these being reviewed still, and are their mods/work arounds for nearly every single one of these?

Alot of the things you complained about are still there just moved around.. you have to adjust to the new UI but once you do its pretty good
If you need help finding anything specific ask and I would be happy to direct you to it.

_________________
Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Profile  
 
 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
Corporal

Joined: Jun 23 2008
Posts: 7
my replies are in blue.

Sturmir wrote:
I've looked around the forum a bit, after buying this game, I've bought and played SR2010, and 2020, and enjoyed the games thoroughly, putting in 8-10 hours a single sitdown on each game, but SRCW changes that. I cannot seem to get through a few minutes without being annoyed with a certain feature and have to quit, and I'm wondering if these things are being fixed, improved upon, ect.

First the GUI, It's horrible. It looks bulkier, even though it's more Dynamic. It's an annoyance, and what I would expect to be a step back. Not mentioning functionality things, just pure aesthetics and the amount of information per screen. I look in the treasury tab, to look at how the overall scheme of things are working, and if I'm losing on trade, in SR2020, I: Click the production tab, and look at the nice, big and easy to read list with a simple bar graph for quick reference, and the monetary amount I'm losing from each. Not to mention, selecting a resource gives me a summary block of that resource, Capacity, Production, Demand, Actual Use, Stock, and Trades. All the stuff I need to see, and the Industrial output, and domestic sales. The market price, and the production price are also a big added bonus. I don't need much more then that 95% of the time, however, same process on SR:CW I show up to this list of small buttons. I play on a pretty wide monitor, I can't imagine how people see this stuff on smaller screens. I select a resource I desire, and have to click my cabinet minister... then click every other resource to find out my overall balance on things, and then click last day trade to see how much everything is costing me. This is horrible. Why go from an easy to read list, to a cluster of buttons design. You did make the production cost bigger, but instead of having it labeled, just gave it a picture. I'm not one for unneeded pictures, I'm sure others are, so I won't give that too much thought. Now back to the treasury bar. I got the sliders still for taxation, and Social Spending. That's great, but there is no real way at seeing what's *needed* for 100%. The recommended thing was a nice thing in SR 2020, why possibly remove it in this? So I have to randomly guess my financial situation by tossing money at the system until it works itself out, without necessary expenses? Slider for the tax rate is there, but the percentage thing is in an entirely different tab.
Recommended is still there its a pop up if you hover, also the graphs are still there.. you don't need to switch to your minister to see it. The slider and the overall percentage are interchangable.. both work

They are still there, they took away the list, and they moved it around, and it's no where near "First glance" capable as before.
Image

Now to Unit Fabrication/Productions tab. I cannot figure out, for the life of me, why I do not have the ability to select what factory produces what? Seriously, if I'm playing a nation with a bunch of islands and the like to manage, and a mainland group of fabrication facilities, I have to disable factories on the islands. If I'm missing some magical button hidden in the side of the screen for this option, I would certainly pay 10$ to know. I could continue to complain about the tabs, the lack of information I seem to get from them, and the overall feel I get from it, but I'll move on.

You can still control what factory does what by clicking the box that says ALL and choosing the factory you want
As I was, but that seems like another design flaw.

Messages: You kept the E-mail/Letter format of the SR2020, but disposed of the mailbox, so now i got a cluster of boxes at the side of my screen, which I have to navigate to, and mainly ignore, because I get a little (1) or (2) next to it, and if I'm busy doing something else, you might as well have just removed the message, cause I will ignore the heck out of it, especially when I have to navigate over to it, to see what what type of message it is, every time a new one pops up. I've gotten to the point where I've selected "No longer receive this topic" for everything but war declarations and diplomatic offers. Everything else seems rather useless now.

Defcon: I've seen many people post about it, I don't know why you removed manual control. By the way, if I'm ready to declare war on someone, I, as the leaderhead of my nation, defacto Dictator of any nation (and with this centralized planning, even democracies are dictatorships) decide when I'm going to invade another nation, I should be able to tell my nation "Hey, we're going into defcon: whatever. I don't care if it's not instantaneous, or if it takes a while for preparedness and production speeds build up to the level, but you certainly shouldn't give the sole discretion of my magical slider to my Minister, whom I would execute if given the chance.
Global Defcon thing, Nice touch to judge the overall state of the world, still don't care too much about it, it's a fancy slider on the screen, but I give it more respect then the Spheres of influence, which seems rather ... annoying in a sandbox game. More on that later on.

Wheres the option to break ties with a nation? I know it was probably abused or something, but seriously, if my ally is getting attacked by 30 other nations because he did something stupid, I should be able to break off ties, or if I'm playing japan, and I don't want america using my island as a freeway, I should be able to break ties with them (and damn the consequences) If I have the financial, Military and Domestic support to do something, I should be able to do it. I don't care about the sphere for this reason either.
If I'm playing as Brazil, and take over all of South America. Why the hell do I need america? Who the hell is America protecting me from? After you get to a certain size, you should be able to form a 3-way Sphere. Especially when you are bigger and more powerful then America or the USSR. Nuclear threat doesn't seem too threatening when I don't need the rest of the world. This game is only really for the United States/USSR campaigns, which is fine, but playing both of them is boring, and once you go through the game once trying to rally everyone to your corner like a street whore, it doesn't really feel too deep.

Break ties is still there, its in the diplomacy screen Not that I've seen, you can choose to cancel agreements, but that's not the same as breaking ties.

I know it's never going to happen, but perhaps if you're playing a nation, and you get to a certain size, you get an event and a name change option pops up, it's never been a huge priority, and I doubt it ever will, but It's still something I've been annoyed with for a while.

Research: Why merge the Researching, and Unresearched things together? ... Also, the Where's the sliders for the money, I get annoyed with clicking a plus and minus thing until it becomes unselectable.
Slider is still there..Click the numbers and it pops up So instead of integrating it into the panel itself, they chose to hide it?

Construction: When building a structure, you get a green thing under it. Is this really necessary?

The Map: Is it just me, or does the terrain look a lot worse? I like the trees and the mountains, they were a nice touch and give you a better tactical knowledge of where you should avoid doing heavy fighting, but as for the the ground itself, it looks a lot worse. Like someone put a patch of green grass textures, and bleached it with a yellow. Is there any way to turn this off? I would even get rid of the trees and Mountains if it had to come down to it. As well as the trail and road lines. Is it possible to revert these to the SR2020 ones? They are bold and they stand out too much, I suppose that might be a point, but it still looks awful to me.

Top of the screen: Why move the calender for year/Daily figures up there? It's by it's lonesome and would better fit back in the production screen.

As for functionality stuff it all really boils down to killing the ministers and giving me all their abilities. I don't want bonds in my nation, so I turn them off, but if I wanna buy -1- or quickly pay off debt due to trading, it's like I got to wait for my minister, who got his degree in economics from a happy meal to make the call. Or better yet, when they ask "HAY, DO U WANT TO BUY A BOND" and I disagree, and then he buys it anyways. I feel really loved by my staff.

I'm not sure about this: But does sales tax influence consumption? It certainly should, at least of lumber and consumer goods. It would seem really odd if it didn't. I just haven't gotten deeply into the game due to the above features.

NBC: Nuclear, biological and Chemical warfare. I've read you didn't want to include Chemical and Biological weapons due to the fact that they seem to really only target civilians. Well, That isn't true. That's the same for Nuclear Weapons. If a nuke goes off, most casaulties are civilians, with massive infrastructural damage. Chemical weapons and biological weapons are designed in such a way to leave infrastructure, and material relatively unharmed and undamaged, while devastating military capacity to utilize the equipment. Using BCs should be put in, and cut down on military reservists/active duty personell, cause significant supply damage, and cut populations down.

Though, it seems all I've done about this was complain, so I'll mention the only feature I've really seemed to enjoy, and that was the space race. It's a good indicator of overall power of a faction, and really good way of determining power.

I'm sure I can expand on this if I really want to, but I would like to know most of all: are these being reviewed still, and are their mods/work arounds for nearly every single one of these?

Alot of the things you complained about are still there just moved around.. you have to adjust to the new UI but once you do its pretty good
If you need help finding anything specific ask and I would be happy to direct you to it.

A lot of information is still there, that is true, but for DEFCON, Bonds, Ties, Ease of use/Control and management, Spheres, layout, everything seems incomplete and a step back.


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Sturmir wrote:
A lot of information is still there, that is true, but for DEFCON, Bonds, Ties, Ease of use/Control and management, Spheres, layout, everything seems incomplete and a step back.


I can't argue with DEFCON being broken in its current state. Bonds I understood why they took out manual control but there is a mod to add it. Ease of use/control and managment layout etc actually seems better to me once you get used to the new UI. I wasn't happy with it either when i first switched but once I got used to it I doubt I could go back to SR2020.


Attachments:
Break ties.jpg
Break ties.jpg [ 72.35 KiB | Viewed 610 times ]

_________________
Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


Last edited by Fistalis on May 07 2012, edited 1 time in total.
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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
Corporal

Joined: Jun 23 2008
Posts: 7
Here's my biggest issue with it: The transition from SR2010 was smooth, I found the game to be better (even though at the time it was still largely uncomplete, with Oil Derricks and stuff not in) then the transition from SR:2020 to CW. I shouldn't have to ask questions concerning something like, where a thing is located at, I should be able to find it without any real difficulty. If I need to know where the Spy button is, I shouldn't have to look past more then 2-3 clicks. I should understand the relative state of my nation, when playing an economic game, with a financial report, on an easy to read page. If I have to look for information, the game is doing it wrong. If I have to ask the whereabouts of a common feature (a slider.) Then the game has failed a fundamental concept.
I have no issues with the mechanics of anything itself, I just have the issue with the GUI, and the simple stuff that makes the economic portion of the game worth playing.

Do you happen to know of anyone working on a graphics mod to revert the map to the previous SR2020 Map?

Thanks for pointing that out to me. Must have thrown me off by having ... two buttons... for some reason.


Last edited by Sturmir on May 07 2012, edited 1 time in total.

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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Sturmir wrote:
Here's my biggest issue with it: The transition from SR2010 was smooth, I found the game to be better (even though at the time it was still largely uncomplete, with Oil Derricks and stuff not in) then the transition from SR:2020 to CW. I shouldn't have to ask questions concerning something like, where a thing is located at, I should be able to find it without any real difficulty. If I need to know where the Spy button is, I shouldn't have to look past more then 2-3 clicks. I should understand the relative state of my nation, when playing an economic game, with a financial report, on an easy to read page. If I have to look for information, the game is doing it wrong. If I have to ask the whereabouts of a common feature (a slider.) Then the game has failed a fundamental concept.
I have no issues with the mechanics of anything itself, I just have the issue with the GUI, and the simple stuff that makes the economic portion of the game worth playing.

Do you happen to know of anyone working on a graphics mod to revert the map to the previous SR2020 Map?


Again its a big transition in the UI but its no less easy to find stuff.. its simply that you're so used to the old way.

As to the map mod.. depending on what your looking for it wouldn't be hard to do. You just want to ditch the new textures and use the sat imagery?

_________________
Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
Offline
Corporal

Joined: Jun 23 2008
Posts: 7
Essentially, but that may fall under the mod catagory. Essentially use the same texture files for roads, railroads, and the sat. Image. I don't see that big of a need to have changed it in the beginning.


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
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General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Sturmir wrote:
Essentially, but that may fall under the mod catagory. Essentially use the same texture files for roads, railroads, and the sat. Image. I don't see that big of a need to have changed it in the beginning.

Well if your wanting to back to the old roads rails etc..I'm not sure its possible. If your wanting to ditch the new textures for the old low res sat textures when you zoom in that would be more simple.

The Sat imagery are the same for both games. Only difference is in CW it loads textures when you zoom in. in 2020 its the sat imagery no matter how zoomed in you are.


Attachments:
zoomed comparison.jpg
zoomed comparison.jpg [ 89.66 KiB | Viewed 604 times ]

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Last edited by Fistalis on May 07 2012, edited 1 time in total.
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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
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Corporal

Joined: Jun 23 2008
Posts: 7
Oh well, That stuff can be discussed at a later date, with a mod group together. Graphics aren't usually too big of a concern, when faced with stuff that cannot be user-edited.

Edit: Well, I'll look for a way to get the Sat. Imagery restored.


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 07 2012 
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General

Joined: Jun 23 2009
Posts: 2505
Location: x:355 y:216
Sturmir wrote:
Oh well, That stuff can be discussed at a later date, with a mod group together. Graphics aren't usually too big of a concern, when faced with stuff that cannot be user-edited.

Edit: Well, I'll look for a way to get the Sat. Imagery restored.


Replace your CW Default.TERX with the 2020 version. (back up the original just in case :wink: )
Attachment:
cwwith2020TERX.jpg
cwwith2020TERX.jpg [ 64.64 KiB | Viewed 601 times ]

Personally I prefer the new textures.. but to each his own. If you need anything else feel free to ask.

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Si vis pacem, para bellum
my Supreme Ruler Cold war mods Site
Redistribution of my mods is prohibited. By downloading them you agree to not redistribute the file(s) without expressed permission.


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 08 2012 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
I figure I should take a turn at responding...

Quote:
First the GUI, It's horrible. It looks bulkier, even though it's more Dynamic...

You're in the minority here. We've had lost of users and reviewers tell us that the new user interface is an improvement. As mentioned by Fistalis, all of the information you mention is still there. Yes, some things are more buried than before, however many users complained in previous versions about informaiton overload. The only way to address something like that without dumbing down the game is to relocate some data to deeper points in the GUI. While you seem to be a player who would be happy playing with spreadsheets on the screen, many users dislike that approach. We can't please everyone.

Quote:
Now to Unit Fabrication/Productions tab...

To clarify, by using the pulldown you can select your exact build location. We agree that there are some design flaws in the 3 defense tabs and we are hoping to improve this for update 3.

Quote:
Messages...

While the alerts may not suite your style of play, this is something I am very supportive of. You also have to look at this in conjunction with the On Map Notices. These really are the most important messages. The rest of the information is there if needed. You might ignore it when you play but I certainly don't.

BTW, there is a "message threshold" setting in the main menu. If you increase it, you will only get the most important messages. The content you recieve is quite customizable.

Defcon is being discussed elsewhere as you mentioned so I'm skipping it here.

I'm going to leave the rest for others to respond to since they're already doing a good job of it. We've mentione before that giant run on posts are counter productive and will often get passed over by us, there are just too many different topics in the thread to have constructive conversations. We understand that you're not a fan of many of the changes and appreciate your feedback. Each of your various suggestions for new features would require separate threads to get real debate and consideration.

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BattleGoat Studios
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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 08 2012 
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Brigadier Gen.

Joined: Jan 13 2005
Posts: 583
Location: Washington, DC
It took me a while to get used to the new GUI, but I tried to play SR2020 the other day and immediately went back to SRCW. Once you get used to it, there is a lot there.

I think Fistalis has some great mods that help--UN rating, etc. I always play with them now. Not required, but they do help if you like the extra info.

Unit Construction. What I do is click on the factory and then on the build tab. It goes right to the individual factory's builds. It took me a while to really understand it, but the entire construction system is based on the individual facility, not a global grouping of factories (e.g., Fort Bragg's Land Fab vs. all USA Land Fabs in one big pile). So, you can figure out where you want something built, set it up to build it (or on cont build for a lot) and order it to deploy, stay in reserves, or go to some preset location--a much more flexible and realistic structure than before. Honestly, I tend to tear down Fabs as the USA and rebuild where I want them to be (e.g., the San Antoino super Fab metro plex--Land Fabs, Airbases et al) as the game progresses.

I'll be honest, the GUI isn't all that intuitive, but once you figure it all out, it works great. Personally, I'd prefer one that is less intuitive but more detailed that I have to learn, instead of a CivV overly simplisitic system, but that is just me.


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 18 2012 
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Warrant Officer

Joined: May 03 2012
Posts: 37
Location: Republic of Serbia
I wish to see in next update
MK-82 Bomb
MK-84 Bomb
MK-20 Cluster Bomb
CBU-87 Cluster Bomb
LGB-12 Laser Guided Bomb
F-15C but New model of jet better
of course
and visiable units from other countries what they want to trade (NOT PROJECTS) its stupid to produce example:Somalia producing F-22A raptor Stealth fighter
this is my wishlist thank you very muck !


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 18 2012 
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Colonel

Joined: Feb 10 2012
Posts: 424
SaudiSerb wrote:
I wish to see in next update
MK-82 Bomb
MK-84 Bomb
MK-20 Cluster Bomb
CBU-87 Cluster Bomb
LGB-12 Laser Guided Bom
b
F-15C but New model of jet better
of course
and visiable units from other countries what they want to trade (NOT PROJECTS) its stupid to produce example:Somalia producing F-22A raptor Stealth fighter
this is my wishlist thank you very muck !


Bombs are not in the game


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 Post subject: Re: Inquiry & Wishlist.
PostPosted: May 19 2012 
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Warrant Officer

Joined: May 03 2012
Posts: 37
Location: Republic of Serbia
Bombs are not in the game[/quote]

IT WOULD BE COOL TO NEXT TIME THEY MADE BOMBS OR JUST PUT IN MISSILE BOMBS ARE IN GAME I REMEMBER ONE (M-117 396t bomb) I DONT KNOW IS IT REAL NAME BUT I AM SURE ITS CALLED m117


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